Search results for "Animation"

showing 10 items of 96 documents

Retour d’expérience sur la formation à l’animation d’un groupe d’APP en master « Accompagnement et Analyse des pratiques professionnelles »

2021

International audience; Cet article a pour objectif de témoigner d’une expérience singulière de formation sur l’animation en analyse des pratiques professionnelles (APP). Animer un groupe d’analyse des pratiques professionnelles nécessite d’assimiler différentes compétences qui mettent en jeu des notions de psychologie, de gestion de groupe, mais également de permettre à l’animateur d’acquérir une pratique réflexive comme geste professionnel. Suivre une formation pour devenir animateur en analyse des pratiques, c’est s’approprier les cadres conceptuels de l’APP, mais c’est aussi et surtout se former lors de phases expérimentales afin de mieux appréhender les différentes étapes dans la const…

[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationFormation des enseignantsanalyse de pratiquesAnimationEnseignantProfessionnalisationAccompagnementPratique professionnelle
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L’apprentissage en environnement virtuel : rôle du guidage et du feedback sur la compréhension des écosystèmes forestiers

2021

As part of the E-Fran project, we studied cognitive processes related to learning in order to optimize a virtual reality forest simulator. This thesis work resulted in four experiments involving a test of multimedia learning principles (Mayer, 2009, 2014,2021) in virtual reality, as well as the cognitive mechanisms underlying acquisitions in the forest ecosystem domain. Our first study focused on learning about the decomposition of organic matter with over 100 5th grade students. We created a 3D environment respecting the principle of semantic coherence in order to compare two groups of students who studied either the lesson according to a fixed semantically coherent presentation or the les…

[SHS.PSY] Humanities and Social Sciences/PsychologyCognitionRéalité virtuelleCueingGuidage[SHS.PSY]Humanities and Social Sciences/PsychologyLearningAnimationAnimationsEcosystemVirtual realityApprentissageÉcosystème
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Benefit of an animated simulation device for learning the highway code for deaf candidates : behavioural and physiological evaluation

2021

In France, the law called “loi handicap”, adopted on February 11th 2005, aims to ensure that people with disabilities benefit from the same conditions of access as all French citizens. The driving licence, because of its contribution to mobility, represents one of the major levers of an individual's general accessibility. Its successful completion improves social and professional integration. However, according to a parliamentary report of 2005, the success rate of deaf candidates in the theoretical exam of the highway code, allowing access to the practical exam of the driving license, was lower than that of hearing people.This thesis focuses on one of the possible causes of these differenc…

[SHS.PSY] Humanities and Social Sciences/PsychologyPhysiologyDeafnessAnimationTempsHighway CodeAccessibilityAccessibilitéSurditeCode de la routePhysiologieTime
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Comprehension of complex animation : cueing, segmentation and 2D / 3D presentations

2011

The goal of our studies was to test the effect of segmentation, cueing, and 2D/3D presentations to foster complex animation rocessing. The material was an upright mechanical piano system. We used an eye tracking system which provides information about learners’ attention direction during the animation processing. We analyzed the effect of the format presentations and the eye movements during learning. Based on animation and multimedia research background, four experiments were conducted. In the first experiment the effect of the presentation of simplified external representations on learning from complex animation was investigated. Experiment two and three aimed at studying the cognitive pr…

[SHS.PSY] Humanities and Social Sciences/Psychology[ SHS.PSY ] Humanities and Social Sciences/PsychologyEye trackingSegmentation2D/3D presentationsCueing[SHS.PSY]Humanities and Social Sciences/PsychologyPas de mot clésAnimationTokens
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L'animation cartographique pour la représentation de trajectoires

2010

animation cartogaphiquetrajectoires[SHS.GEO] Humanities and Social Sciences/Geography
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3D Facial Animation for Virtual Theatre

2005

animation cultural heritage
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Integrating Social Skills in Task-Oriented 3D IVA

2005

This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integrate collaborative skills in different character's roles (seller/buyer, worker, pedestrian, etc.) in order to enhance its behavioral animation. The collective intelligence expected in this kind of multi-character domains (e.g. storytelling, urban simulation, interactive games, etc.) requires agents able to dialogue/interact with other characters, to autonomously group/ungroup (according to their goals), or to distribute tasks and coordinate their execution for solving possible conflicts. The social model implemented follows t…

business.industryComputer scienceCollective intelligenceContext (language use)computer.software_genreTask (project management)Intelligent agentResource (project management)Social skillsHuman–computer interactionConflict resolutionNarrativeArtificial intelligencebusinessSet (psychology)computerComputer animationStorytelling
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Use of the software ‘Poser4’ in reconstruction of accident and crime scenes

2000

The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.

business.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONForensic MedicineSoftware packageBiomechanical PhenomenaPathology and Forensic MedicineVisualizationComputer graphicsAccident (fallacy)SoftwareHuman–computer interactionAccidentsComputer graphics (images)Computer GraphicsHumansCrime sceneComputer SimulationCrimebusinessConstruct (philosophy)LawSoftwareComputer animationComputingMethodologies_COMPUTERGRAPHICSForensic Science International
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Facial animation by reverse morphing on a sequence of real images: application to film and video production

2000

Research on facial animation is as vast as the many interests and needs that can be found in the general public, television or film production. For Mac Guff Ligne, a company specialized in the fabrication of special effects and computer generated images, the needs and the constraints on such a topic are very big. Morphing is often used in facial animation, and consists in mixing several expression models. As we will discover, the advantages in using morphing are numerous, but the animation workload remains long and time-consuming. Our goal is to propose a fast and reliable animation tool that is based on the same morphing technique with which the graphic artists are familiar. Our method is …

business.industryComputer scienceFacial motion captureComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnimationMotion captureGeneralLiterature_MISCELLANEOUSComputer graphics (images)Interactive skeleton-driven simulationSkeletal animationComputer visionArtificial intelligenceElectrical and Electronic EngineeringPhysically based animationbusinessComputer facial animationComputer animationComputingMethodologies_COMPUTERGRAPHICSAnnales Des Télécommunications
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E-tutoring nella didattica telematica. Pratiche di modellamento.

2021

Il lavoro si propone di delineare quali evoluzioni la figura dell'e-tutor stia attraversando nel contesto della didattica telematica alla luce dei cambiamenti che i media digitali e sociali introducono (Rivoltella, 2017; Ferrari, 2019). Resta fondamentale la dimensione comunicativa su cui tale ruolo si basa (Rivoltella, 2006), che evidenzia la necessità di competenze di moderazione online, allestimento di gestione dei gruppi e animazione di online communities.All'e-tutor, in particolare, è richiesta consapevolezza sull'attività di modellamento che svolge nei confronti dei corsisti attraverso le sue attività comunicative e didattiche (interattive e…

etutor elearning higher educationTeaching staffdistance education e-learning e-tutoring interactive teaching tutorial functionsOnline degreeMathematics educationSocial mediaAnimationDimension (data warehouse)ModerationPsychologySettore M-PED/03 - Didattica E Pedagogia Speciale
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