Search results for " optimization."
showing 10 items of 2333 documents
G1 rational blend interpolatory schemes: a comparative study
2012
Interpolation of triangular meshes is a subject of great interest in many computer graphics related applications, as, for example, gaming and realtime rendering. One of the main approaches to interpolate the positions and normals of the mesh vertices is the use of parametric triangular Bezier patches. As it is well known, any method aiming at constructing a parametric, tangent plane (G^1) continuous surface has to deal with the vertex consistency problem. In this article, we propose a comparison of three methods appeared in the nineties that use a particular technique called rational blend to avoid this problem. Together with these three methods we present a new scheme, a cubic Gregory patc…
AMaLGaM IDEAs in noiseless black-box optimization benchmarking
2009
This paper describes the application of a Gaussian Estimation-of-Distribution (EDA) for real-valued optimization to the noiseless part of a benchmark introduced in 2009 called BBOB (Black-Box Optimization Benchmarking). Specifically, the EDA considered here is the recently introduced parameter-free version of the Adapted Maximum-Likelihood Gaussian Model Iterated Density-Estimation Evolutionary Algorithm (AMaLGaM-IDEA). Also the version with incremental model building (iAMaLGaM-IDEA) is considered.
Non Gaussian closure techniques for the analysis of R-FBI isolation system
1997
The Resilient-Friction Base Isolator (R-FBI) stochastic response under severe ground motion modelled as a stationary and non-stationary zero mean stochastic white noise processes is performed. The moment equation approach is applied and the non-normal response is obtained by means of a non-Gaussian closure technique, based on the Gram-Charlier asymptotic expansion of the response probability density function. Results are compared with the equivalent non linearization technique and with results obtained by means of Monte Carlo simulation.
Reactive GRASP for the strip-packing problem
2008
This paper presents a greedy randomized adaptive search procedure (GRASP) for the strip packing problem, which is the problem of placing a set of rectangular pieces into a strip of a given width and infinite height so as to minimize the required height. We investigate several strategies for the constructive and improvement phases and several choices for critical search parameters. We perform extensive computational experiments with well-known instances which have been previously reported, first to select the best alternatives and then to compare the efficiency of our algorithm with other procedures. The results show that the GRASP algorithm outperforms recently reported metaheuristics.
A GRASP/Path Relinking algorithm for two- and three-dimensional multiple bin-size bin packing problems
2013
The three-dimensional multiple bin-size bin packing problem, MBSBPP, is the problem of packing a set of boxes into a set of bins when several types of bins of different sizes and costs are available and the objective is to minimize the total cost of bins used for packing the boxes. First we propose a GRASP algorithm, including a constructive procedure, a postprocessing phase and some improvement moves. The best solutions obtained are then combined into a Path Relinking procedure for which we have developed three versions: static, dynamic and evolutionary. An extensive computational study, using two- and three-dimensional instances, shows the relative efficiency of the alternatives considere…
A cutting plane algorithm for the capacitated arc routing problem
2003
The Capacitated Arc Routing Problem (CARP) consists of finding a set of minimum cost routes that service all the positive-demand edges of a given graph, subject to capacity restrictions.In this paper, we introduce some new valid inequalities for the CARP. We have designed and implemented a cutting plane algorithm for this problem based on these new inequalities and some other which were already known. Several identification algorithms have been developed for all these valid inequalities. This cutting plane algorithm has been applied to three sets of instances taken from the literature as well as to a new set of instances with real data, and the resulting lower bound was optimal in 47 out of…
Multicell power allocation method based on game theory for inter-cell interference coordination
2009
As a new technology, coordinated multipoint (CoMP) transmission is included in LTE-Advanced study item. Moreover, the network architecture in LTE-Advanced system is modified to take into account coordinated transmission. Under this background, a novel power allocation game model is established to mitigate inter-cell interference with cellular coordination. In the light of cellular cooperation relationship and centralized control in eNodeB, the power allocation in each served antenna unit aims to make signal to interference plus noise ratio (SINR) balanced among inter-cells. Through the proposed power allocation game algorithm, the users' SINR can reach the Nash equilibrium, making it feasib…
On Randomness and Structure in Euclidean TSP Instances: A Study With Heuristic Methods
2021
Prediction of the quality of the result provided by a specific solving method is an important factor when choosing how to solve a given problem. The more accurate the prediction, the more appropriate the decision on what to choose when several solving applications are available. In this article, we study the impact of the structure of a Traveling Salesman Problem instance on the quality of the solution when using two representative heuristics: the population-based Ant Colony Optimization (ACO) and the local search Lin-Kernighan (LK) algorithm. The quality of the result for a solving method is measured by the computation accuracy, which is expressed using the percent error between its soluti…
Heuristics for the Mixed Rural Postman Problem
2000
Abstract The Rural Postman Problem on a mixed graph (MRPP) consists of finding a minimum cost tour which traverses, at least once, the arcs and edges of a given subset of the arcs and edges of the graph. This problem is known to be NP-hard. This paper presents two heuristic approaches to solve it. An approximate algorithm based on the resolution of some flow and matching problems and a tabu search implementation is presented. The tabu search algorithm seeks high-quality tours by means of a switching mechanism in an intensification phase and two levels of diversification. Computational results are presented to assess the merits of the method. Scope and purpose Routing Problems arise in sever…
2021
One of the problems that hinder emergency in developing countries is the problem of monitoring a number of activities on inter-urban roadway networks. In the literature, the use of control points is proposed in the context of these countries in order to ensure efficient monitoring, by ensuring a good coverage while minimizing the installation costs as well as the number of accidents across these road networks. In this work, we propose an optimal deployment of these control points from several optimization methods based on some evolutionary multi-objective algorithms: the non-dominated sorting genetic algorithm-II (NSGA-II); the multi-objective particle swarm optimization (MOPSO); the streng…