Search results for "0508 media and communications"
showing 10 items of 683 documents
The ethos of conviviality. From the table to the tablet
2012
Manifestée d’abord dans l’espace physique et symbolique de la table et associée au plaisir de partager de bons mets, la convivialité se déplace aujourd’hui dans de multiples espaces de la vie sociale : les relations quotidiennes, les conditions de travail, le rapport aux objets. À cet égard la convivialité prend une place tout à fait significative dans les usages des interfaces numériques. Ainsi s’opère le glissement sémiotique et pragmatique de la convivialité, de la table à la tablette, avec le maintien de propriétés substantielles de cette valeur de confiance et de bien-être et des conversions figuratives de sa manifestation dans de nouveaux espaces. C’est le cas, notamment, de la gare c…
La integración del videojuego educativo con el folklore. Una propuesta de aplicación en Educación Primaria
2016
El artículo se centra en una experiencia de innovación en Educación Primaria que forma parte del trabajo práctico de la asignatura Música y nuevas tecnologías del Grado en maestro de Educación Primaria impartida en la Escuela Universitaria de Educación y Turismo de Avila (Universidad de Salamanca), enmarcada en el programa Prácticas de campo. Modalidad II (2015/2016_OP4) del Campus de Excelencia Internacional Studii Salamantini. Consiste en la aplicación del videojuego La granja musical a 46 alumnos de primero y segundo de Educación Primaria del CEIP Santa Ana de Avila con la finalidad de recuperar la tradición popular del pasado, interpretarla en el presente y proyectarla hacia las nuevas …
The Question of Creativity in the Finnish Elementary School Curriculum
2017
This article is intended to examine the role of creative education in the design of the national curriculum and the division of lesson hours during the period 2010-2014. During this process, pupils, private citizens and experts from different fields were given the opportunity to submit their contributions to the exercise. The article intends to examine whether the curriculum development exercise fulfilled the conditions for a wide democratic consultation process. Three professional groups, elementary school teachers, artists (writers, visual arts teachers, musicians) and academic engineers (n= 1163) were the main focus of this research project. Creativity related claims, which were posted o…
Sourcing practices in online journalism : an ethnographic study of the formation of trust in and the use of journalistic sources
2017
Arguably one of the most important factors of journalistic quality is careful source selection. Studies on online journalism have revealed working conditions which may lead to poor sourcing practices. This article seeks to answer the following questions: What sources do online journalists use, and how do they rationalize their sourcing practices? A total of 17 Finnish online journalists in 7 newsrooms were observed and interviewed over their practices of source searching, evaluation, and use. The study revealed five distinctive rationales of source use, which I call trust discourses: the ideological, the pragmatic, the cynically pragmatic, the consensual, and the contextual trust. Different…
We are the people and you are fake news: a social identity approach to populist citizens’ false consensus and hostile media perceptions
2018
This study aims to investigate the relationships between citizens’ populist attitudes, perceptions of public opinion, and perceptions of mainstream news media. Relying on social identity theory as an explanatory framework, this article argues that populist citizens assume that public opinion is congruent with their own opinion and that mainstream media reporting is hostile toward their own views. To date, only anecdotal evidence suggests that both assumptions are true. The relationships are investigated in a cross-sectional survey with samples drawn from four Western European countries ( N = 3,354). Multigroup regression analysis supports our hypotheses: False consensus and hostile media p…
The Issue Arena of a Corporate Social Responsibility Crisis : The Volkswagen Case in Twitter
2016
This paper explores the online debate in a corporate social responsibility crisis, where multiple actors communicate through social media, each representing different interests and views pertaining to the crisis. The study utilizes Twitter data relating to the recent case of the falsified Volkswagen diesel emissions that became public in 2015. To better understand the online interaction, use is made of issue arena theory and insights on CSR crises. The focus is on capturing the issue as it evolved over time, the actors and sentiments expressed, and the responses of the organization. The findings show that after the case became public, the emissions issue received massive attention in Twitte…
Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts
2020
This study combined user-avatar similarity and Proteus effect predictions to incentivize physical activity. 305 participants ran while wearing accelerometers and a heart rate monitor. They were randomly assigned to onscreen motion-capturing avatars displaying either participant or stranger faces dressed in sports or formal clothes. Participants assigned to avatars displaying their own face showed increased cardiac frequency compared with those exposed to avatars with a stranger's face. Relative to the remaining conditions, participants assigned to avatars with their own face also wearing sports clothes showed increased cardiac frequency but participants assigned to avatars with a stranger's…
Disconnected Lives: Trends in Time Spent Alone in Finland
2020
AbstractDiscussions about social isolation have been extensive over the past few decades. A less sociable nature of social ties has been identified in Western societies. The phenomenon has been associated with demographic changes such as aging and living alone as well as changes in the use of new technologies. In this study we employ representative Finnish Time Use Surveys from three decades, 1987–1988 (n = 1887), 1999–2000 (n = 2673) and 2009–2010 (n = 1887) to examine the trends in social isolation, measured as time spent alone. Our results showed that between 1987 and 2010 the time spent alone increased by 124 min per day. The increase was linear and occurred in nearly all population gro…
An Extended Study on Training and Physical Exercise in Esports
2019
This chapter is an extended revision of the authors' earlier study (2016) on the training routines of professional and high-level esport players, with added focus on their physical exercise. The study is methodologically mixed with a quantitative survey sample (n=115) and a qualitative interview sample (n=7). Based on this data, high-level esport players train approximately 5.28 hours every day around the year, and professional esport players at least the same amount. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the professional and high-level esport players believe that integrating physical exercise into their training programs has a positive ef…
A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescents
2016
Internet Gaming Disorder has been included as a preliminary diagnosis in DSM-5. The question remains, if there are additional internet activities related to addictive use. Especially, use of social networking sites has been discussed to be related to excessive use, but only few empirical studies are available. We wanted to explore, if use of social networking sites is related to addiction symptoms and psychosocial distress and which variables (demography, personality) predict addictive use. A representative sample of n?=?9173 adolescents (12-19 years) was enrolled. Self-report questionnaires assessed demography, frequency of social networking sites use, internet addiction, personality, and …