Search results for "A* algorithm"

showing 10 items of 2538 documents

Overview of ghost correction for HDR video stream generation

2015

International audience; Most digital cameras use low dynamic range image sensors, these LDR sensors can capture only a limited luminance dynamic range of the scene[1], to about two orders of magnitude (about 256 to 1024 levels). However, the dynamic range of real-world scenes varies over several orders of magnitude (10.000 levels). To overcome this limitation, several methods exist for creating high dynamic range (HDR) image (expensive method uses dedicated HDR image sensor and low-cost solutions using a conventional LDR image sensor). Large number of low-cost solutions applies a temporal exposure bracketing. The HDR image may be constructed with a HDR standard method (an additional step ca…

exposure bracketingComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONbitmapGraph-Cuts[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingGeneralLiterature_MISCELLANEOUSghost detectionsmart camerahigh dynamic rageentropyreal-time algorithm[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingComputingMethodologies_COMPUTERGRAPHICS
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Voltage source inverters: An easy approach for fast fault detection

2013

Fault-tolerant converters have been widely investigated for years and nowadays an extensive technical literature on this field exists. This paper presents a novel fault detection algorithm based on a simple geometrical approach. In the algorithm analysis both the case of faults in single device and the loss of an entire inverter leg have been considered. The proposed methodology is characterized by simplicity, low computational and implementation effort with a consequent fast execution and easy control integration. The suggested algorithm is verified by means of experimental tests and reveals a valid and suitable alternative to the existing state of the art in the field of inverter fault de…

fault toleranteducationfault detection algorithmPower converterSettore ING-IND/32 - Convertitori Macchine E Azionamenti ElettricicontrolSettore ING-INF/07 - Misure Elettriche E Elettroniche
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Remarks on strange-quark simulations with Wilson fermions

2020

Physical review / D 102(7), 074506 (1-10) (2020). doi:10.1103/PhysRevD.102.074506

fermion: WilsonStrange quarkParticle physicsWilson [fermion]High Energy Physics::Latticefermion: determinantdeterminant [fermion]FOS: Physical sciencesLattice QCD12.38.GcComputer Science::Digital Libraries01 natural sciences5303 [flavor]High Energy Physics - Lattice0103 physical sciencesquantum chromodynamicsflavor: 3ddc:530010306 general physicsMonte CarloMonte Carlo algorithmsQuantum chromodynamicsPhysicsCondensed Matter::Quantum Gases010308 nuclear & particles physicsHigh Energy Physics::PhenomenologyHigh Energy Physics - Lattice (hep-lat)lattice field theoryFermionLattice field theories lattice QCDHigh Energy Physics::Experiment
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NASH EVOLUTIONARY ALGORITHMS: TESTING PROBLEM SIZE IN RECONSTRUCTION PROBLEMS IN FRAME STRUCTURES

2016

The use of evolutionary algorithms has been enhanced in recent years for solving real engineering problems, where the requirements of intense computational calculations are needed, especially when computational engineering simulations are involved (use of finite element method, boundary element method, etc). The coupling of game-theory concepts in evolutionary algorithms has been a recent line of research which could enhance the efficiency of the optimum design procedure and the quality of the design solutions achieved. They have been applied in several fields of engineering and sciences, mainly, in aeronautical and structural engineering (e.g: in computational fluid dynamics and solid mech…

frame optimizationFrame (networking)Evolutionary algorithmgame strategiesstructural optimizationrakennesuunnitteluevolutionary algorithmsAlgorithmNash equilibriumMathematicsProceedings of the VII European Congress on Computational Methods in Applied Sciences and Engineering (ECCOMAS Congress 2016)
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Characterizing and Quantifying Frustration in Quantum Many-Body Systems

2011

We present a general scheme for the study of frustration in quantum systems. We introduce a universal measure of frustration for arbitrary quantum systems and we relate it to a class of entanglement monotones via an exact inequality. If all the (pure) ground states of a given Hamiltonian saturate the inequality, then the system is said to be inequality saturating. We introduce sufficient conditions for a quantum spin system to be inequality saturating and confirm them with extensive numerical tests. These conditions provide a generalization to the quantum domain of the Toulouse criteria for classical frustration-free systems. The models satisfying these conditions can be reasonably identifi…

frustrationmedia_common.quotation_subjectFOS: Physical sciencesGeneral Physics and AstronomyFrustrationQuantum capacityQuantum entanglement01 natural sciences010305 fluids & plasmasOpen quantum systemQuantum mechanics0103 physical sciencesQuantum operationStatistical physics010306 general physicsMathematical Physicsmedia_commonMathematicsQuantum PhysicsQuantum discordMathematical Physics (math-ph)Condensed Matter - Other Condensed MatterQuantum processQuantum algorithmCondensed Matter::Strongly Correlated ElectronsQuantum Physics (quant-ph)Other Condensed Matter (cond-mat.other)
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Estimating finite mixtures of semi-Markov chains: an application to the segmentation of temporal sensory data

