Search results for "301"

showing 10 items of 14241 documents

Parasite avoidance behaviours in aquatic environments

2018

Parasites, including macroparasites, protists, fungi, bacteria and viruses, can impose a heavy burden upon host animals. However, hosts are not without defences. One aspect of host defence, behavioural avoidance, has been studied in the terrestrial realm for over 50 years, but was first reported from the aquatic environment approximately 20 years ago. Evidence has mounted on the importance of parasite avoidance behaviours and it is increasingly apparent that there are core similarities in the function and benefit of this defence mechanism between terrestrial and aquatic systems. However, there are also stark differences driven by the unique biotic and abiotic characteristics of terrestrial …

suojautuminen0106 biological sciences0301 basic medicineAquatic Organismsbehavioural immunityZoologyinfektioteläinten käyttäytyminen010603 evolutionary biology01 natural sciencesGeneral Biochemistry Genetics and Molecular BiologyHost-Parasite Interactions03 medical and health sciencesloisetAvoidance LearningAnimalsParasite hostingfreshwaterPathogenvesieläimistöbiologyHost (biology)Aquatic ecosystemfungimarineArticlesHost defencebiology.organism_classificationBiological EvolutionInvertebratesinfectionavoidance behaviourtaudinaiheuttajat030104 developmental biologyAvoidance behaviourVertebratesta1181MacroparasiteGeneral Agricultural and Biological SciencesBacteriapathogenPhilosophical Transactions of the Royal Society B: Biological Sciences
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On the Influence of Walking People on the Doppler Spectral Characteristics of Indoor Channels

2017

Author´s accepted manuscript © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. When modelling mobile radio channels with moving scatterers, it is generally assumed that the angles of departure (AODs), angles of arrival (AOAs), and the speed of the scatterers are time-invariant. However, this assumption is violated as the AODs and AOAs vary with the positions of t…

symbols.namesakeComputer scienceAcousticsGaussian0103 physical sciences0202 electrical engineering electronic engineering information engineeringsymbols020206 networking & telecommunications02 engineering and technology010301 acoustics01 natural sciencesDoppler effectCommunication channel
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Design and Implementation of a Tool for Analysing Student Products When They Solve Fermi Problems

2017

In this chapter, we present a tool for analysing the work of secondary-level students from two different schools when they solve a type of Fermi problem. The tool is based on the characterisation of the concepts, procedures and language used to construct the models. Our results show that the proposed tool is useful to describe the models and to distinguish different aspects between the models produced by students without any previous modelling experience and those obtained by students who were already acquainted with working on modelling activities.

symbols.namesakeWork (electrical)Computer scienceManagement science05 social sciencessymbols050301 educationFermi problem0501 psychology and cognitive sciencesConstruct (philosophy)0503 education050104 developmental & child psychology
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A new approach for estimating a nonlinear growth component in multilevel modeling

2011

This study presents a new approach to estimation of a nonlinear growth curve component with fixed and random effects in multilevel modeling. This approach can be used to estimate change in longitudinal data, such as day-of-the-week fluctuation. The motivation of the new approach is to avoid spurious estimates in a random coefficient regression model due to the synchronized periodical effect (e.g., day-of-the-week fluctuation) appearing both in independent and dependent variables. First, the new approach is introduced. Second, a Monte Carlo simulation study is carried out to examine the functioning of the proposed new approach in the case of small sample sizes. Third, the use of the approac…

ta112Social PsychologyComputation05 social sciencesMonte Carlo methodMultilevel model050401 social sciences methods050301 educationRegression analysisRandom effects modelGrowth curve (statistics)EducationNonlinear system0504 sociologyDevelopmental NeuroscienceComponent (UML)Developmental and Educational PsychologyEconometricsApplied mathematicsLife-span and Life-course StudiesPsychology0503 educationta515Social Sciences (miscellaneous)International Journal of Behavioral Development
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How Students Get Going : Triggers for Students’ Learning in Project-Based Education

2018

Repeatedly documented positive student responses to project-based learning during its decades-long tradition in CS attest to the effectiveness of learning by doing. Support for reflective learning nevertheless continues to be a topic worth studying because the intensity of project work together with a high technical orientation among CS students often complicate reflective practice. A critical incident-inspired assignment was added to a project-based course to support reflective practice in spring 2017. In a previous study, the authors analyzed how students approached the assignment and whether they found it supportive for learning. The present study content-analyses the situations that tri…

ta113Computer sciencegovernment.form_of_governmentReflective practice05 social sciences0211 other engineering and technologiesprojektioppiminen050301 education02 engineering and technologyProject-based learningLearning-by-doing (economics)Work (electrical)Project basedproject-based learningMathematics educationgovernmentlearning triggersStudent learning0503 educationCritical Incident Techniquereflektio021106 design practice & managementIncident reportreflection
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Learnings from the Finnish Game Industry

