Search results for "ALGORITHMS"

showing 10 items of 1716 documents

Balls into non-uniform bins

2014

Balls-into-bins games for uniform bins are widely used to model randomized load balancing strategies. Recently, balls-into-bins games have been analysed under the assumption that the selection probabilities for bins are not uniformly distributed. These new models are motivated by properties of many peer-to-peer (P2P) networks, which are not able to perfectly balance the load over the bins. While previous evaluations try to find strategies for uniform bins under non-uniform bin selection probabilities, this paper investigates heterogeneous bins, where the "capacities" of the bins might differ significantly. We show that heterogeneous environments can even help to distribute the load more eve…

Discrete mathematicsMathematical optimizationComputational complexity theoryComputer Networks and CommunicationsComputer scienceDistributed computingAstrophysics::Cosmology and Extragalactic AstrophysicsPhysics::Data Analysis; Statistics and ProbabilityLoad balancing (computing)BinTheoretical Computer ScienceLoad managementCapacity planningArtificial IntelligenceHardware and ArchitectureTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYBounded functionBall (bearing)Resource allocationHardware_ARITHMETICANDLOGICSTRUCTURESGame theorySoftwareMathematicsMathematicsofComputing_DISCRETEMATHEMATICS2010 IEEE International Symposium on Parallel & Distributed Processing (IPDPS)
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A loopless algorithm for generating the permutations of a multiset

2003

AbstractMany combinatorial structures can be constructed from simpler components. For example, a permutation can be constructed from cycles, or a Motzkin word from a Dyck word and a combination. In this paper we present a constructor for combinatorial structures, called shuffle on trajectories (defined previously in a non-combinatorial context), and we show how this constructor enables us to obtain a new loopless generating algorithm for multiset permutations from similar results for simpler objects.

Discrete mathematicsMultisetMathematics::CombinatoricsGeneral Computer ScienceMultiset permutationsLoopless algorithmStructure (category theory)Context (language use)Gray codesTheoretical Computer ScienceCombinatoricsGray codePermutationLoopless generating algorithmsShuffle combinatorial objectsBinomial coefficientWord (computer architecture)Computer Science::Formal Languages and Automata TheoryMathematicsMathematicsofComputing_DISCRETEMATHEMATICSComputer Science(all)Theoretical Computer Science
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On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching

2010

Given a string s, the Parikh vector of s, denoted p(s), counts the multiplicity of each character in s. Searching for a match of Parikh vector q (a “jumbled string”) in the text s requires to find a substring t of s with p(t) = q. The corresponding decision problem is to verify whether at least one such match exists. So, for example for the alphabet Σ = {a, b, c}, the string s = abaccbabaaa has Parikh vector p(s) = (6,3,2), and the Parikh vector q = (2,1,1) appears once in s in position (1,4). Like its more precise counterpart, the renown Exact String Matching, Jumbled Pattern Matching has ubiquitous applications, e.g., string matching with a dyslectic word processor, table rearrangements, …

Discrete mathematicsParikh vectors jumbled pattern matching scrabble approximate pattern matching000AnagramParikh vectorsString searching algorithmApproximate string matchingDecision problemalgorithmsData structureJumbled Pattern MatchingSubstringscrabbleapproximate pattern matchingString MatchingWavelet TreePattern matchingMathematics
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Deciding reachability for planar multi-polynomial systems

1996

In this paper we investigate the decidability of the reachability problem for planar non-linear hybrid systems. A planar hybrid system has the property that its state space corresponds to the standard Euclidean plane, which is partitioned into a finite number of (polyhedral) regions. To each of these regions is assigned some vector field which governs the dynamical behaviour of the system within this region. We prove the decidability of point to point and region to region reachability problems for planar hybrid systems for the case when trajectories within the regions can be described by polynomials of arbitrary degree.

Discrete mathematicsPolynomialReachability problemReachabilityTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYHybrid systemState spaceVector fieldFinite setMathematicsofComputing_DISCRETEMATHEMATICSDecidabilityMathematics
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A note on Sturmian words

2012

International audience; We describe an algorithm which, given a factor of a Sturmian word, computes the next factor of the same length in the lexicographic order in linear time. It is based on a combinatorial property of Sturmian words which is related with the Burrows-Wheeler transformation.

Discrete mathematicsProperty (philosophy)General Computer ScienceSettore INF/01 - Informatica010102 general mathematics[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Sturmian word0102 computer and information sciencesSturmian wordsLexicographical order01 natural sciencesTheoretical Computer ScienceCombinatoricsTransformation (function)010201 computation theory & mathematicsFactor (programming language)combinatorics0101 mathematicscomputerTime complexitycomputer.programming_languageMathematics
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A simple algorithm for generating neuronal dendritic trees

1990

Abstract A simple, efficient algorithm is presented for generating the codewords of all neuronal dendritic trees with a given number of terminal nodes. Furthermore, a procedure is developed for deciding if different codewords correspond to topologically equivalent trees.

