Search results for "AUTOMATA"

showing 10 items of 453 documents

Quantum versus Classical Online Streaming Algorithms with Logarithmic Size of Memory

2023

We consider online algorithms with respect to the competitive ratio. Here, we investigate quantum and classical one-way automata with non-constant size of memory (streaming algorithms) as a model for online algorithms. We construct problems that can be solved by quantum online streaming algorithms better than by classical ones in a case of logarithmic or sublogarithmic size of memory.

FOS: Computer and information sciencesComputer Science - Computational ComplexityQuantum PhysicsFormal Languages and Automata Theory (cs.FL)General MathematicsComputer Science - Data Structures and AlgorithmsFOS: Physical sciencesData Structures and Algorithms (cs.DS)Computer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Quantum Physics (quant-ph)
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One-counter verifiers for decidable languages

2012

Condon and Lipton (FOCS 1989) showed that the class of languages having a space-bounded interactive proof system (IPS) is a proper subset of decidable languages, where the verifier is a probabilistic Turing machine. In this paper, we show that if we use architecturally restricted verifiers instead of restricting the working memory, i.e. replacing the working tape(s) with a single counter, we can define some IPS's for each decidable language. Such verifiers are called two-way probabilistic one-counter automata (2pca's). Then, we show that by adding a fixed-size quantum memory to a 2pca, called a two-way one-counter automaton with quantum and classical states (2qcca), the protocol can be spac…

FOS: Computer and information sciencesComputer Science - Computational ComplexityQuantum PhysicsTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESFormal Languages and Automata Theory (cs.FL)FOS: Physical sciencesF.1.1; F.1.2Computer Science - Formal Languages and Automata TheoryF.1.2Computational Complexity (cs.CC)Quantum Physics (quant-ph)F.1.1Computer Science::Formal Languages and Automata Theory
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New Results on the Minimum Amount of Useful Space

2014

We present several new results on minimal space requirements to recognize a nonregular language: (i) realtime nondeterministic Turing machines can recognize a nonregular unary language within weak $\log\log n$ space, (ii) $\log\log n$ is a tight space lower bound for accepting general nonregular languages on weak realtime pushdown automata, (iii) there exist unary nonregular languages accepted by realtime alternating one-counter automata within weak $\log n$ space, (iv) there exist nonregular languages accepted by two-way deterministic pushdown automata within strong $\log\log n$ space, and, (v) there exist unary nonregular languages accepted by two-way one-counter automata using quantum an…

FOS: Computer and information sciencesComputer Science - Computational ComplexityQuantum PhysicsTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESFormal Languages and Automata Theory (cs.FL)FOS: Physical sciencesComputer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Computer Science::Computational ComplexityQuantum Physics (quant-ph)Computer Science::Formal Languages and Automata Theory
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New results on classical and quantum counter automata

2019

We show that one-way quantum one-counter automaton with zero-error is more powerful than its probabilistic counterpart on promise problems. Then, we obtain a similar separation result between Las Vegas one-way probabilistic one-counter automaton and one-way deterministic one-counter automaton. We also obtain new results on classical counter automata regarding language recognition. It was conjectured that one-way probabilistic one blind-counter automata cannot recognize Kleene closure of equality language [A. Yakaryilmaz: Superiority of one-way and realtime quantum machines. RAIRO - Theor. Inf. and Applic. 46(4): 615-641 (2012)]. We show that this conjecture is false, and also show several s…

FOS: Computer and information sciencesComputer Science - Computational ComplexityQuantum PhysicsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESFormal Languages and Automata Theory (cs.FL)FOS: Physical sciencesComputer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Quantum Physics (quant-ph)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science::Formal Languages and Automata Theory
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Real-Time Vector Automata

2013

We study the computational power of real-time finite automata that have been augmented with a vector of dimension k, and programmed to multiply this vector at each step by an appropriately selected $k \times k$ matrix. Only one entry of the vector can be tested for equality to 1 at any time. Classes of languages recognized by deterministic, nondeterministic, and "blind" versions of these machines are studied and compared with each other, and the associated classes for multicounter automata, automata with multiplication, and generalized finite automata.

FOS: Computer and information sciencesComputer Science - Computational ComplexityTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESFormal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Nonlinear Sciences::Cellular Automata and Lattice GasesComputer Science::Formal Languages and Automata Theory
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Postselecting probabilistic finite state recognizers and verifiers

2018

In this paper, we investigate the computational and verification power of bounded-error postselecting realtime probabilistic finite state automata (PostPFAs). We show that PostPFAs using rational-valued transitions can do different variants of equality checks and they can verify some nonregular unary languages. Then, we allow them to use real-valued transitions (magic-coins) and show that they can recognize uncountably many binary languages by help of a counter and verify uncountably many unary languages by help of a prover. We also present some corollaries on probabilistic counter automata.

