Search results for "Animation"

showing 10 items of 96 documents

Elevation Cable Modeling for Interactive Simulation of Cranes

2008

In this paper, the way to simulate hoisting cables in real time is addressed. We overcome instability in such simulation by considering a two-layered model: a model for the dynamics of a cable passing through a set of pulleys and an oscillation model based on the classical one-dimensional wave equation. The first layer considers the interaction between the cable and pulleys with the elevation equipment, while the second layer simulates cable oscillation. Numerical instability is avoided by suspending the oscillation layer when required. Due to the system properties, this can be carried out in such a way that does not cause significant loss in the system quality. It considers the oscillation…

Flexible cablesComputer animation220508Interactive simulationPhysically-based Animation
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How Do Viewers Spontaneously Segment Animated Diagrams of Mechanical and Biological Subject Matter?

2012

A challenges for learning from animated diagrams is to first parse the continuous flow of information into discrete event units. Inadequacies in this parsing process can prejudice the quality of the mental model constructed from the depiction. One approach that has been proposed for ameliorating such problems is for the designer to pre-segment the animation. However, the pre-segmentation techniques used tend to be either intuitive or based on an expert's understanding of the subject matter. Neither of these approaches takes proper account of the psychological processing that must occur for an external animation to be properly internalized. This poster reports a study of the processes that l…

Identification (information)ParsingMultimediaComputer scienceHuman–computer interactionProcess (engineering)Event (computing)DepictionSegmentationAnimationMacrocomputer.software_genrecomputer
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Formal Project Organization and Informal Social Networks: Regional Advantages in the Emergent Animation Industry in Oslo, Norway

2011

This article focuses on the social networks that facilitate projects based activities in one particular part of cultural industries. Cultural industries are dependent on flexible ways of organizing their work because they operate in unpredictable markets. However, the organization of work in temporary projects challenges some key assumptions when it comes to the need for long-term, stable relationships for innovative and effective organizations. A key question is thus how firms that do not have a formal organization that creates stable relationships manage to create continuity in what they do. The study is based on semi-structured interviews with core firms that operate within the animation…

Informal organizationCore (game theory)Knowledge managementWork (electrical)business.industryFormal organizationGeography Planning and DevelopmentKey (cryptography)SociologyAnimationMarketingbusinessProject organizationEuropean Planning Studies
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Demonstration as an aid to learning from animation

2017

Communication donnée le 1er septembre 2017 lors du symposium : Learning with dynamic media in formal and informal contexts (session K 26); International audience; The effectiveness of requiring learners to generate operational demonstrations while viewing an animation of a working mechanism was explored as a means of improving their animation processing. We assumed that the demonstration requirement would enhance learner extraction of key dynamic information needed for building a high quality mental model. It is expected that compared with note-taking controls, those in the demonstration group will give more attention to the spatiotemporal relationships amongst the mechanism’s components. T…

Instructional designOnline learningInformal learning[SCCO.PSYC]Cognitive science/Psychology[SCCO.PSYC] Cognitive science/PsychologyExperimental studies[ SCCO.PSYC ] Cognitive science/PsychologyDemonstration as an aid to learning from animationE-learningSelf-efficacyMultimedia learning
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A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments

2007

This paper presents a multi-agent framework oriented to animate groups of synthetic humans that properly balance task-oriented and social behaviors. We mainly focus on the social model designed for BDI-agents to display socially acceptable decisions. This model is based on an auction mechanism used to coordinate the group activities derived from the character's roles. The model also introduces reciprocity relations between the members of a group and allows the agents to include social tasks to produce realistic behavioral animations. Furthermore, a conversational library provides the set of plans to manage social interactions and to animate from simple chats to more complex negotiations. Th…

Intelligent agentMultimediaHuman–computer interactionVirtual machineComputer scienceReciprocity (social psychology)Multi-agent systemcomputer.software_genreSet (psychology)computerComputer animationSocial behaviorTask (project management)2007 International Conference on Cyberworlds (CW'07)
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On Line Elaboration of a Mental Model During the Understanding of an Animation

2006

This experiment examines how, high and low mechanical and spatial abilities, learners understand an animation. Two variables were manipulated: the controllability of the animations and the task type of the learners to study the device. The comprehension test results indicated a positive effect of a fully controllable animation and also a positive effect of task type, when the attention of the learner is focused on the functional model and on local kinematics. The eye tracking data indicated that the learners attend more to the areas of the animations where a great amount of motion is involved along the causal chain of events. We show an effect of the controllability of the system and of the…

Knowledge representation and reasoningbusiness.industryeducationAnimationCausalityMotion (physics)Task (project management)ControllabilityCausal chainEye trackingArtificial intelligencebusinesshuman activitiesMathematicsCognitive psychology
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A M3G Talking Head for Smartphones

2011

Often customer information services or virtual support guides make use of friendly interface to facilitate human-machine interaction. Indeed, virtual guided tours or helpdesks use a talking anthropomorphic head to communicate with the user. In this paper, we present a talking head for Smart phones, PDAs and, in general, all the mobile devices able to support J2ME and MIDP protocol. The objective of this article is to illustrate how to make such an interface as portable as possible by maximizing the limited computational resources of these devices.

