Search results for " virtual reality"

showing 10 items of 43 documents

The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project

2023

The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…

Cultural Heritage Digital Animation Virtual Reality Edutainment Graphics for Communication Graphics Education Graphics for Visualization Palazzina Cinese Palermo.Settore ICAR/17 - Disegno
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Innovative techniques for survey and communication of cultural heritage

2008

This paper deals with the survey and communications of Cultural Heritage through the development of innovative methodologies. The case of study is the polychrome wooden ceiling in the “Magna” Hall of “Palazzo Steri”. The “Steri”, built in the XIVth century by the noble family Chiaromonte, is at the present the headquarter of the Rector’s Office of Palermo University. A 3D model of the wooden ceiling has initially been carried out with laser-scanning and digital photogrammetric techniques; successively a multimodal interactive guide has been realized. The guide is integrated to the 3D model, so that visitors can navigate the virtual representation of the ancient wood ceiling and achieve, int…

Cultural Heritage Photogrammetry Laser scanning Modelling Visualization Virtual Reality Artificial Intelligence.Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore ICAR/17 - DisegnoSettore ICAR/06 - Topografia E Cartografia
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Digital experience for the enhancement of cultural heritage. VR and AR models of the Valentin im Viertel farmhouse.

2019

Il saggio affronta lo studio del maso Valentim im Viertel attraverso la realizzazione del modello digitale utilizzato come strumento per la conoscenza dell’architettura della tradizione del Sud Tirolo. La metodologia adottata si basa sull’acquisizione dei dati rielaborati attraverso modelli VR e AR per la valorizzazione del patrimonio. This study deals with development of the farmhouse Valentim im Viertel digital model used as a tool for the knowledge of the South Tyrol traditional architecture. The methodological approach shows the acquisition of data and the use of VR and AR models for the enhancement of the cultural heritage.

Digital modeling virtual reality augmented reality virtual museum architectural heritagevirtual museumModellazione digitalemuseo virtualerealtà virtualeaugmented realityarchitectural heritageModellazione digitale realtà virtuale realtà aumentata museo virtuale patrimonio architettonico = Digital modeling virtual reality augmented reality virtual museum architectural heritageDigital modelingvirtual realitySettore ICAR/17 - Disegnopatrimonio architettonico = Digital modelingrealtà aumentataModellazione digitale realtà virtuale realtà aumentata museo virtuale patrimonio architettonico.
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Decision Making and Cognitive Behavioral Flexibility in a OCD Sample: a Study in a Virtual Environment

2015

Neuropsychological disorders are common in Obsessive-Compulsive Disorder (OCD) patients. Executive functions, verbal fluency and verbal memory, shifting attention from one aspect of stimuli to others, mental flexibility, engaging in executive planning and decision making, are the most involved cognitive domains. We focus on two aspects of neuropsychological function: decision making and cognitive behavioral flexibility, assessed through a virtual version of the Multiple Errand Test (V-MET), developed using the NeuroVR software.Thirty OCD patients were compared with thirty matched control subjects. The results showed the presence of difficulties in OCD patients with tasks where the goal is n…

Ecologically validObsessive Compulsive Disorder; Decision Making; Cognitive Behavioral Flexibility Virtual Multiple Errands Test; Neuropsychological AssessmentObsessive Compulsive DisorderObsessive-Compulsive Disorder decision making cognitive behavioral flexibility Virtual Multiple Errands Test neuropsychological assessment  Cognitive Behavioral FlexibilityDecision MakingSettore M-PSI/03 - PsicometriaVirtual RealitySettore M-PSI/08 - PSICOLOGIA CLINICAExecutive FunctionDecision Making Cognitive Behavioral Flexibility Virtual Reality Obsessive Compulsive DisorderObsessive-Compulsive Disorder; decision making; cognitive behavioral flexibility; Virtual Multiple Errands Test; neuropsychological assessmentSettore M-PSI/08 - Psicologia ClinicaBrain InjurieSettore MED/48 -Scienze Infermierist. e Tecn. Neuro-Psichiatriche e Riabilitat.Settore M-PSI/01 - PSICOLOGIA GENERALESettore MED/25 - Psichiatria
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The New Era of Business Digitization through the Implementation of 5G Technology in Romania

2021

The main objective of the present research is to identify the advantages and benefits that the use and implementation of 5G technology has on the development and evolution of the Romanian business environment. The study is based on a theoretical documentation regarding existing information in the field and a descriptive analysis of the evolution of the technology in Romania and worldwide. The research method chosen is a survey based on an opinion poll (questionnaire) to find out the availability of economic entities regarding the implementation of 5G technologies, the foreseen expectations and those realized by the business environment regarding the effects of 5G technologies on the economi…

Environmental effects of industries and plantsRenewable Energy Sustainability and the EnvironmentGeography Planning and DevelopmentTJ807-830big data analyticsManagement Monitoring Policy and LawIndustry 4.0artificial intelligenceTD194-1955G; Industry 4.0; artificial intelligence; machine learning; virtual reality; big data analytics; internet of thingsRenewable energy sourcesEnvironmental sciencesmachine learningvirtual realityGE1-3505GSustainability
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Deep and Meaningful E-Learning with Social Virtual Reality Environments in Higher Education: A Systematic Literature Review

