Search results for "AESTHETICS"

showing 10 items of 552 documents

Validity and reliability of measurements of the parameters of smile aesthetics: a comparison between digital and plaster models

2020

This study aims to evaluate the validity and reliability of the TRIOS3 Color intraoral scanner (3Shape A/S, Copenhagen, Denmark) and its associated Ortho Analyzer™ software in measuring parameters of smile aesthetics compared with measurements on plaster casts. The study sample comprised plaster casts and digital models obtained from 30 subjects. Height (H), mesiodistal diameter (MDD) and connecting space (CS) of the anterior teeth were measured with a digital calliper on the plaster models and with the orthodontic software on the digital models. Validity was assessed using a 2-tailed paired t-test; the reliability of measurements for intra-examiner was evaluated with the Intra-class Correl…

Settore MED/28 - Malattie OdontostomatologicheDigital model Intraoral scanner Plaster cast Aesthetics Dental measurements Connecting space
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Traumatic Redemption Chronotope as Theoretical Model to Study Serial Shakespeares

2019

T
 
 
 
 
 his article proposes a methodology to study Shakespearean intertexts in contemporary complex TV series. While the presence of Shakespeare’s inter-texts in contemporary complex TV seems ubiquitous, a sustained and theoretically focused academic study of the impact of Shakespeare in these works has not been produced. Reviewers and social media users’ comments have proposed readings of the series pointing at the importance of the series’ redemptive qualities. Taking Hannah Wolfe Eisner’s “Into the Middle of Things: Traumatic Redemption and the Politics of Form” as basis, I am presenting a theoretical model to study serial Shakespeares, with which I am referr…

ShakespeareHumanidadesCiencias SocialesSocial SciencesCultural politicsInter-textAppropriationTraumaPoliticsHumanitiesAestheticsLiteratura Història i crítica Teoria etc.NarrativeSocial mediaRedemptionSociologyChronotope
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Choral conducting education: The lifelong entanglement of competence, identity and meaning

2020

Choral singing is one of the most widespread musical activities, and choral conductors work in a variety of social settings that involve every imaginable type of choir and musical genre. The conductor role draws on a number of skills and competencies that are partly acquired through education but, equally importantly, through experience. Choral conductors shape their practice in highly individual fashions as amalgamations of background, formal education, career development and working situation. The present qualitative study seeks to uncover how choral conductor practices arise and unfold, by using Etienne Wenger’s theory of communities of practice and situated learning as the key analytic…

Situated learning05 social sciencesChoral singingPractice communities06 humanities and the artsMusicalMusic educationChoral conductingMusic education060404 musicEducationAesthetics0502 economics and businessChoirIdentitiesSociologySituated learningCompetence (human resources)050203 business & management0604 artsMusicResearch Studies in Music Education
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See how it feels to move: Relationships between movement characteristics and perception of emotions in dance

2020

Music makes humans move in ways found to relate to, for instance, musical characteristics, personality, or emotional content of the music. In this study, we investigated associations between embodiments of musical emotions and the perception thereof. After collecting motion capture data of dancers moving to emotionally distinct musical stimuli, silent stick-figure animations were rated by a set of observers regarding perceived discrete emotions, while 10 movement features were computationally extracted from the motion capture data. Results indicate kinematic profiles—emotion-specific sets of movement characteristics—that furthermore conform with dimensional models of valence and arousal, su…

Social PsychologyDanceMovement (music)Communicationmedia_common.quotation_subjectmusiikkiliikebehavioral disciplines and activitieshumanitiesHuman-Computer InteractionhavainnottunteetAestheticsPerceptionmusic-induced movementPsychologycomputational movement feature extractionmedia_commonHuman Technology
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Help! Is my Chatbot Falling into the Uncanny Valley? : An Empirical Study of User Experience in Human-Chatbot Interaction

2019

Original article available at http://dx.doi.org/10.17011/ht/urn.201902201607 Advances in artificial intelligence strengthen chatbots’ ability to resemble human conversational agents. For some application areas, it may be tempting not to be transparent regarding a conversational agent’s nature as chatbot or human. However, the uncanny valley theory suggests that such lack in transparency may cause uneasy feelings in the user. In this study, we combined quantitative and qualitative methods to investigate this issue. First, we used a 2 x 2 experimental research design (n = 28) to investigate effects of lack in transparency on the perceived pleasantness of the conversation in addition to percei…

Social Psychologylcsh:T58.5-58.64business.industrylcsh:Information technologyCommunicationchatbotUncanny valleycomputer.software_genreChatbotuncanny valleyHuman-Computer InteractionFalling (accident)Empirical researchUser experience designChatbotsAestheticsuser experiencemedicineHuman–chatbot interactionmedicine.symptomPsychologybusinesshuman–chatbot interactioncomputerChatbot
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Social comparison processes, narrative mapping and their shaping of the cancer experience: a case study of an elite athlete.

