Search results for "020204 information systems"

showing 10 items of 533 documents

Exploring Creativity Expectation in CS1 Students’ View of Programming

2020

Full paper in Research category: Literature provides creativity definitions that are applicable to educational settings. For example, the definition by Plucker et al. emphasizes the ‘social context’ in which the usefulness and novelty of a creative outcome is evaluated, and notes that this emphasis allows students’ coursework to be deemed creative without extraordinary characteristics. Computing educators tend to assume that incoming CS course populations welcome creativity, and utilize application contexts (e.g., games, media, arts, and robots) in which creativity is a central attribute. Previous research also suggests that beginner CS students may initially possess versatile identities re…

introductory programmingmedia_common.quotation_subject05 social sciencesNovelty050301 educationSample (statistics)02 engineering and technologyCreativityThe artsContent analysis020204 information systemsCoursework0202 electrical engineering electronic engineering information engineeringMathematics educationluovuusongelmanratkaisuohjelmointiluova toimintaPluckerPsychology0503 educationPeriod (music)creativitymedia_common
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Rethinking Learning Design in IT Education During a Pandemic

2021

Maintaining high-quality teaching and learning in the times of a pandemic poses a huge challenge to education systems. To scaffold adequate practices in our courses during the pandemic, more advanced, and fine-grained “learning design” is needed than providing the learning objectives and learning materials of the course and defining the deliverables and assignments. In this paper, we leverage on our experience with putting into practice different learning designs and technologies, in various information technology (IT) contexts and discuss how IT educators can further reflect on the learning design of their courses and scaffold fully remote or blended learning approaches to accommodate thei…

learning spacesComputer scienceLearning analytics02 engineering and technologylcsh:Education (General)It educationlearning designEducationDeliverableLeverage (negotiation)020204 information systemsPandemicComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringlearning analyticsIT educationbusiness.industrypandemic05 social sciences050301 educationInformation technologyVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Blended learningcovid-19Engineering ethicslcsh:L7-991business0503 educationLearning design
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How perceived value drives the use of mobile financial services apps

2019

Mobile information services have revolutionized business models and service delivery methods by facilitating consumer access to information and order placement via mobile apps. In developed markets, mobile banking (m-banking) and mobile payment (m-payment) applications have replaced text-based mobile services. However, extant research has not addressed these mobile financial services apps (MFSAs) adequately from the perspective of consumer behavior. Thus, the present study developed and tested a series of hypotheses related to the antecedents of perceived value of MFSA use; it also examined how such use affects the development of customers’ overall relationships with banks. Our hypotheses w…

liiketoimintamallitComputer Networks and CommunicationsService delivery framework512 Business and management02 engineering and technologyLibrary and Information SciencesBusiness model020204 information systemsmobiilipalvelut0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation systemMobile paymentmobiilisovelluksetMarketingConsumer behaviourMobile bankingbusiness.industry213 Electronic automation and communications engineering electronics05 social sciencesmobile information servicesOrder (business)New product development050211 marketingBusinessInformation Systems
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Effectuation Logic in Digital Business Model Transformation : Insights from Japanese High-Tech Innovators

2019

Purpose The purpose of this paper is to study how digital business models evolve when entrepreneurs move to new digital platforms and how this evolution is related to effectuation and causation logics. Design/methodology/approach This study applies a multiple case study approach to investigate how digital business models change in small, Japanese high-tech firms providing their innovations through different digital platforms. To investigate digital business models, this study considers the elements that comprise general business models. The case firms were selected based on size, products and transitions from physical to various digital platforms. Semi-structured interviews were conducted …

liiketoimintamallitEffectuationKnowledge managementComputer scienceStrategy and ManagementModel transformation02 engineering and technologydigital platformsBusiness modeldigital businesscausation020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringRevenuebusiness modelsCausationeffectuationcomputer.programming_languagealustatalousbusiness.industrytransformation05 social sciencesDigital transformationHigh techverkkoliiketoimintaNew product developmentdigitaaliset alustatBusiness Management and Accounting (miscellaneous)businesscomputer050203 business & management
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The Design Towards a Collaborative Subscription Service : The Case of The Finnish Newspaper Industry

2020

The newspaper industry is challenged with its business models. To stabilize revenues, publishers opted for digital subscriptions for generating additional revenue streams. However, digital subscriptions showcase limited success. News aggregator platforms may promise publishers a pool of paying readers. But platform fees and the loss of customer relationships enact barriers among publishers to join. This study proposes a software prototype based on design science research to address the aforementioned shortcomings by deriving design principles for a collaborative subscription service. Building on the strategic alliance, digital platform and business model literature, this research aims to id…

liiketoimintamallitKnowledge managementComputer sciencekehittämistutkimus02 engineering and technologykustantajatBusiness modelDesign sciencecomputer.software_genreNewspaperNews aggregator020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringRevenueStrategic allianceverkkopalvelutService (business)alustatalousbusiness.industrydesign science05 social sciencescollaborationnewspaper Industrydigital platformverkkoliiketoimintabusiness modelkustannusalaDesign science researchsanomalehdetohjelmistoliiketoimintaprototypebusinesscomputer050203 business & management
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Modelling Without a Modelling Language

