Search results for " skill"

showing 10 items of 1388 documents

Games for enhancing basic reading and maths skills : A systematic review of educational game design in supporting learning by people with learning di…

2018

learning disabilitymatematiikkaoppiminenpelisuunnittelusupporting learninglaskemisen erityisvaikeusoppimispelitpelitoppimisvaikeudetmaths skillslukutaitodysleksiareading skillsverkkopelitdigitaaliset pelittietokonepelitdyscalculia
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Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020.

2021

learningpelaaminensimulation gameskirja-arvostelutbusiness knowledgeworkli-fe skillsdigitaaliset pelitdigital workmobiilipelit
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Leksiskā pieeja lietišķās angļu valodas sarakstes prasmju pilveidei augstskolā

2021

Šabloniskās valodas lietojums lietišķajā komunikācijā palīdz ziņu padarīt īsāku un skaidrāku, kas ir svarīgi, lai panāktu veiksmīgas biznesa attiecības un sasniegtu komunikatīvos mērķus. Mērķis bija izpētīt, cik efektīvi būtu piemērot leksisko pieeju mācot vēstuļu rakstīšanu lietišķās angļu valodas kontekstā. Pielietotā pētniecības metode bija gadījuma izpēte. Datu iegušanas metodes bija aptaujas un testi. Pētījuma dalībnieki bija trīsdesmit pilna laika bakalaura līmeņa studenti, kas apguva programmu vienā no universitātēm Latvijā. Visiem dalībniekiem angļu valoda bija svešvaloda. Secinājumi norādīja, ka leksiskā pieeja kā metodoloģiskā stratēģija pozitīvi ietekmēja šabloniskās valodas liet…

leksiskā pieeja / lexical approachValodniecībarakstīšanas prasmes augstskolā / writing skills at a tertiary levelangļu valoda kā svešvaloda / English as the foreign languagelietišķā angļu valoda / Business Englishgadījuma izpēte / case study
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Vēstuļu dienasgrāmatu izmantošana skolēnu rakstīšanas prasmju attīstībai angļu valodā 7. klasē

2017

Diplomdarbā tika pētīta 7. klases skolēnu rakstīšanas prasmju attīstība angļu valodā, izmantojot vēstuļu dienasgrāmatas. Vispirms, lai noskaidrotu, kā skolēni vērtē savu rakstītprasmi un rakstīšanas procesu, tika izveidota pašvērtējuma anketa. Pēc tam skolēnu rakstītās vēstules tika analizētas, meklējot liecības par mācīšanās procesu. Visbeidzot tika veikta eksperta intervija ar skolotāju, kura pielietoja iepriekšminēto metodi savā pedagoģiskajā darbībā. Tika noskaidrots, ka vēstuļu dienasgrāmatas var tikt izmantotas, lai attīstītu rakstīšanas prasmi angļu valodā, jo šī metode dod iespēju skolēniem regulāri praktizēt rakstīšanu. Tomēr tika secināts, ka skolēniem ar zemākām valodas zināšanām…

letter journalswriting skillsPedagoģijarakstīšanas prasmesvēstuļu dienasgrāmatas
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The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read

2014

This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…

letter knowledgeSocial PsychologyGuiding PrinciplesComputer sciencemedia_common.quotation_subjectreading skillGraphoGameReading (process)Mathematics educationLearning to readtechnology-enhanced reading supportmedia_commonorthographylcsh:T58.5-58.64lcsh:Information technologybusiness.industryCommunicationLearning environmentUsabilityPhonologyoikeinkirjoitusLinguisticsHuman-Computer Interactionphonologyeducational gameWriting systembusinessfonologiaOrthographyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Embedding Preschool Assessment Methods into Digital Learning Games to Predict Early Reading Skills

2017

The aim of this pilot study was to explore the predictive accuracy of computer-based assessment tasks (embedded within the GraphoLearn digital learning game platform) in identifying slow and normal readers. The results were compared to those obtained from the traditional paper-and-pencil tasks currently used to assess school readiness in Finland. The data were derived from a cohort of preschool-age children (mean age 6.7 years, N = 57) from a town in central Finland. A year later, at the end of first grade, participants were categorized as either slow (n = 11) or normal readers (n = 46) based on their reading scores. Logistic regression analyses indicated that computer tasks were as efficie…

letter knowledgelukijatSocial PsychologyComputer sciencepreschool0504 sociologyMathematics educationtietokoneavusteinen oppiminenDigital learningta515lcsh:T58.5-58.64lcsh:Information technologyCommunicationearly reading skills05 social sciences050401 social sciences methods050301 educationpredictionEarly readingoppimispelitHuman-Computer Interactionesikouluslow readersAssessment methodslukutaitoEmbeddingcomputer-based assessment0503 education
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Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame

2015

This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teachers. Child participants were recommended by parents and teachers recruited from the list of GraphoGame users, and adults decided whether the training took place at home or at school. We measured the frequency and duration of playing, children’s engagement, development of reading skill and reading interest, and adult supportive involvement. The results revealed that children who played GraphoGame at s…

letter knowledgeoppimisympäristöparental involvementSocial Psychologymedia_common.quotation_subjecteducationreading skillGame based learningComputer-Assisted InstructionGraphoGameDevelopmental psychologymotivationReading (process)learning environmentPedagogyta516technology-enhanced reading supportSchool based interventionta515Educational gamemedia_commonorthographydigital game-based learninglcsh:T58.5-58.64lcsh:Information technologyCommunicationPhonologyHuman-Computer Interactioneducational gamephonologySchool environmentPsychologyengagementHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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LE COMPETENZE EMOTIVE E RELAZIONALI NELLA PROFESSIONE DOCENTE. UN LABORATORIO PER LO SVILUPPO DELLE LIFE SKILLS NEL CORSO DI LAUREA MAGISTRALE IN SCI…

2017

life skillemozioni; life skills; insegnante; laboratorio;relazione;relazioneinsegnanteemozionilaboratorio
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Life Skills e formazione iniziale dei docenti

2022

challenges of everyday life. Learning to live involves acquiring many skills, for which in some cases there is a natural predisposition, but which always require a "guided" exercise in real life contexts so that the person acquires the skills necessary to "live properly". The research was conducted with a group of 153 students from the Master of Science in Primary Education, who participated in a two-year training project during the academic years 2020-21 and 2021-22. This article describes whether and to what extent the students believe they have developed the four chosen life skills and which of the training methodologies adopted by the lecturers were most effective.

life skills growth awareness sustainable skills effective methodologiesSettore M-PED/03 - Didattica E Pedagogia Speciale
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Il lifelong learning come vocazione ontologica “nell’Essere Più”

2022

Nel passato il paradigma fordista ha affidato alla politica e alla società di produrre capitale umano e sociale poiché in grado di consumare la produttività e l’efficienza del mercato (Margiotta, 2015). Oggi invece la produzione fa leva sulle ambizioni e capacità di tanti individui che si danno da fare. Saper gestire la propria formazione continua è una competenza che ogni insegnante deve sviluppare perché essa subordina l’acquisizione e lo sviluppo di tutte le altre. Emerge dunque la necessità di una policy educativa e formativa in grado di promuovere opportunità realizzativa, la riscoperta dell’intelligenza personale e comunitaria come motore generativo di estrazione di valore. Il dir…

lifelong learning learning society capability approach skills evolutività.Settore M-PED/03 - Didattica E Pedagogia Speciale
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