Search results for "020205 medical informatics"
showing 10 items of 175 documents
Health communication in covid-19 era: Experiences from the italian vaccinarsì network websites
2021
In 2013, in a bid to combat Vaccine Hesitancy (VH) and provide information on vaccines by communicating with the general public and the health community (e.g., healthcare workers and public health operators), the Italian Society of Hygiene and Preventive Medicine (S.It.I.) published the national website “VaccinarSì”. The project was subsequently extended to ten Italian Regions. This led to the creation of the VaccinarSì Network, whose websites are publicly owned. The aim of this work was to present the framework of the websites of the VaccinarSì Network and to analyse user behaviour in the pre-COVID-19-era (dating from each website’s publication until 31 January 2020) and in the COVID-19-er…
Selecting students for medical school: What predicts success during basic science studies? A cognitive approach
1996
This study focuses on differences between multiple-choice science tests and a learning-from-text (LFT) test, and how these tests predict success in basic medical studies. The subjects (N = 503) were applicants to the Helsinki University Medical Faculty. All of them had to take an entrance examination in order to be considered for admission to a 6-year study programme combining medical school and graduate studies. The entrance examination consisted of three traditional multiple-choice science tests and one LFT test, the latter designed to measure deep-level processing of text. A follow-up study was conducted in order to see how the different tasks were related to the grades and pace of study…
Teachers’ intention to use educational video games: The moderating role of gender and age
2018
Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation and behavioural intention. Using a Technology Acceptance Model (TAM) approach a research model is developed to predict teachers’ behavioural intention to use educational video games in their courses. The research model is tested via structural equation modelling (SEM) on a sample of 312 Higher Education teachers. Main results suggest that perceived usefulness influences in a direct and positive way teachers’ behavioural intention while perceived ease of use indirectly influences intention through perceived usefulnes…
Using Recorded Audio Feedback in Cross-Cultural e-Education Environments to Enhance Assessment Practices in a Higher Education
2018
Providing feedback to learners on their writing assignments is perhaps one of the most important and time-consuming tasks that a supervisor performs. In e-Education environments, giving feedback becomes more challenging because there are often no possibilities for face-to-face discussions with learners. Typically, a supervisor provides comments to learners in written form via email; however, the use of recorded audio feedback (RAF) in e-Education environments has become a viable alternative. The purpose of this case study was to examine learners’ perceptions of RAF and written feedback for their assignments at the University of Jyväskylä (Finland) and at Keio University SFC (Japan). Formati…
How do we assess in Clinical Legal Education? A 'reflection' about reflective learning
2016
I suggest this hypothesis and these premises from the perspective of my experience in Clinical Legal Education and the use of experiential learning methods in other 'traditional' courses. Firstly, institutional assessment must be distinguished from the assessment of learning. Traditionally, assessment is reduced to institutional assessment: that is, to give a mark depending on the achievement of knowledge instead of focusing in the student's learning. However, I propose (to remember) that: 1) (Formative) assessment is part of learning; 2) Reflective learning (and reflective skills) is/are a part of assessment. This implies a process of continuous evaluation instead of summative evaluation, …
Spanish population trends in Internet searches for information on different diets
2019
Abstract Objective To use Google Trends to explore the trends of interest of the Spanish population regarding information related to different types of diets, focused on those that are popular and with evidence-based studies, over the last 10 years. Material and methods The search trends referred to the terms “Mediterranean diet”, “ketogenic diet”, “low fat diet”, “intermittent fasting” and “vegan diet” were analyzed. The relative search volumes (RSV) of the terms were compared. The direction of the trend was studied using the Spearman's correlation coefficient (SC). Results “Mediterranean diet” was the most widely searched term, with a median RSV of 16 (interquartile range [IQR] 6; range 8…
Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game
2016
Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…
Usability and acceptability assessment of an empathic virtual agent to prevent major depression
2016
In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalizat…
Process-and context-sensitive research on academic knowledge practices
2007
The Contextual Activity Sampling System (CASS) methodology and CASS-Query tools have been developed for the investigation of learning and working practices. The CASS-methods and tools provide contextualized data that allow the analyzing and modeling of within-person changes across time. This paper describes a pilot study with 3G mobiles used by eight engineering students. Students answered questionnaires concerning their ongoing study projects, academic emotions, and collaboration, with a mobile phone five times a day for a period of two weeks (70 queries per person). Variation in their emotions were examined by time-series analysis. Students were also interviewed before and after the CASS-…
A Distributed Multi-Authority Attribute Based Encryption Scheme for Secure Sharing of Personal Health Records
2017
Personal health records (PHR) are an emerging health information exchange model, which facilitates PHR owners to efficiently manage their health data. Typically, PHRs are outsourced and stored in third-party cloud platforms. Although, outsourcing private health data to third-party platforms is an appealing solution for PHR owners, it may lead to significant privacy concerns, because there is a higher risk of leaking private data to unauthorized parties. As a way of ensuring PHR owners' control of their outsourced PHR data, attribute based encryption (ABE) mechanisms have been considered due to the fact that such schemes facilitate a mechanism of sharing encrypted data among a set of intende…