Search results for " reality"

showing 10 items of 615 documents

Assessing Virtual Reality as a Tool for Support Imagination

2002

One of the major developments of the second year of human life is the emergence of the ability to pretend (Leslie, 1987). Many children with autism use no pretend play or are impoverished in the quality of their play (Baron-Cohen, 1989). The key factor of our Virtual Reality Software in relation to Pretend Play is the possibility to really show the object transformations we propose when pretending. We hope those technics to drive people with autism to a better understanding of pretense and to enable them to develop a play with more quality.

Cognitive scienceImaginationComputer scienceHuman lifemedia_common.quotation_subjectmedicineAutismQuality (business)Virtual realityRelation (history of concept)medicine.diseaseObject (philosophy)media_common
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Investigating metaphors of musical involvement : Immersion, flow, interaction and incorporation

2018

The concept of immersion, despite being relatively unknown within music research, presents a potentially productive way for understanding the well acknowledged phenomenon of "being drawn into music". This paper 1) discusses immersion as a metaphor for conceptualizing musical involvement by drawing on the research into video games and virtual reality and 2) aims to clarify the metaphor of immersion by utilizing the concept of image schema to analyze it in relation to alternative metaphors of flow, interaction and incorporation. The theoretical stance of the paper is based on the paradigm of enactive cognitive sciences, which stresses the bodily, constructive and interactive nature of experie…

Cognitive scienceimmersionenactive perceptionMetaphorComputer scienceimage schemamedia_common.quotation_subject05 social sciencesConceptual metaphorconceptual metaphor06 humanities and the artsMusicalVirtual realityConstructive050105 experimental psychology060404 musicexperienceImage schemaPhenomenonta6131Immersion (virtual reality)0501 psychology and cognitive sciencesmusic0604 artsmedia_common
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Architectural Representation: a Tool for Urban Regeneration : the Colour Plan of Egadi Islands

2018

The Egadi Islands, at the western end of Sicily, preserve a peculiar architectural and environmental heritage. The work of people – related to tuna fishing, stone extraction and agriculture – has created, over time, an exceptional landscape. The nature, colour and texture of the local stone have given shape to a traditional architecture that, today, risks to disappear and to be replaced by new anonymous buildings. Furthermore, the pressure of tourism threatens to damage this delicate balance established, over centuries, between people and environment. Therefore, the Local Administration decided to adopt a Colour Plan to manage the inevitable processes of territorial transformations. The Arc…

Colour Plan Participatory Planning Architectural Representation Augmented Reality and Nanotechnology Egadi IslandsSettore ICAR/21 - Urbanistica
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A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments

2007

Virtual and Augmented Reality have been widely used in many scientific fields for the last two decades in order to visualize complex data and information. Although both techniques are oriented to show users complex 3D environments by means of an intuitive and easy mechanism, they use to become useless to manipulate the information in an intuitive and realistic way. In this paper, we present SOROLLA, a new concept of workbench designed for virtual and augmented reality purposes and specially oriented to the fields of teleeducation and engineering. Unlike other proposals, SOROLLA not only allows an easy utilization and configuration, but also shows a cost-effective immersive visualization sys…

Complex data typeHuman–computer interactionComputer scienceUser satisfactionWorkbenchAugmented realityComputer-mediated realityVirtual realityMixed realityVirtual prototyping
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A grid representation for distributed virtual environments

2004

Fast Internet connections and the widespread use of high performance graphic cards are making Distributed Virtual Environments (DVE) very common nowadays. The architecture and behavior of these systems are very similar to new grid computing applications where concepts such as sharing and high scalability are extremely exploited. However, there are several key issues in these systems that should still be improved in order to design a scalable and cost-effective DVE system. One of these key issues is the partitioning problem. This problem consists of efficiently assigning clients (3-D avatars) to the arbiters (servers) in the system. As an alternative to the ad-hoc heuristic proposed in the l…

Computació en núvolRealitat virtualbusiness.industryHeuristic (computer science)Computer scienceDistributed computingEvolutionary algorithmcomputer.software_genreGridInteractive programmingVirtual realityClient-server systemsGrid computingServerEmbedded systemScalabilityGrid computingSystems architecturePerformance evaluationHeuristicsbusinessOpen systemscomputerArquitectura client-servidor (Informàtica):Informàtica::Arquitectura de computadors [Àrees temàtiques de la UPC]
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A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness

2021

Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations …

Computer Networks and CommunicationsComputer scienceContext (language use)02 engineering and technologySerious gameVirtual realitylaw.inventiontraffic safetyAeronauticslaw0202 electrical engineering electronic engineering information engineeringSeat beltPer capitagamificationawarenessserious gameSeguretat viària05 social sciencesedutainment050301 education020207 software engineeringQA75.5-76.95RolloverHuman-Computer InteractionRisk perceptionPsicologiaWork (electrical)Electronic computers. Computer sciencevirtual realityseat beltrollover simulator0503 educationComputers
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Server implementations for improving the performance of CAR systems based on mobile phones

2014

Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…

Computer Networks and CommunicationsComputer scienceWireless networkbusiness.industryComputer Science ApplicationsHardware and ArchitectureEmbedded systemScalabilitySystems designMobile searchAugmented realitybusinessThroughput (business)Mobile deviceComputer networkJournal of Network and Computer Applications
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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An empirical evaluation of two natural hand interaction systems in augmented reality

2022

AbstractHuman-computer interaction based on hand gesture tracking is not uncommon in Augmented Reality. In fact, the most recent optical Augmented Reality devices include this type of natural interaction. However, due to hardware and system limitations, these devices, more often than not, settle for semi-natural interaction techniques, which may not always be appropriate for some of the tasks needed in Augmented Reality applications. For this reason, we compare two different optical Augmented Reality setups equipped with hand tracking. The first one is based on a Microsoft HoloLens (released in 2016) and the other one is based on a Magic Leap One (released more than two years later). Both d…

Computer Networks and CommunicationsHardware and Architecturenatural interactiongesture trackingMedia TechnologyhololensUNESCO::CIENCIAS TECNOLÓGICASaugmented realitySoftwaremagic leapMultimedia Tools and Applications
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The Mediation of Politics through Twitter: An Analysis of Messages posted during the Campaign for the German Federal Election 2013

2015

Patterns found in digital trace data are increasingly used as evidence of social phenomena. Still, the role of digital services not as mirrors but instead as mediators of social reality has been neglected. We identify characteristics of this mediation process by analyzing Twitter messages referring to politics during the campaign for the German federal election 2013 and comparing the thus emerging image of political reality with established measurements of political reality. We focus on the relationship between temporal dynamics in politically relevant Twitter messages and crucial campaign events, comparing dominant topics in politically relevant tweets with topics prominent in surveys and …

Computer Networks and CommunicationsSocial reality05 social sciencesMedia studiesComputingMilieux_LEGALASPECTSOFCOMPUTING050801 communication & media studieslanguage.human_language0506 political scienceComputer Science ApplicationsGermanTrace (semiology)Politics0508 media and communicationsDynamics (music)Political scienceMediation050602 political science & public administrationlanguageComputational sociologyFederal electionSocial psychologyJournal of Computer-Mediated Communication
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