2019

Summary In food science, it is of great interest to obtain information about the temporal perception of aliments to create new products, to modify existing products or more generally to understand the mechanisms of perception. Temporal dominance of sensations is a technique to measure temporal perception which consists in choosing sequentially attributes describing a food product over tasting. This work introduces new statistical models based on finite mixtures of semi-Markov chains to describe data collected with the temporal dominance of sensations protocol, allowing different temporal perceptions for a same product within a population. The identifiability of the parameters of such mixtur…

futureStatistics and ProbabilityFOS: Computer and information sciencesGamma distributionmiceComputer sciencemedia_common.quotation_subjectPopulationdominancecomputer.software_genreStatistics - Applications01 natural sciencesMethodology (stat.ME)modelsExpectation-maximization algorithmModel-based clustering010104 statistics & probability0404 agricultural biotechnology[MATH.MATH-ST]Mathematics [math]/Statistics [math.ST]Bayesian information criterionPerceptionExpectation–maximization algorithmApplications (stat.AP)Temporal dominance of sensations[MATH]Mathematics [math]0101 mathematicseducationStatistics - Methodologymedia_common2. Zero hungereducation.field_of_studyMarkov chainMarkov renewal processStatistical model04 agricultural and veterinary sciencesidentifiabilityMixture modelBayesian information criterion040401 food science[MATH.MATH-PR]Mathematics [math]/Probability [math.PR]IdentifiabilityPenalized likelihoodData miningStatistics Probability and UncertaintycomputertdsCategorical time seriessensations
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Algorithme pour la résolution des systèmes flous

1978

Sanchez formulated conditions and theoretical methods to resolve fuzzy relations. The purpose of this study is to give an algorithm which would actual- ly enable us to determine the functions of appartenance of unknown relations.

fuzzy relations algorithm fuzzy systems[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[SHS.ECO] Humanities and Social Sciences/Economics and Finance[SHS.ECO]Humanities and Social Sciences/Economics and Finance
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Distributed n-player approachability via time and space average consensus

2012

Abstract In this paper we consider repeated coalitional games with transferable utilities (TU) over networks. Namely, we consider a set of n players that have to distribute among themselves a vector of rewards (one for each player). In our network version there is no coordinator allocating the rewards, but the agents have to agree on a common time-averaged vector by updating the local estimates of the reward vector. The common time-averaged reward vector has to approach a suitable constraint set, called core of the game, that guarantees that no agents benefit from quitting the grand coalition. We propose a doubly (over time and space) averaging distributed algorithm. At every iteration, eac…

game theoryComputer Science::Computer Science and Game TheoryMathematical optimizationSpacetimeReward-based selectionconsensus algorithmsGeneral Medicinecontrol optimization game theoryApproachabilitySet (abstract data type)Constraint (information theory)Core (game theory)Order (business)Distributed algorithmnetwork systemMathematicsIFAC Proceedings Volumes
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Distributed $n$-player approachability and consensus in coalitional games

2015

We study a distributed allocation process where, at each time, every player: i) proposes a new bid based on the average utilities produced up to that time, ii) adjusts such allocations based on the inputs received from its neighbors, and iii) generates and allocates new utilities. The average allocations evolve according to a doubly (over time and space) averaging algorithm. We study conditions under which the average allocations reach consensus to any point within a predefined target set even in the presence of adversarial disturbances. Motivations arise in the context of coalitional games with transferable utilities (TU) where the target set is any set of allocations that makes the grand …

game theorydistributed control consensus game theory coalitional gamesdistributed controldistributed n-player approachability distributed n-player consensus coalitional games distributed allocation process utility allocation doubly averaging algorithm adversarial disturbance transferable utilities grand coalition stabilityOptimization and Control (math.OC)consensuFOS: MathematicsSettore MAT/09 - Ricerca OperativaMathematics - Optimization and Controlcoalitional games
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Estimation of sparse generalized linear models: the dglars package

2013

dglars is a public available R package that implements the method proposed in Augugliaro, Mineo and Wit (2013) developed to study the sparse structure of a generalized linear model. This method, called dgLARS, is based on a differential geometrical extension of the least angle regression method (LARS). The core of the dglars package consists of two algorithms implemented in Fortran 90 to efficiently compute the solution curve; specifically a predictor-corrector algorithm and a cyclic coordinate descent algorithm.

generalized linear models dgLARS predictor-corrector algorithm cyclic coordinate descent algorithm sparse models variable selectionSettore SECS-S/01 - Statistica
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