Search results for " reality"
showing 10 items of 615 documents
A taxonomy of augmented reality annotations
2020
Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations
2019
International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…
Developing hand-worn input and haptic support for real-world target finding
2019
Locating places in cities is typically facilitated by handheld mobile devices, which draw the visual attention of the user on the screen of the device instead of the surroundings. In this research, we aim at strengthening the connection between people and their surroundings through enabling mid-air gestural interaction with real-world landmarks and delivering information through audio to retain users' visual attention on the scene. Recent research on gesture-based and haptic techniques for such purposes has mainly considered handheld devices that eventually direct users' attention back to the devices. We contribute a hand-worn, mid-air gestural interaction design with directional vibrotacti…
CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization
2021
Virtual and augmented reality technologies have known an impressive market evolution due to their potential to provide immersive experiences. However, they still have significant difficulties to enable fully fledged, consumer-ready applications that can handle complex tasks such as multi-user collaboration or time-persistent experiences. In this context, CultReal is a rapid creation and deployment platform for augmented reality (AR), aiming to revitalize cultural spaces. The platform’s content management system stores a representation of the environment, together with a database of multimedia objects that can be associated with a location. The localization component fuses data from beacons …
Comparative assessment of spatial perception in augmented reality depending on the consistency of depth cues
2021
Discrepancies between depth cues (accommodation and vergence) is one of the major issues caused in a stereoscopic augmented reality at close viewing distances. It adversely affects not only user comfort but also spatial judgements. Images with consonant cues at different distances have become available due to the implementation of multifocal architecture in the head-mounted displays, although its effect on spatial perception has remained unknown. In this psychophysical study, we investigated the effects of consonant and conflicting depth cues on perceptual distance matching in the stereoscopic environment of augmented reality using a head-mounted display that was driven in two modes: multif…
Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
2017
This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project
Tracking Hands in Interaction with Objects: A Review
2017
Markerless vision-based 3D hand motion tracking is a key and popular component for interaction studies in many domains such as virtual reality and natural human-computer interfaces. While this research field has been well studied in the last decades, most approaches have considered the human hand in isolation and not in action or in interaction with the environment or the other articulated human body parts. Employing contextual information about the surrounding environment (e.g. the shape, the texture, and the posture of the object in the hand) can remarkably constrain the tracking problem. The goal of this survey is to develop an up-to-date taxonomy of existing vision-based hand tracking m…
Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games
2021
This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-de…
Augmented Reality Visualisation Concepts to Support Intraoperative Distance Estimation
2019
The estimation of distances and spatial relations between surgical instruments and surrounding anatomical structures is a challenging task for clinicians in image-guided surgery. Using augmented reality (AR), navigation aids can be displayed directly at the intervention site to support the assessment of distances and reduce the risk of damage to healthy tissue. To this end, four distance-encoding visualisation concepts were developed using a head-mounted optical see-through AR setup and evaluated by conducting a comparison study. Results suggest the general advantage of the proposed methods compared to a blank visualisation providing no additional information. Using a Distance Sensor concep…
Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications
2012
This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…