Search results for "Active Learning"
showing 10 items of 184 documents
On the design of effective learning materials for supporting self-directed learning of programming
2012
This paper reports on the action research that studies how to implement self-directed learning of programming in the academic context. Based on our findings from the previous steps with this research agenda, we focus on the design of learning materials. That is, we aim to facilitate the students' self-directed learning by developing illustrative and concise materials that the students could use to efficiently develop theoretical understanding of the learning topics. In designing the materials, we will rely on the cognitive load theory as the guiding theoretical framework. The paper demonstrates the planning stage of our second action research cycle.
Fundamentals of the design and the operation of an intelligent tutoring system for the learning of the arithmetical and algebraic way of solving word…
2013
Designers of interactive learning environments with a focus on word problem solving usually have to compromise between the amount of resolution paths that a user is allowed to follow and the quality of the feedback provided. We have built an intelligent tutoring system (ITS) that is able to both track the user's actions and provide adequate supervision during the resolution. This is done without imposing any restriction on the resolution paths that are allowed. Instead, the system attempts to enforce metacognitive learning by requiring an appropriate definition of quantities before they are used. The program (a) supports both the arithmetical and algebraic way of solving problems; (b) allow…
Obtaining the best value for money in adaptive sequential estimation
2010
Abstract In [Kujala, J. V., Richardson, U., & Lyytinen, H. (2010). A Bayesian-optimal principle for learner-friendly adaptation in learning games. Journal of Mathematical Psychology , 54(2), 247–255], we considered an extension of the conventional Bayesian adaptive estimation framework to situations where each observable variable is associated with a certain random cost of observation. We proposed an algorithm that chooses each placement by maximizing the expected gain in utility divided by the expected cost. In this paper, we formally justify this placement rule as an asymptotically optimal solution to the problem of maximizing the expected utility of an experiment that terminates when the…
Aerobic fitness mediates the intervention effects of a school-based physical activity intervention on academic performance. The school in Motion stud…
2021
Highlights • Physical activity is associated with increased aerobic fitness and academic performance. • Little is known on mechanism of physical activity effects on academic performance. • We performed a cluster randomized controlled trial. • Aerobic fitness mediated the intervention effect on academic performance. • Activity increasing aerobic fitness is a strategy to improve academic performance.
Creative Teaching Methods for Educating Engineers
2013
Active learning has received considerable attention over the past several years. Often presented or perceived as a radical change from traditional instruction, the topic frequently polarizes academic staff. Todays students are bombarded with plenty of information and are distracted by technology gadgets (such as smart phones) or suffer from attention deficit disorder [10]. Thus, academic staffs are challenged to capture students attention and to engage them in the didactic process. The paper presents two innovative teaching methods experimented in the seminaries of the Production Planning course that has been taught at the Faculty of Engineering of Lucian Blaga University of Sibiu and the i…
Used and interaction in technological platforms of open source to improve the linguistic competence in computer engineers
2017
The higher education through virtual environment is students centered oriented to the interactive learning, in situations to be closer to the real world; for that reason, teachers must have new communicative competences, nonverbal and with a learning innovative approach which allows to guide their students in the complex process of acquiring knowledge even more in a foreign language. In the same context, the use of technologic platforms of open code is becoming in the best way to give solutions which meet the actual needs of the process of acquiring a second language; on this basis, the present research is focused in the analysis and use of Open Source tools as alternative of complementary …
Active Learning of Recursive Functions by Ultrametric Algorithms
2014
We study active learning of classes of recursive functions by asking value queries about the target function f, where f is from the target class. That is, the query is a natural number x, and the answer to the query is f(x). The complexity measure in this paper is the worst-case number of queries asked. We prove that for some classes of recursive functions ultrametric active learning algorithms can achieve the learning goal by asking significantly fewer queries than deterministic, probabilistic, and even nondeterministic active learning algorithms. This is the first ever example of a problem where ultrametric algorithms have advantages over nondeterministic algorithms.
Towards practical reflexivity in online discussion groups
2017
This paper continues the discussion about student-driven, interactive learning activities in higher education. Using object-oriented activity theory, the article explores the relational aspects of reflexive practice as demonstrated in five online discussions groups to develop students’ conceptual understanding. The purpose of the research is to describe both the process of reflection during online interaction and how practical engagement with the discipline is supported through pedagogical guidance. The students wrote short texts on the practice of health promotion ethics and discussed their perspectives in relation to theory and research. The analysis proved the importance of structural de…
Towards Technology for Supporting Effective Online Learning Groups
2018
Group learning has been advocated for increasing active learning among distance learners. However, there is limited understanding on how to engage learners in online courses. Following the design science methodology, we iteratively developed guiding factors for supporting effective online learning groups. The factors for effective online learning groups cover five key dimensions, namely institutional policies, institutional technology, group activity, group composition, and facilitation. The factors are validated through repetitive evaluation using authentic online learning courses, as well as using a focus group discussion with experienced online facilitators. This way, the factors provide…
Retrieving Quantum Information with Active Learning
2019
Active learning is a machine learning method aiming at optimal design for model training. At variance with supervised learning, which labels all samples, active learning provides an improved model by labeling samples with maximal uncertainty according to the estimation model. Here, we propose the use of active learning for efficient quantum information retrieval, which is a crucial task in the design of quantum experiments. Meanwhile, when dealing with large data output, we employ active learning for the sake of classification with minimal cost in fidelity loss. Indeed, labeling only 5% samples, we achieve almost 90% rate estimation. The introduction of active learning methods in the data a…