Search results for "020207 software engineering"
showing 5 items of 475 documents
Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage—An Introduction to the SILKNOW Project
2018
Silk was a major factor for progress in Europe, mostly along the Western Silk Road’s network of production and market centers. The silk trade also allowed for the exchange of ideas and innovations, having impacts at economic, technical, functional, cultural and symbolic levels. However, silk has today become a seriously endangered heritage. Although many European specialized museums are devoted to its preservation, they usually lack the size and resources to take advantage of state-of-the-art digital technologies. The aim of this paper is twofold; firstly, we introduce SILKNOW, an interdisciplinary project that has been recently funded by the H2020 Programme of the European Union in order t…
Some Remarks about Product Spaces
2018
Summary This article covers some technical aspects about the product topology which are usually not given much of a thought in mathematics and standard literature like [7] and [6], not even by Bourbaki in [4]. Let {Ti}i∈I be a family of topological spaces. The prebasis of the product space T = ∏ i∈I Ti is defined in [5] as the set of all π −1 i (V) with i ∈ I and V open in Ti . Here it is shown that the basis generated by this prebasis consists exactly of the sets ∏ i∈I Vi with Vi open in Ti and for all but finitely many i ∈ I holds Vi = Ti . Given I = {a} we have T ≅ Ta , given I = {a, b} with a≠ b we have T ≅ Ta ×Tb . Given another family of topological spaces {Si}i∈I such that Si ≅ Ti fo…
Skeleton-Based Multiview Reconstruction
2016
International audience; The advantage of skeleton-based 3D reconstruction is to completely generate a single 3D object from well chosen views. Having numerous views is necessary for a reliable reconstruction but projections of skeletons lead to different topologies. We reconstruct 3D objects with curved medial axis (whose topology is a tree) from the perspective skeletons on an arbitrary number of calibrated acquisitions. The main contribution is to estimate the 3D skeleton, from multiple images: its topology is chosen as the closest to those of the perspective skeletons on the set of images, which means that the number of topology changes to map the 3D skeleton topology to topologies on im…
Applying Axial Symmetries to Historical Silk Fabrics: SILKNOW’s Virtual Loom
2020
Symmetry is part of textile art in patterns and motifs that decorate fabrics, which are made by the interlacement of warp and wefts. Moreover, the 3D representation of fabrics have already been studied by some authors
"I never gave up"
2019
Esports phenomena have grown rapidly in recent years, and so has research on the topic. Some of the research has also addressed esports fandom (see e.g. Taylor 2012). Nevertheless, studies comparing and contrasting how players and fans engage with the game and the esports based on that game are scarce. This study compares and contrasts how players and fans engage with playable game characters and esports players. The paper draws on previous research in fan studies, sports fandom and esports to examine the relationships of players and fans of the videogame Overwatch (Blizzard Entertainment 2016) with the fictional heroes of the game as well as with their favorite professional players in the …