2011

Drawing on data generated by life history interviews and fieldwork observations we illuminate the ways in which a young elite athlete named David (a pseudonym) gave meaning to his experiences of cancer that eventually led to his death. Central to this process were the ways in which David utilized both social comparisons and a narrative map provided by the published autobiography of Lance Armstrong (2000). Our analysis reveals the selective manner in which social comparison processes operated around the following key dimensions: mental attitude to treatment; the sporting body; the ageing body; and physical appearance. The manner in which different comparison targets were chosen, the ways in…

Social comparison theoryMaleHealth (social science)ScalpSkin NeoplasmsSocial IdentificationAnthropologyPersonal Narratives as TopicNarrative historyPersonal Narratives as TopicHuman physical appearanceExperiential learningSelf ConceptYoung AdultFatal OutcomeAestheticsAthletesHead and Neck NeoplasmsNeoplasmsEliteHumansNarrativeSociologyMelanomaMeaning (linguistics)Health (London, England : 1997)
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Reżyserka jako zawód urojony, czyli o podwójnej polityczności polskiego kina młodego pokolenia tworzonego przez kobiety

2014

Art as being not only exalted vision of the artist, is a subject to the whole series of dependences. Among them there are institutional and non-institutional factors. It is no different in the case of cinema. Within its field representation issues of a social group and its interests may cross. There we may encounter the political of the presented content, but also of the environment in which it arises. Therefore, the reflection on Polish cinema of the younger generation created by women seems reasonable. The purpose of these considerations is therefore examining its political face, both in terms of the content itself and the conditions of its formation.

Social groupPoliticsMovie theaterbusiness.industryAestheticsGeneral EngineeringSubject (philosophy)Face (sociological concept)Field representationPsychologybusinessHumanitiesRefleksje. Pismo naukowe studentów i doktorantów WNPiD UAM
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Reading and company: embodiment and social space in silent reading practices

2017

Reading, even when silent and individual, is a social phenomenon and has often been studied as such. Complementary to this view, research has begun to explore how reading is embodied beyond simply ...

Social phenomenonmedia_common.quotation_subject05 social sciencesCommunication studies050301 education050801 communication & media studiesFocus groupLanguage and LinguisticsLinguisticsEducationSocial spaceInterpersonal relationship0508 media and communicationsEmbodied cognitionAestheticsReading (process)Sociology0503 educationmedia_commonSocial influenceLiteracy
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Children with their dreams – what kind of reveries are accepted in school context?

2011

The media and the contemporary consumer culture are central categories in modern childhood. They have opened new kinds of experiences and learning situations for children. In this article we are interested in the role of the media and consumption in schoolchildren's daily life. The data consist of writings and drawings of 7–12-year-old schoolchildren. Children have told us about their dreams, social worlds and doings in the mediated world. By asking children about all these things we are most likely able to find out how modern childhood and the learning situations in the class are influenced by the media and consumer goods. It is important to analyse children's experiences in the virtual en…

Social worldsClass (computer programming)AestheticsConsumerismPedagogyContext (language use)Meaning (existential)Consumption (sociology)Life-span and Life-course StudiesPsychologyConsumer educationConsumer CultureEducationEducation 3-13
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Morality in Let’s Play narrations : Moral evaluations of Gothic monsters in gameplay videos of Fallout 3

2018

Performative Let’s Play gaming videos are a part of contemporary Internet culture through which morality becomes shared. Many digital games draw on Gothic traditions to feature human-like monsters who demand morally complex interpretations from players. This study examines what kinds of moral evaluations players form of ambiguous Gothic monsters in Let’s Play videos of the action role-playing game Fallout 3. With a discourse analysis of transcribed speech obtained from 20 Let’s Play series on YouTube, it argues that the moral evaluations that players actively produce impact significantly on the play experience, that players take diverse moral stances whose (in)determinacy varies based on w…

Sociology and Political Sciencemedia_common.quotation_subjectvideopelitdigital gamesmonsters050801 communication & media studiesPerformative utterancepelikulttuuri0508 media and communicationsgothicgotiikkata616Sociologyhirviötmedia_common060201 languages & linguisticsCommunicationgameplay05 social sciencesvideo games06 humanities and the artsmoralityMoralityverkkovideotCyberculturelet’s playmoraaliFeature (computer vision)Aesthetics0602 languages and literatureetiikkadigitaaliset pelitgaming cultureNew Media and Society
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