Search results for "Active Learning"

showing 10 items of 184 documents

Mobile Mental Wellness Training for Stress Management: Feasibility and Design Implications Based on a One-Month Field Study

2013

Background: Prevention and management of work-related stress and related mental problems is a great challenge. Mobile applications are a promising way to integrate prevention strategies into the everyday lives of citizens. Objective: The objectives of this study was to study the usage, acceptance, and usefulness of a mobile mental wellness training application among working-age individuals, and to derive preliminary design implications for mobile apps for stress management. Methods: Oiva, a mobile app based on acceptance and commitment therapy (ACT), was designed to support active learning of skills related to mental wellness through brief ACT-based exercises in the daily life. A one-month …

Stress managementApplied psychologydesignHealth InformaticsInformation technologyAcceptance and commitment therapyasseptance and commitment therapystressSDG 3 - Good Health and Well-beingUser experience designNursinguser experienceEveryday lifemHealthta515Original Papermobile phonebusiness.industryT58.5-58.64Mental healthacceptance and commitment therapyMobile phoneActive learning/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingPublic aspects of medicineRA1-1270Psychologybusinessfield studiesmental healthJMIR mHealth and uHealth
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Disabled People from Welfare to Jobs: A Decision Support Tool

2012

Despite repeated statements from successive governments in Norway, disabled people employment rate remains unchanged since 2000. A range of studies to describe and analyse the situation qualitatively and quantitatively have been performed, however we have not been able to find any study containing a decision support tool focusing on this issue. This paper presents a simulation model, built using the System Dynamics methodology. The model focuses on enabling disabled people to move from welfare to work, incorporating attitudes of disabled people and employers. The model is designed to cover selected factors that are believed to enable and encourage disabled people to take up jobs. It is inte…

Structure (mathematical logic)Decision support systemActuarial sciencebusiness.industrymedia_common.quotation_subjectPublic policyDisabled peoplePublic relationsInteractive learning environmentSystem dynamicsWork (electrical)BusinessWelfaremedia_common2012 Sixth Asia Modelling Symposium
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Accessibility of Norwegian Municipalities Websites: A Decision Support Tool

2011

Access to public websites is crucial to assure equal opportunities for all citizens to participate in society. Although, a range of studies to analyse the accessibility of websites have been carried out, we have not been able to find any study evaluating the effect of managerial decisions on the accessibility of websites. This paper presents a demonstrator simulation model, built using System Dynamics methodology. The model focuses on accessibility of Norwegian Municipal websites, and is intended to be used as a decision support tool, mainly for managers responsible for website development and maintenance. To build the underlying model we have used information collected from in-depth interv…

Structure (mathematical logic)Decision support systemKnowledge managementWeb developmentbusiness.industrylanguageComputingMilieux_COMPUTERSANDSOCIETYBusinessNorwegianInteractive learning environmentlanguage.human_languageSystem dynamics2011 UKSim 5th European Symposium on Computer Modeling and Simulation
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Overcoming Myopic Behaviour in Intellectual Capital Policies through Interactive Learning Environments based on System Dynamics and Accounting Models

System DynamicAccounting ModelsKnowledgeInteractive LearningIntellectual Capital
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Conceptualizing Collaboration in the Context of Computer-supported Collaborative Learning

2015

“Collaborative learning” has become a common expression in a wide range of spheres. We often say that we learn collaboratively when we perform a task together. However, the term “collaborative learning” has more complex implications than only doing a task together with peers. Successful collaborative learning is characterized by meaningful and intense interactions among peers and shared understanding of the concepts. In computer-supported collaborative learning (CSCL) learners’ interactions are mediated by technological artifacts, therefore, the role of technologies becomes highly important from both cognitive and motivational perspectives. In this paper I discuss the essence of c…

Team learningComputer-supported collaborative learningHuman–computer interactionComputer scienceActive learningEducational technologyCollaborative learningExperiential learningLearning sciencesSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Innovative Method for the Transmission of Knowledge in Food Engineering

2019

Abstract Pedagogical research is a way of explaining the educational phenomenon. Through this, it develops optimal solutions to the problems raised by the instructive-educational process, by following the social exigencies. The experimental activity took place between October 2018 and February 2019 at the University “Lucian Blaga” of Sibiu, within the Faculty of Agricultural Sciences, Food Industry and Environmental Protection. The main objectives were reducing the percentage of students with weak exam results, developing the intrinsic motivation of students, using of teaching materials in increased efficiency, developing active, realistic, investigative thinking, synthetic and clear expres…

