Search results for "500"

showing 10 items of 3244 documents

Er det en sammenheng mellom en kraft-hastighetsprofil målt i lab og en kraft-hastighetsprofil målt med GPS på fotballbanen?

2021

Master's thesis in Sports science (ME517) Introduksjon: God fysisk kapasitet er svært nødvendig for å kunne prestere og lykkes i fotball. Kapasiteten til fotballspillere er stadig i utvikling. Denne utkilingen harde siste årene økt kraftig. Hensikten med denne undersøkelsen er å finne sammenhengen mellom kraft-hastighetsprofilering fra lab og felt (GPS). Kan man slippe å måtte bruke mye penger og tid på testing i lab når man kan få samme resultat fra GPS data? Konklusjon: Funnene i denne studien baserte seg på spørsmålet om sammenhengen mellom prestasjon på GPS og labtesting viste signifikant sammenheng. Resultatet viser at det er flere variabler. Dette tyder på at det vil være mulig å kunn…

ME517VDP::Medisinske Fag: 700::Idrettsmedisinske fag: 850VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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New metrics for analysis and presentation of device-based indices of physical activity : Exploration of a novel way of reducing accelerometer data in…

2021

Master's thesis in Sports science (ME517) Background: Device-based measurements of human behavior are becoming the standard tool to collect precise, valid, and free-living indices of habitual physical activity. However, differences between brands and lack of consensus regarding data reduction strategies, hampers between and within study comparisons. New metrics such as the analytical (average acceleration and intensity gradient) and translational metrics (MX) proposed by Rowlands et al. (2019a) might overcome some of these limitations. Currently the new metrics have not been applied to large representative data sets and comparisons of measurement properties between traditional and new accel…

ME517VDP::Samfunnsvitenskap: 200::Samfunnsvitenskapelige idrettsfag: 330VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Quasi-Periodic Pulsations in Solar and Stellar Flares: A Review of Underpinning Physical Mechanisms and Their Predicted Observational Signatures

2021

The phenomenon of quasi-periodic pulsations (QPPs) in solar and stellar flares has been known for over 50 years and significant progress has been made in this research area. It has become clear that QPPs are not rare—they are found in many flares and, therefore, robust flare models should reproduce their properties in a natural way. At least fifteen mechanisms/models have been developed to explain QPPs in solar flares, which mainly assume the presence of magnetohydrodynamic (MHD) oscillations in coronal structures (magnetic loops and current sheets) or quasi-periodic regimes of magnetic reconnection. We review the most important and interesting results on flare QPPs, with an emphasis on the…

MHD wavesMHD oscillationsF300Astrophysics::High Energy Astrophysical PhenomenaF500Astrophysicslaw.inventionQuasi-periodic pulsations (QPPs)lawAstrophysics::Solar and Stellar AstrophysicsPhysicsSolar flareAstronomy and AstrophysicsMagnetic reconnectionStellar flaresStarsPlanetary scienceSpace and Planetary ScienceSolar flaresPhysics::Space PhysicsMagnetic reconnectionObservational studyAstrophysics::Earth and Planetary AstrophysicsQuasi periodicMagnetohydrodynamicsFlare
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Læreres opplevelse av kvalitet i digitale hjelpemidler

2021

Master's thesis in Multimedia and educational technology (MM500)

MM500ComputingMilieux_COMPUTERSANDEDUCATIONComputingMethodologies_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Digitalt læringsspill som verktøyfor nybegynnende trommeslagere

2020

Master's thesis in Multimedia and educational technology (MM500)

MM500ComputingMilieux_COMPUTERSANDEDUCATIONComputingMethodologies_GENERALGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Game-based learning in Norwegian classrooms : Perceived challenges and the potential of digital supplementary resources to facilitate the use of game…

2018

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2018 Games are a popular form of entertainment that can keep individuals motivated and engaged for hours at a time. Our motivations to sink multiple hours into playing games have been studied by researchers, instructional designers, and game designers alike, with the goal of understanding and highlighting the elements that have positive or negative effects on the players. Games have also been recognised as a potential teaching and learning tool due to their capability to integrate content and elements that nurture intrinsic motivation, learner engagement, and facilitate different approaches to learning. Howeve…

MM500ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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The differences between tutor and student perceptions of design elements in online courses

2017

Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017 The purpose of this study is to examine tutor and student perceptions of how design elements are implemented in online courses. The four elements collaboration, motivation, digital tools and course structure are discussed in an attempt to identify how various ways of implementing them can impact learning in an online environment. The study discusses how course tutors justify the use of the various elements, and then discusses students perceptions of how these elements impacted learning. The two online courses used in this research are SV-408 E-teaching 1 and MM-106 Nettkunnskap, which are part of a one ye…

MM500ComputingMilieux_COMPUTERSANDEDUCATIONVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280
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Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games

2020

Master's thesis in Multimedia and educational technology (MM500) This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, it discusses whether a digital learning game about humane and safe hunting can make learners more confident when taking the ”Jegerprøve” exam and dealing with real-life hunting situations. A game working on both computers and VR equipment was developed using the human-centred design process. The game went through two iterations, and usability testing was conducted on both of them. The results of the testing …

MM500ComputingMilieux_PERSONALCOMPUTINGVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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Investigating a Virtual Reality Solution for Rehabilitation in a Biomechatronics Lab and Home Environment

2020

Master's thesis in Multimedia and educational technology (MM500) Virtual reality (VR) has emerged as a promising technical tool in physical rehabilitation. VR rehabilitation (VRR) programs, like any rehabilitation, attempt to promote neuroplasticity to improve physical rehabilitation. Research indicates that VRR is beneficial; it facilitates task-specific training, multi-sensory feedback, and diversifying rehabilitation tasks, which can motivate patients. This master thesis investigates a VR solution for a biomechatronics lab and a home-based system. This project was partially a collaboration between masterstudents at Mechatronics and Multimedia and Educational Technology. The Mechatronics …

MM500VDP::Medisinske Fag: 700::Helsefag: 800VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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"De er jo her fysisk. Da kan de jo bare snakke med hverandre." : En kvalitativ studie av hvilke faktorer som påvirker samfunnsfaglæreres tilrettelegg…

2020

Master's thesis in Multimedia and educational technology (MM500) Dette forskningsprosjektet har hatt som formål å undersøke hvilke faktorer som påvirker lærere på ungdomstrinnet når de planlegger for elevenes bruk av digitale verktøy til samarbeid og kommunikasjon. Forskningsspørsmålene har dreid seg om lærernes begrunnelser for bruk av digitale verktøy, hva de forstår med den grunnleggende ferdigheten «å kunne bruke digitale verktøy», samt i hvilken grad de legger vekt på at elevene skal samhandle og kommunisere ved hjelp av digitale verktøy. Det ble valgt et fenomenologisk utgangpunkt og en kvalitativ tilnærming. Grunnen til det var at det var lærernes meninger som skulle undersøkes. Det …

MM500VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
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