M3G Smartphone Talking Head J2MEMultimediaComputer scienceHead (linguistics)Interface (computing)AnimationCustomer informationcomputer.software_genreMobile deviceProtocol (object-oriented programming)computer
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Fluid challenges in intensive care: the FENICE study: a global inception cohort study

2015

Background: Fluid challenges (FCs) are one of the most commonly used therapies in critically ill patients and represent the cornerstone of hemodynamic management in intensive care units. There are clear benefits and harms from fluid therapy. Limited data on the indication, type, amount and rate of an FC in critically ill patients exist in the literature. The primary aim was to evaluate how physicians conduct FCs in terms of type, volume, and rate of given fluid; the secondary aim was to evaluate variables used to trigger an FC and to compare the proportion of patients receiving further fluid administration based on the response to the FC. Methods: This was an observational study conducted i…

MaleSoins intensifs réanimationmedicine.medical_treatmentCohort Studies; Female; Humans; Male; Middle Aged; Practice Patterns Physicians'; Critical Care; Fluid Therapy; Critical Care and Intensive Care MedicinePractice PatternsESICM Trial GroupCritical Care and Intensive Care MedicineRESPONSIVENESSCohort StudiesSeven-Day Profile PublicationMedicine and Health SciencesPractice Patterns Physicians'FENICE InvestigatorsCIRCULATORY SHOCKintensive careddc:617RENAL REPLACEMENT THERAPYMiddle Aged3. Good healthOF-THE-LITERATURESHOCKFemalelipids (amino acids peptides and proteins)Erratumintensive care fluid therapyfluidsLife Sciences & BiomedicineCRITICALLY-ILL PATIENTSHumanCohort studymedicine.medical_specialtyCritical CareHYDROXYETHYL STARCH 130/0.4MEDLINE1117 Public Health and Health ServicesNOfluid therapyCritical Care MedicineCIRCULATORYGeneral & Internal MedicineIntensive careAnesthesiologyPATIENTSmedicinecohort studyHumansRenal replacement therapyIntensive care medicineintensive care; fluids; cohort studyPhysicians'Science & TechnologyCRITICALLY-ILLbusiness.industrySeptic shockSEPTIC SHOCK1103 Clinical Sciences3126 Surgery anesthesiology intensive care radiologymedicine.diseaseEmergency & Critical Care MedicineARTERIAL-PRESSURESEVERE SEPSISClinical trialFluid TherapyObservational studyCohort Studiebusiness[SDV.MHEP]Life Sciences [q-bio]/Human health and pathologyTASK-FORCE
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Animation attracts: The attraction effect in an on-line shopping environment

2006

Two studies examine the attraction effect - an inconsistent choice behavior typically observed when consumers are presented with two products (target and competitor), both good for different reasons, and a worse "decoy" - in the context of on-line consumer decisions with different product displays (animated or static). The experiments, with different participant populations, show that the attraction effect in an on-line shopping environment depends on the animation format of the products. Experiment 1 (with Italian participants) suggests that the attraction effect is eliminated when target and competitor are both animated and is accentuated when the target is animated and the competitor is …

MarketingE-COMMERCESettore M-PSI/01 - Psicologia GeneraleGUEST EDITORIALAdvertisingContext (language use)HF CommerceAnimationAttractionCHOICEProduct (business)KNOWLEDGELine (text file)PsychologyPractical implicationsApplied PsychologyALTERNATIVES
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Art and Science in Word and Image

2019

Art and Science in Word and Image investigates the theme of ‘riddles of form’, exploring how discovery and innovation have functioned inter-dependently between art, literature and the sciences. Using the impact of evolutionary biologist D’Arcy Thompson’s On Growth and Form on Modernist practices as springboard into the theme, contributors consider engagements with mysteries of natural form in painting, photography, fiction, etc., as well as theories about cosmic forces, and other fields of knowledge and enquiry. Hence the collection also deals with topics including cultural inscriptions of gardens and landscapes, deconstructions of received history through word and image artworks and texts,…

Materiality (auditing)Poetrymedia_common.quotation_subjectPhotographyNatural (music)AnimationArtWord (computer architecture)On Growth and Formmedia_commonTheme (narrative)Visual arts
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