Search results for " processing"
showing 10 items of 7549 documents
High-speed motion estimation of fertilizer granules with Gabor filters
2008
In the context of fertilizer supply reduction, the understanding of the whole centrifugal spreading process became essential. Since few years we focused our research on the determination by image processing of the ejection conditions of flight of the granules, that is the trajectories and ejection angles, used as input data for ballistic flight to predict the fertilizer repartition on the ground. Due to relative high speed of the fertilizer granules (around 40 m.s -1 ), the previous parameters were evaluated using a specific high speed imaging system and image processing based on motion estimation method using Markov Random Fields method (MRFs). Even if the results were good (90% of correct…
Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games
2016
This paper considers the problem of designing novel techniques for multi-player game playing, in a range of board games and configurations. Compared to the well-known case of two-player game playing, multi-player game playing is a more complex problem with unique requirements. To address the unique challenges of this domain, we examine the potential of employing techniques inspired by Adaptive Data Structures (ADSs) to rank opponents based on their relative threats, and using this information to achieve gains in move ordering and tree pruning. We name our new technique the Threat-ADS heuristic. We examine the Threat-ADS’ performance within a range of game models, employing a number of diffe…
On Addressing the Challenges of Complex Stochastic Games Using “Representative” Moves
2018
The problem of achieving competitive game play in a board game, against an intelligent opponent, is a well-known and studied field of Artificial Intelligence (AI). This area of research has seen major breakthroughs in recent years, particularly in the game of Go. However, popular hobby board games, and particularly Trading Card Games, have unique qualities that make them very challenging to existing game playing techniques, partly due to enormous branching factors. This remains a largely unexamined domain and is the arena we operate in. To attempt to tackle some of these daunting requirements, we introduce the novel concept of “Representative” Moves (RMs). Rather than examine the complete l…
Reduced reference 3D mesh quality assessment based on statistical models
2015
International audience; During their geometry processing and transmission 3D meshes are subject to various visual processing operations like compression, watermarking, remeshing, noise addition and so forth. In this context it is indispensable to evaluate the quality of the distorted mesh, we talk here about the mesh visual quality (MVQ) assessment. Several works have tried to evaluate the MVQ using simple geometric measures, However this metrics do not correlate well with the subjective score since they fail to reflect the perceived quality. In this paper we propose a new objective metric to evaluate the visual quality between a mesh with a perfect quality called reference mesh and its dis…
No-Reference 3D Mesh Quality Assessment Based on Dihedral Angles Model and Support Vector Regression
2016
International audience; 3D meshes are subject to various visual distortions during their transmission and geometrical processing. Several works have tried to evaluate the visual quality using either full reference or reduced reference approaches. However, these approaches require the presence of the reference mesh which is not available in such practical situations. In this paper, the main contribution lies in the design of a computational method to automatically predict the perceived mesh quality without reference and without knowing beforehand the distortion type. Following the no-reference (NR) quality assessment principle, the proposed method focuses only on the distorted mesh. Specific…
Scaler mode technique for the ARGO-YBJ detector
2008
The ARGO-YBJ experiment has been designed to study the Extensive Air Showers with an energy threshold lower than that of the existing arrays by exploiting the high altitude location(4300 m a.s.l. in Tibet, P.R. China) and the full ground plane coverage. The lower energy limit of the detector (E $\sim$ 1 GeV) is reached by the scaler mode technique, i.e. recording the counting rate at fixed time intervals. At these energies, transient signals due to local (e.g. Forbush Decreases) and cosmological (e.g. Gamma Ray Bursts) phenomena are expected as a significant variation of the counting rate compared to the background. In this paper the performance of the ARGO-YBJ detector operating in scaler …
Implementation and microbiological stability of dose-banded ganciclovir infusion bags prepared in series by a robotic system.
2018
Objectives The implementation of dose-banding (DB) in centralised, pharmacy-based cytotoxic drug preparation units allows the preparation of standardised doses in series. The aim of this study was to evaluate the feasibility of DB for the prescribing of ganciclovir (GV) infusion solutions and to investigate the microbiological stability of dose-banded, automatically prepared ready-to-administer GV infusion bags by media-fill simulation tests and sterility tests. Methods The frequency of prescription of GV doses was retrospectively analysed before and after implementing the DB scheme. Four dose-ranges or ‘bands’ and the corresponding standard doses (250, 300, 350, 400 mg) were identified. Th…
Les squelettes : structures d'interaction directe et intuitive avec des formes 3D
2014
The interactions in shape creation graphic applications are far from natural. The user tends to avoid as much as possible such applications and prefer to sketch or model his/her shape.To bridge this widening gap between computer and the general public, we focus on skeletons. They are intuitive shape representation models that we propose to use as direct and intuitive interaction structures.All skeletons suffer from very low quality as shape representation models, concerning the geometry of the shape they capture, the quantity of skeletal noise they contain or the lack of useful organization of their elements. Moreover, some functionalities that must be granted to skeletons are only partiall…
Chap. 7.2.2.1. Modified Atmosphere Packaging and Controlled Atmosphere Packaging : Effect of gases on microorganisms
2019
No abstract
Analytical Validation of Multiplex Biomarker Assay to Stratify Colorectal Cancer into Molecular Subtypes
2019
International audience; Previously, we classified colorectal cancers (CRCs) into five CRCAssigner (CRCA) subtypes with different prognoses and potential treatment responses, later consolidated into four consensus molecular subtypes (CMS). Here we demonstrate the analytical development and validation of a custom NanoString nCounter platform-based biomarker assay (NanoCRCA) to stratify CRCs into subtypes. To reduce costs, we switched from the standard nCounter protocol to a custom modified protocol. The assay included a reduced 38-gene panel that was selected using an in-house machine-learning pipeline. We applied NanoCRCA to 413 samples from 355 CRC patients. From the fresh frozen samples (n…