2016

The motivation behind our research was the rapid growth and business wins of world-class Finnish game companies, like Supercell, as well as the success of other game companies in Finland. In particular, Supercell's growth is something that has not been heard of before and this raised the interest to research what game companies have been doing right. Supercell is not the only Finnish success. Rovio is also well known and has the roots for success from few years before. There are also other game companies in Finland that have succeeded and this motivated us to investigate what is happening behind the game industry and what could be learned from there that could be applied to other software i…

ta113Engineeringgame industry040301 veterinary sciencesbusiness.industryStar (game theory)0402 animal and dairy scienceContext (language use)Advertising04 agricultural and veterinary sciencesPublic relations040201 dairy & animal scienceMountain sheepNewspaper0403 veterinary scienceEntertainmentcvg.developerOrder (exchange)NarrativecvgGame DeveloperbusinessFinland
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Open-ended projects opened up — aspects of openness

2017

Abstract—One of the most important areas of competence for professional engineers is the ability to function well in project work, in particular they need to be able to efficiently solve open-ended problems in different collaborative settings. The development of this ability is however not prominent in engineering education despite numerous authors suggesting openended problems as a pedagogical tool to promote development of collaborative problem solving competence by including elements of group or project work in courses. In our own long experience of using open-ended problems in collaborative student projects, we have identified a lack of systematic progression in learning outcomes and sk…

ta113Knowledge managementComputer sciencebusiness.industry05 social sciencesengineering education050301 educationprofessional competenciesprojektityöEngineering educationCollaborative Problem SolvingOpenness to experienceopen-ended problemsta5160501 psychology and cognitive sciencesprogressionbusinessproject work0503 educationCompetence (human resources)050104 developmental & child psychology2017 IEEE Frontiers in Education Conference (FIE)
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Learning styles module as a part of a virtual campus

2016

For several years now, learning style mapping has been carried out for our students of the master's degree education in information technology. To better utilize learning styles in practice, a learning style module was integrated into the multimedia platform used in the education. The learning style module serves both the student and the educator. The goal was to create an application which, in the long run, would diversify the learning environment and make learning more efficient. This study describes the functioning and integration of the learning style application. The deployment of the application is monitored by collecting statistics of its use and feedback of its usability and usefuln…

ta113MultimediaComputer scienceLearning environment05 social sciencesEducational technology050301 education050109 social psychologyblended learningcomputer.software_genreLearning sciencesvideo lecturesSynchronous learningBlended learningLearning stylesVirtual campuseducational toolsComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesvirtual campuslearning styles0503 educationcomputerInstructional simulation
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Career Transitions of eSports Athletes : A Proposal for a Research Framework

2017

eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas. Despite a growing research interest in eSports, a void of knowledge exists regarding eSports athletes' career aspects. To address the gap in research, this paper aims to take an initial step by proposing a framework for eSports athletes' career transitions. The framework combines two approaches from sport psychology and sport literature. The framework can help eSports athletes, coaches, and other st…

ta113biologyLife habitAthleteselektroninen urheilu05 social sciencesApplied psychology050301 education030229 sport sciencesBurnoutbiology.organism_classificationSport psychologyurakehitysComputer Science Applications03 medical and health sciences0302 clinical medicineathletesConceptual frameworkeSportscareerPedagogyPsychology0503 educationtransitionsInternational Journal of Gaming and Computer-Mediated Simulations
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Educational Technology Goes Mobile

2018

Recent decades have revealed that the digital educational technology that is expected to revolutionise schooling for generations to come, is fraught with challenges. One major challenge is that educational systems vastly vary between cultures and countries. The differences start from the conceptualisation of education and school. It is, therefore, quite inaccurate to handle education as a universal concept. In this article the authors evade generalisation by discussing the use of mobile technology in the schools of one single, relatively homogenous nation: Finland. The backbone of their analysis is the core national curriculum of basic education. The appropriateness of mobile technology in …

ta113koulutusteknologiamobile computing05 social sciencesEducational technology050301 educationeducational technologylangaton tekniikkaHuman-Computer Interactionperusopetusmobile technologymobiililaitteetbasic educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciencesSociology0503 education050107 human factorsInternational Journal of Mobile Human Computer Interaction
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