Search results for " reali"

showing 10 items of 923 documents

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

2016

During life, many personal changes occur. These include changing house, school, work, and even friends and partners. However, the daily experience shows clearly that, in some situations, subjects are unable to change even if they want to. The recent advances in psychology and neuroscience are now providing a better view of personal change, the change affecting our assumptive world: (a) the focus of personal change is reducing the distance between self and reality (conflict); (b) this reduction is achieved through (1) an intense focus on the particular experience creating the conflict or (2) an internal or external reorganization of this experience; (c) personal change requires a progression…

Augmented reality Virtual Reality Personal Change sense of presencebody swappinglcsh:RC435-571Revieweating disordersVirtual realityStructuring050105 experimental psychology03 medical and health sciences0302 clinical medicineanxiety disorderslcsh:PsychiatryAcute pain; Anxiety disorders; Augmented reality; Body swapping; Eating disorders; Personal change; Post-traumatic stress disorder; Virtual reality; Psychiatry and Mental HealthAdded valueSettore M-PSI/01 - PSICOLOGIA GENERALEVirtuality (gaming)0501 psychology and cognitive sciencespsychosisPsychiatryFocus (computing)Depression05 social sciencesacute painaugmented realityPsychiatry and Mental healthTransformative learningSystematic reviewvirtual realitypost-traumatic stress disorderAugmented realityChronic PainM-PSI/01 - PSICOLOGIA GENERALEPsychologySocial psychology030217 neurology & neurosurgerypersonal changeCognitive psychologyFrontiers in Psychiatry
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Per un teatro dell'architettura e della città: teorie e pratiche di realtà aumentata alla Cité de l'architecture et du patrimoine al Palais de Chaill…

2017

Lo studio presenta gli esiti di una ricerca volta allo sviluppo di un allestimento museale con sole tecniche di realtà aumentata per la Cité de l’architecture et du patrimoine (Palais de Chaillot, Parigi). Realizzato sfruttando la recentissima piattaforma Google Tango, questo sistema permette al visitatore di accedere a contenuti multimediali e visualizzare ricostruzioni digitali 3D, appositamente elaborate, semplicemente inquadrando con uno smartphone Tango-enabled i calchi e i plastici esposti nel museo. This study presents the results of a research which aims to develop a museum exhibition planning, with interactive augmented reality techniques, at the Cité de l’architecture et du patrim…

Augmented reality museum virtual reconstructionRealtà aumentataSettore ICAR/17 - DisegnoRicostruzione virtualeMuseo
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AUGMENTED REALITY

2012

Already used in very specific areas such as in military and medical or academic research, in 2009 thanks to improved technology, augmented reality is to reach wider audiences and as information campaigns, advertising-augmented published in newspapers or on the network, and through a growing number of applications for mobile phones, particularly iPhone. The Augmented Reality on the desktop computer is based on the use of markers, or ARtags, and stylized drawings, which are shown to the webcam, are recognized by the PC, and which are overlaid in real-time multimedia content: video, audio, 3D objects, and other information like link, historical or/and geographical elements, relationship betwee…

Augmented reality territories inhabitant representation markersSettore ICAR/17 - Disegno
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How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers

2015

Greater emotion regulation when observing a physically similar avatar.Greater frustration induction when observing a physically similar avatar.Greater physical identification with physically similar avatar.Significant change in brain when observing a physically similar avatar. The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the emotional induction and…

AvatarsEXPRESION GRAFICA EN LA INGENIERIAComputingMilieux_PERSONALCOMPUTINGSense of presenceEmotions regulationStrategy trainingEmotional valenceMental healthTeenagersVirtual realityArousalHuman-Computer InteractionIdentification (information)Arts and Humanities (miscellaneous)Similarity (psychology)Avatars Virtual reality Emotions regulation TeenagersPsychologySocial psychologyGeneral PsychologyAvatar
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Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweig…

2020

Virtual reality has been found to be a useful tool for positively influencing relevant psychological variables in order to increase physical activity (PA), especially in the overweight population. This study investigates the use of avatars and their physical variations to extend the effectiveness of existing interventions to promote PA. The main objective is to analyze the influence of the avatars&rsquo

AvatarsHealth Toxicology and MutagenesisApplied psychologyPopulationPsychological interventionlcsh:Medicine030209 endocrinology & metabolismInterventionOverweightMetaverseArticleVirtual realityVirtual environmentsUser-Computer Interface03 medical and health sciences0302 clinical medicineIntervention (counseling)TEORIA DE LA SEÑAL Y COMUNICACIONESmedicineHumans030212 general & internal medicineeducationExerciseAvatarInterneteducation.field_of_studybusiness.industryPhysical activitylcsh:RPublic Health Environmental and Occupational HealthComputingMilieux_PERSONALCOMPUTINGINGENIERIA TELEMATICAOverweightAnxietyFemaleThe Internetmedicine.symptombusinessPsychology
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VIRTUAL REALITY AND BIM FOR INFRASTRUCTURES