Discrete mathematicsQuantitative Biology::Neurons and CognitionEfficient algorithmHealth InformaticsDendritesData_CODINGANDINFORMATIONTHEORYData structureModels BiologicalComputer Science ApplicationsTerminal (electronics)Simple (abstract algebra)Computer SimulationTopological conjugacyMathematical ComputingAlgorithmAlgorithmsSoftwareSIMPLE algorithmComputer Science::Information TheoryMathematicsComputer Methods and Programs in Biomedicine
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Improved constructions of mixed state quantum automata

2009

Quantum finite automata with mixed states are proved to be super-exponentially more concise rather than quantum finite automata with pure states. It was proved earlier by A. Ambainis and R. Freivalds that quantum finite automata with pure states can have an exponentially smaller number of states than deterministic finite automata recognizing the same language. There was an unpublished ''folk theorem'' proving that quantum finite automata with mixed states are no more super-exponentially more concise than deterministic finite automata. It was not known whether the super-exponential advantage of quantum automata is really achievable. We prove that there is an infinite sequence of distinct int…

Discrete mathematicsQuantum algorithmsNested wordPermutation groupsGeneral Computer Scienceω-automatonTheoretical Computer ScienceCombinatoricsDeterministic finite automatonDFA minimizationDeterministic automatonQuantum finite automataAutomata theoryNondeterministic finite automatonFinite automataComputer Science::Formal Languages and Automata TheoryMathematicsComputer Science(all)Theoretical Computer Science
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Discrete Mathematics in Lower School Grades? Situation and Possibilities in Italy

2017

This paper presents an overview of the Italian situation in teaching discrete mathematics in primary and middle school, taking into account the national teaching guidelines and their connection with the subject. We describe research conducted with about 150 teachers, interviewed in a preliminary questionnaire. The data collected shows, for all teaching grades, interest in having more discrete mathematics in the school curriculum even if there are some difficulties in teaching it and in inserting it in the usual mathematical activities at school, mostly related to teachers’ knowledge and self-confidence about the subject. We also discuss results and future plans for a continuing research pro…

Discrete mathematicsResearch designProcess (engineering)Computational thinkingComputingMilieux_COMPUTERSANDEDUCATIONSubject (documents)Design research Computational thinking Algorithms Programming UnpluggedSettore MAT/04 - Matematiche ComplementariPsychologyCurriculum
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On the longest common factor problem

2008

The Longest Common Factor (LCF) of a set of strings is a well studied problem having a wide range of applications in Bioinformatics: from microarrays to DNA sequences analysis. This problem has been solved by Hui (2000) who uses a famous constant-time solution to the Lowest Common Ancestor (LCA) problem in trees coupled with use of suffix trees. A data structure for the LCA problem, although linear in space and construction time, introduces a multiplicative constant in both space and time that reduces the range of applications in many biological applications. In this article we present a new method for solving the LCF problem using the suffix tree structure with an auxiliary array that take…

Discrete mathematicsSettore INF/01 - InformaticaSuffix tree[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS]Generalized suffix treeDAWGsuffix tree[INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS]Data structureLongest common substring problemlaw.inventionCombinatoricsSet (abstract data type)Range (mathematics)lawLongest Common Factor ProblemSuffixLowest common ancestorMathematics
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Online Scheduling of Task Graphs on Heterogeneous Platforms

2020

Modern computing platforms commonly include accelerators. We target the problem of scheduling applications modeled as task graphs on hybrid platforms made of two types of resources, such as CPUs and GPUs. We consider that task graphs are uncovered dynamically, and that the scheduler has information only on the available tasks, i.e., tasks whose predecessors have all been completed. Each task can be processed by either a CPU or a GPU, and the corresponding processing times are known. Our study extends a previous $4\sqrt{m/k}$ 4 m / k -competitive online algorithm by Amaris et al. [1] , where $m$ m is the number of CPUs and $k$ k the number of GPUs ( $m\geq k$ m ≥ k ). We prove that no online…

Discrete mathematics[INFO.INFO-CC]Computer Science [cs]/Computational Complexity [cs.CC]020203 distributed computingScheduleCompetitive analysisComputer scienceHeuristicSchedulingOnline algorithmsProcessor schedulingSymmetric multiprocessor system02 engineering and technologyUpper and lower boundsGraphScheduling (computing)Computational Theory and MathematicsHardware and ArchitectureSignal Processing0202 electrical engineering electronic engineering information engineeringTask analysisTask graphsHeterogeneous computingOnline algorithm[INFO.INFO-DC]Computer Science [cs]/Distributed Parallel and Cluster Computing [cs.DC]
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