Search results for "020205 medical informatics"

showing 10 items of 175 documents

Health communication in covid-19 era: Experiences from the italian vaccinarsì network websites

2021

In 2013, in a bid to combat Vaccine Hesitancy (VH) and provide information on vaccines by communicating with the general public and the health community (e.g., healthcare workers and public health operators), the Italian Society of Hygiene and Preventive Medicine (S.It.I.) published the national website “VaccinarSì”. The project was subsequently extended to ten Italian Regions. This led to the creation of the VaccinarSì Network, whose websites are publicly owned. The aim of this work was to present the framework of the websites of the VaccinarSì Network and to analyse user behaviour in the pre-COVID-19-era (dating from each website’s publication until 31 January 2020) and in the COVID-19-er…

020205 medical informaticsHealth Toxicology and MutagenesisInternet privacy02 engineering and technologyOrganic searchArticleSession (web analytics)03 medical and health sciences0302 clinical medicineHealth care0202 electrical engineering electronic engineering information engineeringHumans030212 general & internal medicineHealth communicationVaccine hesitancyVaccinesE-healthbusiness.industryVaccinarSì networkSARS-CoV-2CommunicationRPublic Health Environmental and Occupational HealthCOVID-19Bounce ratePage viewItalyHealth CommunicationInformation and Communications TechnologyAnalyticsMedicinewebsitebusinessPsychologyHuman
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Selecting students for medical school: What predicts success during basic science studies? A cognitive approach

1996

This study focuses on differences between multiple-choice science tests and a learning-from-text (LFT) test, and how these tests predict success in basic medical studies. The subjects (N = 503) were applicants to the Helsinki University Medical Faculty. All of them had to take an entrance examination in order to be considered for admission to a 6-year study programme combining medical school and graduate studies. The entrance examination consisted of three traditional multiple-choice science tests and one LFT test, the latter designed to measure deep-level processing of text. A follow-up study was conducted in order to see how the different tasks were related to the grades and pace of study…

020205 medical informaticsHigher educationbusiness.industry4. Education05 social sciences050301 educationCognition02 engineering and technologyAcademic achievementScience educationLISRELEducationTest (assessment)Reading comprehensionCritical reading0202 electrical engineering electronic engineering information engineeringMathematics educationPsychologybusiness0503 educationHigher Education
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Teachers’ intention to use educational video games: The moderating role of gender and age

2018

Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation and behavioural intention. Using a Technology Acceptance Model (TAM) approach a research model is developed to predict teachers’ behavioural intention to use educational video games in their courses. The research model is tested via structural equation modelling (SEM) on a sample of 312 Higher Education teachers. Main results suggest that perceived usefulness influences in a direct and positive way teachers’ behavioural intention while perceived ease of use indirectly influences intention through perceived usefulnes…

020205 medical informaticsHigher educationmedia_common.quotation_subjectApplied psychologyIntention to useSample (statistics)02 engineering and technologyInnovación educacionalStructural equation modelingEducationAge and genderInnovaciones educativasVideojuegosComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringEnseñanza superiormedia_commonAttitudebusiness.industry05 social sciences050301 educationUsabilityVídeojuegoTechnology acceptance modelPsychologybusiness0503 educationInnovations in Education and Teaching International
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Using Recorded Audio Feedback in Cross-Cultural e-Education Environments to Enhance Assessment Practices in a Higher Education

2018

Providing feedback to learners on their writing assignments is perhaps one of the most important and time-consuming tasks that a supervisor performs. In e-Education environments, giving feedback becomes more challenging because there are often no possibilities for face-to-face discussions with learners. Typically, a supervisor provides comments to learners in written form via email; however, the use of recorded audio feedback (RAF) in e-Education environments has become a viable alternative. The purpose of this case study was to examine learners’ perceptions of RAF and written feedback for their assignments at the University of Jyväskylä (Finland) and at Keio University SFC (Japan). Formati…

020205 medical informaticsHigher educationoppiminenProcess (engineering)cross-cultural higher educationBest practicesuullinen palaute02 engineering and technologyFormative assessment0202 electrical engineering electronic engineering information engineeringMathematics educationCross-culturalta516Hofstede's cultural dimensions theorycultural dimensionsta113e-Education environmentsSupervisorbusiness.industryrecorded audio feedbackGeneral Arts and Humanities05 social sciencespalaute050301 educationäänitiedostotverkko-oppiminenta5141Audio feedbackbusinessPsychology0503 educationformative feedback
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How do we assess in Clinical Legal Education? A 'reflection' about reflective learning

2016

I suggest this hypothesis and these premises from the perspective of my experience in Clinical Legal Education and the use of experiential learning methods in other 'traditional' courses. Firstly, institutional assessment must be distinguished from the assessment of learning. Traditionally, assessment is reduced to institutional assessment: that is, to give a mark depending on the achievement of knowledge instead of focusing in the student's learning. However, I propose (to remember) that: 1) (Formative) assessment is part of learning; 2) Reflective learning (and reflective skills) is/are a part of assessment. This implies a process of continuous evaluation instead of summative evaluation, …