2023

Abstract. Building Information Modelling (BIM) has been widely adopted in the construction industry as a means of improving project efficiency, reducing errors, and facilitating collaboration among stakeholders. However, its potential for the infrastructure sector has not been fully explored. Infrastructure projects, such as roads, bridges, tunnels, and airports, are often complex and require the integration of multiple systems and disciplines. BIM has the potential to provide a digital representation of the infrastructure project, allowing for improved design, construction, and maintenance. This paper aims to explore the potential benefits of BIM in the infrastructure sector, examine the c…

BIM Infrastructure Virtual RealityThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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ISIM - INFRASTRUCTURES & STRUCTURES INFORMATION MODELING: A NEW CONCEPT OF BIM FOR INFRASTRUCTURES

2023

The application of Building Information Modeling (BIM) in infrastructure and structural projects, known as Integrated Structural and Infrastructure Modeling (ISIM), has gained attention in recent years due to its potential to revolutionize the construction industry. By providing a digital representation of the built environment, BIM allows for improved collaboration and communication between project stakeholders, leading to enhanced project outcomes. The ISIM approach is centered on the creation of a digital twin, a three-dimensional model of the infrastructure or structure, which serves as a virtual replica of the physical asset. This digital twin provides a platform for analysis, decision…

BIM Infrastructures Structures ISIM GIS Virtual Reality
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Effects of mixed reality head-mounted glasses during 90 minutes of mental and manual tasks on cognitive and physiological functions

2018

Background We evaluated the effects of a mixed reality (MR) head-mounted deviceon some cognitiveand physiological functions during 90 min tasks in an attempt to determine their safety for workers. Methods A total of 12 volunteers performed 90-min intellectual and manual tasks with and without MR glasses. Balance, Stroop, and memory tests were conducted before, during and after these tasks. Heart rate and electromyographic activity of some muscles were recorded. A survey was used to determine subjective fatigue, pain, or discomfort. Results Balance, heart rate, rate of perceived exertion, memory, and attention were unaffected by wearing MR glasses. Electromyographic activity increased with …

Balancemedicine.medical_specialtyHeart rateDeltoid curvelcsh:MedicineBioengineeringElectromyographyGlobal HealthMentalBicepsGeneral Biochemistry Genetics and Molecular Biology03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationHeart ratemedicineAutonomyFatigueBalance (ability)medicine.diagnostic_testElectromyographyGeneral Neurosciencelcsh:RCognitionGeneral MedicinePrecisionMixed realityHuman-Computer Interaction030220 oncology & carcinogenesisPublic HealthGeneral Agricultural and Biological SciencesPsychology030217 neurology & neurosurgeryNeuroscienceStroop effectPeerJ
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Managing Benefits in the Public Sector. Surveying Expectations and Outcomes in Norwegian Government Agencies

2008

Published version of a chapter in Lecture Notes in Computer Science, 5184, 98-110. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-540-85204-9_9 Government agencies currently experience increasing pressure to document benefits from spending on eGovernment efforts. Hence, structured methods for benefits management (BM) are being developed. However, hardly any studies have investigated how such approaches are used and experienced. This study addresses this practice-research gap by reporting a study of a project involving 30 Norwegian government agencies using a common BM approach.A questionnaire was answered by project managers. Results show that that some 80 % of the ma…

Benefits managementbenefits management benefits realization surveyGovernmentbusiness.industryPublic sectorNorwegianPublic relationslanguage.human_languageInformation sciencePeer reviewInformaticslanguageVDP::Social science: 200::Library and information science: 320::Information and communication systems: 321Business
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A COLLABORATIVE VIRTUAL REALITY ENVIRONMENT FOR NEUROSURGICAL PLANNING AND TRAINING

2007

OBJECTIVE We have developed a highly interactive virtual environment that enables collaborative examination of stereoscopic three-dimensional (3-D) medical imaging data for planning, discussing, or teaching neurosurgical approaches and strategies. MATERIALS AND METHODS The system consists of an interactive console with which the user manipulates 3-D data using hand-held and tracked devices within a 3-D virtual workspace and a stereoscopic projection system. The projection system displays the 3-D data on a large screen while the user is working with it. This setup allows users to interact intuitively with complex 3-D data while sharing this information with a larger audience. RESULTS We have…

Brain Diseasesbusiness.industryEducational TechnologyNeurosurgeryComputer-Assisted InstructionStereoscopyPlan (drawing)Virtual realitycomputer.software_genrelaw.inventionImaging Three-DimensionallawHuman–computer interactionVirtual machineMedical imagingHumansMedicineComputer SimulationSurgeryNeurology (clinical)businessProjection (set theory)computerComputer-Assisted InstructionInstructional simulationOperative Neurosurgery
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