TeamworkExpression (architecture)Process (engineering)media_common.quotation_subjectPhenomenonSelf evaluationActive learningIntrinsic motivationEngineering ethicsSociologymedia_commonBalkan Region Conference on Engineering and Business Education
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Learning mechanisms in multidisciplinary teamwork with real customers and open-ended problems

2015

Recently, there has been a trend towards adding a multidisciplinary or multicultural element to traditional monodisciplinary project courses in computing and engineering. In this article, we examine the implications of multidisciplinarity for students’ learning experiences during a one-semester project course for real customers. We use a qualitative research approach and base our analysis on students’ learning reports on three instances of a project course titled Multidisciplinary working life project. The main contribution of this article is the unified theoretical picture of the learning mechanisms stemming from multidisciplinarity. Our main conclusions are that (1) students generally hav…

Teamworkmedia_common.quotation_subjectGeneral EngineeringProject-based learningGrounded theorymultidisciplinary educationEducationMultidisciplinary approachEngineering educationproject-based learningPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationTeam Spiritta516PsychologyQualitative researchmedia_commonEuropean Journal of Engineering Education
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On the impact of forgetting on learning machines

1995

People tend not to have perfect memories when it comes to learning, or to anything else for that matter. Most formal studies of learning, however, assume a perfect memory. Some approaches have restricted the number of items that could be retained. We introduce a complexity theoretic accounting of memory utilization by learning machines. In our new model, memory is measured in bits as a function of the size of the input. There is a hierarchy of learnability based on increasing memory allotment. The lower bound results are proved using an unusual combination of pumping and mutual recursion theorem arguments. For technical reasons, it was necessary to consider two types of memory : long and sh…

Theoretical computer scienceActive learning (machine learning)Computer scienceSemi-supervised learningMutual recursionArtificial IntelligenceInstance-based learningHierarchyForgettingKolmogorov complexitybusiness.industryLearnabilityAlgorithmic learning theoryOnline machine learningInductive reasoningPumping lemma for regular languagesTerm (time)Computational learning theoryHardware and ArchitectureControl and Systems EngineeringArtificial intelligenceSequence learningbusinessSoftwareCognitive psychologyInformation SystemsJournal of the ACM
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Long term stability of learning outcomes in undergraduates after an open-inquiry instruction on thermal science

2018

This paper investigates the efficacy of an open-inquiry approach to achieve a long term stability of physics instruction. This study represents the natural continuation of a research project started four years ago when a sample of thirty engineering undergraduates, having already attended traditional university physics instruction, were involved in a six-week long learning experience of open-inquiry research activities within the highly motivating context of developing a thermodynamically efficient space base on Mars. Four years later, we explore the effectiveness of that learning experience by analyzing the outcomes that the students achieved by answering again the same questionnaire that …

Thermal science3304Settore FIS/08 - Didattica E Storia Della FisicaQC1-999Stability (learning theory)General Physics and Astronomy01 natural sciencesEducationPhysics and Astronomy (all)0103 physical sciencesComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationStatistical analysis010306 general physicsScience instructionLC8-6691Physics4. Education05 social sciences050301 educationSpecial aspects of education3304; Physics and Astronomy (all)Term (time)Teaching and LearningEngineering educationActive learning0503 educationPhysical Review Physics Education Research
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Putting the user into the active learning loop : Towards realistic but efficient photointerpretation

2012

In recent years, several studies have been published about the smart definition of training set using active learning algorithms. However, none of these works consider the contradiction between the active learning methods, which rank the pixels according to their uncertainty, and the confidence of the user in labeling, which is related both to the homogeneity of the pixel context and to the knowledge of the user of the scene. In this paper, we propose a two-steps procedure based on a filtering scheme to learn the confidence of the user in labeling. This way, candidate training pixels are ranked according both to their uncertainty and to the chances of being labeled correctly by the user. In…

Training setContextual image classificationComputer sciencebusiness.industryActive learning (machine learning)Machine learningcomputer.software_genreActive learningLife ScienceArtificial intelligenceData miningbusinesscomputer
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