2021

Deep and meaningful learning (DML) in distant education should be an essential outcome of quality education. In this literature review, we focus on e-learning effectiveness along with the factors and conditions leading to DML when using social virtual reality environments (SVREs) in distance mode higher education (HE). Hence, a systematic literature review was conducted summarizing the findings from thirty-three empirical studies in HE between 2004 (appearance of VR) and 2019 (before coronavirus appearance). We searched for the cognitive, social, and affective aspects of DML in a research framework and studied their weight in SVREs. The findings suggest that the use of SVREs can provide aut…

Higher educationDistance educationopen and distance learning (ODL)Agency (philosophy)050801 communication & media studiesPersonalized learningdeep and meaningful learning (DML)lcsh:Technologylcsh:Chemistry0508 media and communicationsEmpirical researchSocial integrationMeaningful learningsystematic literature review (SLR)General Materials Sciencelcsh:QH301-705.5Instrumentatione-learningFluid Flow and Transfer Processeslcsh:Tbusiness.industryProcess Chemistry and Technologysocial virtual reality environments (SVREs)05 social sciencesGeneral Engineering050301 educationlcsh:QC1-999Computer Science Applicationslcsh:Biology (General)lcsh:QD1-999Conceptual frameworklcsh:TA1-2040distance educationlcsh:Engineering (General). Civil engineering (General)businessPsychology0503 educationlcsh:PhysicsCognitive psychologyApplied Sciences
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Stakeholder Strategy and Design Alignment Framework for Design Science Research – A Study in the Context of VR-Aided Marketing and Sales

2020

This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies and theory-ingrained design artifacts. We coin this framework as Stakeholder Strategy and Design Alignment (SSDA). As an application area, we concentrate on a Virtual Reality (VR) application designed for marketing and sales purposes. The empirical testing of the framework shows that the marketing and sales potential of the application are, indeed, perceived very differently among three stakeholder groups: company representatives, developers and customers. In addition to t…

Knowledge managementCo-designed Services and Applications [Mixed Augmented and Virtual Reality]Computer sciencebusiness.industryeducationStakeholderContext (language use)Virtual realitymarkkinointiviestintävirtuaalitodellisuusmyyntityösalesdesign science researchmarkkinointimarketingvirtual realityDesign science researchsidosryhmät512 Business and Managementbusinessstakeholder alignmentdigitaalinen markkinointiProceedings of the Annual Hawaii International Conference on System Sciences
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Collaborative Virtual Reality for Laparoscopic Liver Surgery Training

2019

Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …

Liver surgery0209 industrial biotechnologygenetic structuresbusiness.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONUsability02 engineering and technologyVirtual realitySurgical planningVisualization020901 industrial engineering & automationHuman–computer interactionSynchronization (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCollaborative virtual realitybusiness2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
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A collaborative virtual reality environment for liver surgery planning

2021

Abstract Surgical planning software is a key component in the treatment of tumor diseases. However, desktop-based systems provide only limited visualization and interaction opportunities. Moreover, collaborative planning among members of a surgical team is only possible to a limited extent. In this work, a collaborative virtual reality (VR) environment to assist liver surgeons in tumor surgery planning is presented. Our aim is to improve virtual resection planning between surgeons in a remote or co-located environment. The system allows surgeons to define and adjust virtual resections on patient-specific organ 3D surfaces and 2D image slices. Changes on both modalities are synchronized, whi…

Liver surgerySurgical teamModalitiesComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONGeneral EngineeringComputer Graphics and Computer-Aided DesignSurgical planningVisualizationHuman-Computer InteractionSoftwareHuman–computer interactionComponent (UML)Collaborative virtual realitybusinessComputers & Graphics
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Dynamic interface for machine vision systems

2002

Iconic programming intends to provide expressive tools to implement, to debug, and to execute programs. For this purpose, visual languages need pictorial constructs and metaphors to guide the design of algorithms in interactive fashion. In the paper a new class of dynamic visual interfaces, named DIVA (Dynamic Interface for Visual Applications), is introduced, its properties are described, and an application to visual compilers in a multi-processors system dedicated to image analysis is given. Moreover, a formal definition of dynamic icon (DI) is also given.

Parallel processing (psychology)Settore INF/01 - Informaticabusiness.industryMachine visionComputer scienceProgramming languagemedia_common.quotation_subjectMachine vision Humans Computer interfaces Time varying systems Computer science Algorithm design and analysis Image analysis Parallel processing Virtual reality Multimedia systemsVirtual realitycomputer.software_genreDebuggingComputer graphics (images)Algorithm designCompilerArtificial intelligenceIconbusinesscomputerGraphical user interfacecomputer.programming_languagemedia_commonProceedings of the 12th IAPR International Conference on Pattern Recognition (Cat. No.94CH3440-5)
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