Search results for "Animation"
showing 10 items of 96 documents
STUDY OF VOLUME VARIATION OF IMPLICIT OBJECTS
2006
We propose studying the variations of volume of implicit objects during an animation according to several points of view: choice of the function of density, variations of parameters such as the iso-value and the radius of influence for a given function, variations of the parameters inherent in a particular function. Modification of parameters of the function of density must be carried out with care. There are no rules concerning these variations. To avoid the non-monotonous variations, it is necessary to choose a function of density beforehand and study the intervals of variation of its parameters. A new discretization makes it possible to locate these variations for a later use in a proce…
Demonstrating dynamics to support learning from complex animations
2016
International audience; This round table will explore the potential of learner demonstrations to be a more effective alternative support strategy than self-generated drawing for improving learning from complex animations. Discussion will be stimulated by three presentations reporting recent work of the EARLI Center for Innovative Research ‘Drawing for Learning from Animation’ and key focus questions arising from that research. The presentations will cover the processing challenges posed to learners by requiring them to self-generated drawings from complex animations, how these challenges may be ameliorated by instead having learners perform demonstrations with manipulable models, and empiri…
Compositional design of animation improves comprehension of complex dynamics
2016
International audience; Learners have difficulty in decomposing conventionally designed animations to obtain raw material suitable for building high quality mental models. A composition approach to designing animations based on the Animation Processing Model was developed as a principled alternative to prevailing approaches. It provides learners with pre-decomposed material that is structured and sequenced to facilitate the relation building required for effective mental model construction. Study of a compositional animation that presented material in a contiguous fashion resulted in higher quality mental models of a piano mechanism than non-contiguous or control (conventional) versions. Ey…
Animated Representations. Multimedia Techniques for Storytelling
2023
The paper presents the results of two case studies that use multimedia language for the knowledge, appreciation and communication of works of art of different epochs, nature and location and that, through the tools of Representation, make use of digital methods of animation and visualisation. The final results concern the creation of multimedia products designed to narrate a conceptual path, through a reasoned animation of raster and vectorial products. Together with the necessary technical and IT skills, it is essential to reaffirm the role of representation, which is central to image processing, recognition of graphic analogies, study of proportions, knowledge of the laws of visual percep…
Self-generated Drawing: A Help or Hindrance to Learning from Animation?
2017
The considerable potential of animations to aid learning about dynamic systems too often remains unfulfilled when the targeted subject matter is complex and unfamiliar. Various approaches designed to support learning from animation in such cases have met with limited success. Recent studies on learning from demanding texts indicate that educational outcomes can be improved if learners are required to self-generate drawings during their study of a text. This improvement has been attributed to the role of drawing in fostering deeper learner processing of the presented information and superior self-regulation as learning proceeds. It is possible that learner self-generation of drawings during …
A Web-Oriented Java3D Talking Head
2009
Facial animation denotes all those systems performing speech synchro- nization with an animated face model. These kinds of systems are named Talking Heads or Talking Faces. At the same time simple dialogue systems called chatbots have been developed. Chatbots are software agents able to interact with users through pattern-matching based rules. In this paper a Talking Head oriented to the creation of a Chatbot is presented. An answer is generated in form of text trig- gered by an input query. The answer is converted into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our Talking Head exploits the naturalnes…
Static and animated presentations in learning dynamic mechanical systems
2009
Abstract In two experiments, we investigated how learners comprehend the functioning of a three-pulley system from a presentation on a computer screen. In the first experiment (N = 62) we tested the effect of static vs. animated presentations on comprehension. In the second experiment (N = 45), we tested the effect of user-control of an animated presentation on comprehension. In both experiments the participants were university students. Comprehension was measured with a test including three comprehension indicators. The first experiment indicated that an animation as well as integrated sequential static frames enhanced comprehension. The second experiment showed that a controllable animati…
A Java 3D Talking Head for a Chatbot
2008
Facial animation is referred to all those systems per- forming the speech synchronization with an animated face model. This kind of systems are called ”Talking Head” or ”Talking Face”. In this paper a Talking Head oriented to the creation of a Chatbot is presented. It requires an in- put query and an answer is generated in form of text. The answer is transduced into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our ”Talk- ing Head” explores the naturalness of the facial animation and provides a real-time interactive interface to the user. The WEB infrastructure has been realized using the Client- Server m…
Looking Across Instead of Back and Forth: How the Simultaneous Presentation of Multiple Animation Episodes Facilitates Learning
2017
Many learning tasks require students to induce higher-order relationships from the learning material. Compare and contrast processes play a pivotal role in solving such inductive tasks. Different presentations of animation episodes offer affordances to students that can either impede or facilitate compare and contrast processes. While conventional behaviorally realistic animations typically present multiple episodes one after the other, i.e. sequentially, simultaneous presentation offers a feasible alternative. We investigated how the sequential and simultaneous presentation of multiple animation episodes affects students’ perceptual interrogation of the animation as well as their learning …
Virtual conversation with a real talking head
2008
A talking head is system performing an animated face model synchronized with a speech synthesis module. It is used as a presentation layer of a conversational Agent which provide an answer. It provides an answer when a query is written as an input by the user. The textual answer is converted into facial movements of a 3D face model whose lips and tongue movements are synchronized with the sound of the synthetic voice. The Client-Server paradigm has been used for the WEB infrastructure delegating the animation and synchronization to the client, so that the server can satisfy multiple requests from clients; while the Chatbot, the Digital Signal Processing and the Natural language Processing a…