Search results for " skill"
showing 10 items of 1388 documents
Games for enhancing basic reading and maths skills : A systematic review of educational game design in supporting learning by people with learning di…
2018
Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020.
2021
Leksiskā pieeja lietišķās angļu valodas sarakstes prasmju pilveidei augstskolā
2021
Šabloniskās valodas lietojums lietišķajā komunikācijā palīdz ziņu padarīt īsāku un skaidrāku, kas ir svarīgi, lai panāktu veiksmīgas biznesa attiecības un sasniegtu komunikatīvos mērķus. Mērķis bija izpētīt, cik efektīvi būtu piemērot leksisko pieeju mācot vēstuļu rakstīšanu lietišķās angļu valodas kontekstā. Pielietotā pētniecības metode bija gadījuma izpēte. Datu iegušanas metodes bija aptaujas un testi. Pētījuma dalībnieki bija trīsdesmit pilna laika bakalaura līmeņa studenti, kas apguva programmu vienā no universitātēm Latvijā. Visiem dalībniekiem angļu valoda bija svešvaloda. Secinājumi norādīja, ka leksiskā pieeja kā metodoloģiskā stratēģija pozitīvi ietekmēja šabloniskās valodas liet…
Vēstuļu dienasgrāmatu izmantošana skolēnu rakstīšanas prasmju attīstībai angļu valodā 7. klasē
2017
Diplomdarbā tika pētīta 7. klases skolēnu rakstīšanas prasmju attīstība angļu valodā, izmantojot vēstuļu dienasgrāmatas. Vispirms, lai noskaidrotu, kā skolēni vērtē savu rakstītprasmi un rakstīšanas procesu, tika izveidota pašvērtējuma anketa. Pēc tam skolēnu rakstītās vēstules tika analizētas, meklējot liecības par mācīšanās procesu. Visbeidzot tika veikta eksperta intervija ar skolotāju, kura pielietoja iepriekšminēto metodi savā pedagoģiskajā darbībā. Tika noskaidrots, ka vēstuļu dienasgrāmatas var tikt izmantotas, lai attīstītu rakstīšanas prasmi angļu valodā, jo šī metode dod iespēju skolēniem regulāri praktizēt rakstīšanu. Tomēr tika secināts, ka skolēniem ar zemākām valodas zināšanām…
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read
2014
This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…
Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills
2017
The aim of this pilot study was to explore the predictive accuracy of computer-based assessment tasks (embedded within the GraphoLearn digital learning game platform) in identifying slow and normal readers. The results were compared to those obtained from the traditional paper-and-pencil tasks currently used to assess school readiness in Finland. The data were derived from a cohort of preschool-age children (mean age 6.7 years, N = 57) from a town in central Finland. A year later, at the end of first grade, participants were categorized as either slow (n = 11) or normal readers (n = 46) based on their reading scores. Logistic regression analyses indicated that computer tasks were as efficie…
Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame
2015
This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teachers. Child participants were recommended by parents and teachers recruited from the list of GraphoGame users, and adults decided whether the training took place at home or at school. We measured the frequency and duration of playing, children’s engagement, development of reading skill and reading interest, and adult supportive involvement. The results revealed that children who played GraphoGame at s…
LE COMPETENZE EMOTIVE E RELAZIONALI NELLA PROFESSIONE DOCENTE. UN LABORATORIO PER LO SVILUPPO DELLE LIFE SKILLS NEL CORSO DI LAUREA MAGISTRALE IN SCI…
2017
Life Skills e formazione iniziale dei docenti
2022
challenges of everyday life. Learning to live involves acquiring many skills, for which in some cases there is a natural predisposition, but which always require a "guided" exercise in real life contexts so that the person acquires the skills necessary to "live properly". The research was conducted with a group of 153 students from the Master of Science in Primary Education, who participated in a two-year training project during the academic years 2020-21 and 2021-22. This article describes whether and to what extent the students believe they have developed the four chosen life skills and which of the training methodologies adopted by the lecturers were most effective.
Il lifelong learning come vocazione ontologica “nell’Essere Più”
2022
Nel passato il paradigma fordista ha affidato alla politica e alla società di produrre capitale umano e sociale poiché in grado di consumare la produttività e l’efficienza del mercato (Margiotta, 2015). Oggi invece la produzione fa leva sulle ambizioni e capacità di tanti individui che si danno da fare. Saper gestire la propria formazione continua è una competenza che ogni insegnante deve sviluppare perché essa subordina l’acquisizione e lo sviluppo di tutte le altre. Emerge dunque la necessità di una policy educativa e formativa in grado di promuovere opportunità realizzativa, la riscoperta dell’intelligenza personale e comunitaria come motore generativo di estrazione di valore. Il dir…