020205 medical informaticsInstructional designReflective practicemedia_common.quotation_subjectTeaching method02 engineering and technologyExperiential learningFormative assessment03 medical and health sciencesEducació Avaluació0302 clinical medicineSummative assessmentPedagogy0202 electrical engineering electronic engineering information engineeringEducació mèdica030212 general & internal medicinePsychologyAction learningAutonomymedia_common
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Spanish population trends in Internet searches for information on different diets

2019

Abstract Objective To use Google Trends to explore the trends of interest of the Spanish population regarding information related to different types of diets, focused on those that are popular and with evidence-based studies, over the last 10 years. Material and methods The search trends referred to the terms “Mediterranean diet”, “ketogenic diet”, “low fat diet”, “intermittent fasting” and “vegan diet” were analyzed. The relative search volumes (RSV) of the terms were compared. The direction of the trend was studied using the Spearman's correlation coefficient (SC). Results “Mediterranean diet” was the most widely searched term, with a median RSV of 16 (interquartile range [IQR] 6; range 8…

020205 medical informaticsMediterranean dietmedicine.medical_treatmentPopulation02 engineering and technology03 medical and health sciences0302 clinical medicineAnimal scienceInterquartile rangeIntermittent fasting0202 electrical engineering electronic engineering information engineeringHumansMedicine030212 general & internal medicineeducationInterneteducation.field_of_studyConsumer Health Informationbusiness.industryVegan DietLow fat dietDietSpanish populationSpainbusinessKetogenic dietEndocrinología, Diabetes y Nutrición (English ed.)
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Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

2016

Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…

020205 medical informaticsPluralistic walkthroughCognitive walkthroughComputer scienceClinical Decision-MakingHealth Informatics02 engineering and technologyUsability labPulmonary Disease Chronic ObstructiveUser-Computer Interface03 medical and health sciencesNursingHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringHumansLearningWeb usabilityMotivation030504 nursingbusiness.industryTeachingEducation Nursing BaccalaureateUsabilityUsability goalsVideo GamesStudents NursingClinical CompetenceCurriculumEducational Measurement0305 other medical sciencebusinessInternational Journal of Medical Informatics
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Usability and acceptability assessment of an empathic virtual agent to prevent major depression

2016

In Human-Computer Interaction, the adaptation of the content and the way of how this content is communicated to the users in interactive sessions is a critical issue to promote the acceptability and usability of any computational system. We present a user-adapted interactive platform to identify and provide an early intervention for symptoms of depression and suicide. In particular, we describe the work performed to assess users' system acceptability and usability. An empathic Virtual Agent is the main interface with the user, and it has been designed to generate the appropriate dialogues and emotions during the interactions according to the detected user's specific needs. This personalizat…

020205 medical informaticsPluralistic walkthroughComputer science02 engineering and technologyTheoretical Computer ScienceUsability lab03 medical and health sciences0302 clinical medicineArtificial IntelligenceHuman–computer interactionHeuristic evaluationacceptabilityemotional virtual agent0202 electrical engineering electronic engineering information engineeringAdaptation (computer science)Web usabilityInteractive systems engineeringbusiness.industryUser modelingUsabilityHuman-computer interaction030227 psychiatryuser-adapted sessionsusabilityComputational Theory and MathematicsControl and Systems EngineeringFISICA APLICADAbusiness
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Process-and context-sensitive research on academic knowledge practices

2007

The Contextual Activity Sampling System (CASS) methodology and CASS-Query tools have been developed for the investigation of learning and working practices. The CASS-methods and tools provide contextualized data that allow the analyzing and modeling of within-person changes across time. This paper describes a pilot study with 3G mobiles used by eight engineering students. Students answered questionnaires concerning their ongoing study projects, academic emotions, and collaboration, with a mobile phone five times a day for a period of two weeks (70 queries per person). Variation in their emotions were examined by time-series analysis. Students were also interviewed before and after the CASS-…

020205 medical informaticsProcess (engineering)4. Education05 social sciencesApplied psychology050301 educationContext (language use)02 engineering and technologyVariation (game tree)Sampling systemMobile phonePedagogy0202 electrical engineering electronic engineering information engineeringPsychology0503 educationPeriod (music)Proceedings of the 8th iternational conference on Computer supported collaborative learning - CSCL'07
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A Distributed Multi-Authority Attribute Based Encryption Scheme for Secure Sharing of Personal Health Records

2017

Personal health records (PHR) are an emerging health information exchange model, which facilitates PHR owners to efficiently manage their health data. Typically, PHRs are outsourced and stored in third-party cloud platforms. Although, outsourcing private health data to third-party platforms is an appealing solution for PHR owners, it may lead to significant privacy concerns, because there is a higher risk of leaking private data to unauthorized parties. As a way of ensuring PHR owners' control of their outsourced PHR data, attribute based encryption (ABE) mechanisms have been considered due to the fact that such schemes facilitate a mechanism of sharing encrypted data among a set of intende…

020205 medical informaticsRevocationbusiness.industryComputer scienceInternet privacyCloud computingAccess controlHealth information exchange02 engineering and technologyEncryptionComputer securitycomputer.software_genreOutsourcingScalability0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingAttribute-based encryptionbusinesscomputerProceedings of the 22nd ACM on Symposium on Access Control Models and Technologies
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