FOS: Computer and information sciencesComputer Science - Computational ComplexityTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESFormal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)
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Unary languages recognized by two-way one-counter automata

2013

A two-way deterministic finite state automaton with one counter (2D1CA) is a fundamental computational model that has been examined in many different aspects since sixties, but we know little about its power in the case of unary languages. Up to our knowledge, the only known unary nonregular languages recognized by 2D1CAs are those formed by strings having exponential length, where the exponents form some trivial unary regular language. In this paper, we present some non-trivial subsets of these languages. By using the input head as a second counter, we present simulations of two-way deterministic finite automata with linearly bounded counters and linear--space Turing machines. We also show…

FOS: Computer and information sciencesComputer Science - Computational ComplexityTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESFormal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Computer Science::Formal Languages and Automata Theory
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Tight bounds for the space complexity of nonregular language recognition by real-time machines

2011

We examine the minimum amount of memory for real-time, as opposed to one-way, computation accepting nonregular languages. We consider deterministic, nondeterministic and alternating machines working within strong, middle and weak space, and processing general or unary inputs. In most cases, we are able to show that the lower bounds for one-way machines remain tight in the real-time case. Memory lower bounds for nonregular acceptance on other devices are also addressed. It is shown that increasing the number of stacks of real-time pushdown automata can result in exponential improvement in the total amount of space usage for nonregular language recognition.

FOS: Computer and information sciencesComputer Science - Computational ComplexityTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESFormal Languages and Automata Theory (cs.FL)Computer Science - Formal Languages and Automata TheoryComputational Complexity (cs.CC)Computer Science::Formal Languages and Automata Theory
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On the Convergence of Tsetlin Machines for the IDENTITY- and NOT Operators

2020

The Tsetlin Machine (TM) is a recent machine learning algorithm with several distinct properties, such as interpretability, simplicity, and hardware-friendliness. Although numerous empirical evaluations report on its performance, the mathematical analysis of its convergence is still open. In this article, we analyze the convergence of the TM with only one clause involved for classification. More specifically, we examine two basic logical operators, namely, the "IDENTITY"- and "NOT" operators. Our analysis reveals that the TM, with just one clause, can converge correctly to the intended logical operator, learning from training data over an infinite time horizon. Besides, it can capture arbit…

FOS: Computer and information sciencesComputer Science - Machine LearningTraining setLearning automataComputer Science - Artificial IntelligenceComputer sciencebusiness.industryApplied MathematicsTime horizonPropositional calculusLogical connectiveMachine Learning (cs.LG)Artificial Intelligence (cs.AI)Operator (computer programming)Computational Theory and MathematicsArtificial IntelligencePattern recognition (psychology)Convergence (routing)Identity (object-oriented programming)Computer Vision and Pattern RecognitionArtificial intelligencebusinessSoftwareInterpretabilityIEEE Transactions on Pattern Analysis and Machine Intelligence
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Visibly pushdown modular games,

2014

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. Our solution relies on a reduction to modular games with finite-state automat…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryComputer Science - Logic in Computer ScienceTheoryofComputation_COMPUTATIONBYABSTRACTDEVICESTheoretical computer scienceFormal Languages and Automata Theory (cs.FL)Computer scienceComputer Science - Formal Languages and Automata Theory0102 computer and information sciences02 engineering and technologyComputational Complexity (cs.CC)Pushdown01 natural scienceslcsh:QA75.5-76.95Theoretical Computer ScienceComputer Science - Computer Science and Game TheoryComputer Science::Logic in Computer Science0202 electrical engineering electronic engineering information engineeringTemporal logicRecursionbusiness.industrylcsh:MathematicsGames; Modular; Pushdown; Theoretical Computer Science; Information Systems; Computer Science Applications; Computational Theory and MathematicsPushdown automatonModular designDecision problemlcsh:QA1-939Logic in Computer Science (cs.LO)Computer Science ApplicationsUndecidable problemDecidabilityNondeterministic algorithmComputer Science - Computational ComplexityModularTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESComputational Theory and Mathematics010201 computation theory & mathematics020201 artificial intelligence & image processinglcsh:Electronic computers. Computer scienceGamesbusinessComputer Science::Formal Languages and Automata TheoryComputer Science and Game Theory (cs.GT)Information SystemsInformation and Computation
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