2018

Developments in computer hardware and programming languages, in this case C++, have made it feasible to write models of concurrent systems under verification in the programming language, instead of some established modelling language such as Promela. While this does not reduce the usefulness of modelling languages, it offers new possibilities that may be advantageous, for instance, when teaching state space ideas to newcomers or when experimenting with new scientific ideas. In earlier work, we were able to express everything else fairly naturally in C++, except the set of transitions. The present study uses C++ lambda functions to represent naturally transitions that consist of a tail state…

mallintaminenexplicit state spacesProgramming languageComputer scienceimplementation issuesC++ (ohjelmointikieli)020207 software engineering02 engineering and technologymodelling languagescomputer.software_genreohjelmointikieletPromela020204 information systems0202 electrical engineering electronic engineering information engineeringGuard (computer science)CompilercomputerImplementationcomputer.programming_language
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Motivic Pattern Extraction in Music, and Application to the Study of Tunisian Modal Music

2007

A new methodology for automated extraction of repeated patterns in time-series data is presented, aimed in particular at the analysis of musical sequences. The basic principles consists in a search for closed patterns in a multi-dimensional parametric space. It is shown that this basic mechanism needs to be articulated with a periodic pattern discovery system, implying therefore a strict chronological scanning of the time-series data. Thanks to this modelling global pattern filtering may be avoided and rich and highly pertinent results can be obtained. The modelling has been integrated in a collaborative pro ject between ethnomusicology, cognitive sciences and computer science, aimed at the…

mallintaminenpattern extractionEngineeringaikasarjatmusiikkiséquences temporelles[MATH] Mathematics [math]02 engineering and technology[INFO] Computer Science [cs]Space (commercial competition)computer.software_genre060404 musicanalyse musicalemusiikkianalyysi020204 information systemsmotifs périodiques0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]improvisointiTime series[MATH]Mathematics [math]modaalisuus (musiikki)Parametric statisticsmusic analysismotifs fermésbusiness.industrymusique modale tunisienneextraction de motifstunisian modal musicjaksolliset ilmiöt06 humanities and the artsGeneral MedicineClosed patterntime-series dataarabialainen musiikkiclosed patternMusic theoryEthnomusicologyArtificial intelligencebusinesscomputer0604 artsNatural language processingperiodic pattern
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How Relevant Are Risk Perceptions, Effort, and Performance Expectancy in Mobile Banking Adoption?

2018

This article provides a comprehensive overview of the adoption process using evidence from m-banking adoption in Pakistan. A survey design was used and 189 responses were received from across Pakistan and analyzed using Smart PLS application. Findings suggest that research on the effect of risk in the adoption process remains inconclusive. Contrarily, consumers have overcome many fears due to the usefulness, indispensability, high security features, and effort expended in the use of financial services delivered through m-banking. Perceived risk's (PR) direct influence was found to be generally weak. However, PR plays a major role in the pre-adoption process because it's weak and direct inhi…

media_common.quotation_subject02 engineering and technologyeffortManagement Information Systems020204 information systemsPerceptionmobiilipalvelut0502 economics and business0202 electrical engineering electronic engineering information engineeringmobile bankingmobiilisovelluksetMarketingta512adoptionmedia_commonExpectancy theoryperformance expectancyMobile banking05 social sciencesrisk perceptionsComputer Science ApplicationsPeer review050211 marketingBusinesskäyttäjäkokemuspankkipalvelut
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Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production

2018

ABSTRACTThe online encyclopaedia Wikipedia has strict guidelines for ensuring the objectivity of its content and unbiased language of its articles. Wikipedia also provides articles on negative even...

media_common.quotation_subject05 social sciencesGeneral Social Sciences02 engineering and technologyAngerPeer productionHuman-Computer InteractionSadnessArts and Humanities (miscellaneous)Data_GENERAL020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologyEncyclopedia050211 marketingAnger inObjectivity (science)PsychologySocial psychologymedia_commonBehaviour & Information Technology
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Understanding the price drivers of successful apps in the mobile app market

2016

In this paper, we take the perspective of app developers. Specifically, based on a sample of top paid apps from three major app stores, i.e., App Store, Google Play, and Blackberry World, we construct a hedonic price model to examine the role of relevant factors in price formation in the app market. Our results suggest a strong evidence of two-sided market effects. In fact, the lower price charged for apps operating as two-sided markets reflect the strategy of subsidising users, due to the positive cross-side externalities they exert on valuable third parties. Surprisingly, the effects of trialability, in-app purchase and mechanisms to build reputation are not significant in the context of …

media_common.quotation_subjectContext (language use)Sample (statistics)02 engineering and technologyTwo-sided marketApp storeMobile app market; Online distribution; Pricing; Two-sided marketManagement Information Systems020204 information systemsmental disorders0502 economics and business0202 electrical engineering electronic engineering information engineeringBusiness and International ManagementMarketingMobile app markethealth care economics and organizationsmedia_commonMarketingTwo-sided marketPrice skimming05 social sciencesAdvertisingSettore ING-IND/35 - Ingegneria Economico-GestionalePricing strategiesOnline distributionBusinessPricing050203 business & managementExternalityReputationInternational Journal of Electronic Marketing and Retailing
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