Search results for "Apperception"

showing 6 items of 6 documents

Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Transcendental Apperception: Consciousness or Self-Consciousness? Comments on Chapter 9 of Patricia Kitcher'sKant's Thinker

2014

AbstractA core thesis of Kitcher's is that thinking about objects requires awareness of necessary connections between one's object-directed representations ‘as such’ and that this is what Kant means by the transcendental unity of apperception. I argue that Kant's main point is the spontaneity or ‘self-made-ness’ of combination rather than the requirement of reflexive awareness of combination, that Kitcher provides no plausible account of how recognition of representations ‘as such’ should be constituted and that in fact Kant himself appears to lack the theoretical resources to clearly distinguish between (first-level) consciousness and self-consciousness or apperception properly so-called.

Cognitive sciencemedia_common.quotation_subjectRepresentation (arts)EpistemologyReflexive pronounPhilosophyReflexivitySelf-consciousnessTranscendental numberConsciousnessFunction (engineering)PsychologyApperceptionmedia_commonKantian Review
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Interaction with Information Graphics: A Content-Based Approach

2009

Understanding information graphics rely on thought process of graphics' reader, and thinking has the most important role in interpretation and exploitation. We are interested in the cognitive mechanisms underlying interaction with information graphics. In this study, we studied those cognitive processes which are employed when interacting with information graphics. Based on these experiments, we have separated four different types of thought processes which occur during the interactions with information graphics. We propose that these thought processes are apperception, restructuring, reflection and construction.

Computer graphicsProcess (engineering)Human–computer interactionComputer scienceInterpretation (philosophy)Information systemCognitionGraphicsReflection (computer graphics)Apperception2009 Second International Conferences on Advances in Computer-Human Interactions
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Apperception, content-based psychology and design

2003

A core area of scientific thinking is explaining. This means answering to the “why-questions and how questions” (Hempel 1965). Why does Sam have a fewer? Why did an organization fail abroad? Why a structure is able to support the weight of snow? How more effective valves for an engine can be designed? How to make computer games more attractive for female users? These are typical examples of design problems, all of which should be based on scientific explanation, i.e., what should be answered based on the laws of nature or as is becoming increasingly more evident, based on the laws of the human mind.

Structure (mathematical logic)Cognitive scienceNatural lawAs isMental representationScientific thinkingContent (Freudian dream analysis)PsychologyApperceptionEpistemology
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Apperceiving visual elements in human-technology interaction design

2017

Visual design of technological artefacts is an integral part of peoples’ experiences in technology-interaction. Visual product properties are capable of eliciting affective responses and multisensorial experiences in human- technology interaction. Current research in the field of human-technology interaction focuses on visual, emotional and multisensory aspects of interaction in addition to functionality and usability. However, the focus has not been on how performative aspects of visual elements affect technology-interaction as a cognitive sense making process shaping human experiences. To design technological contact points to be made sense of, the substance of visual representations requ…

käytettävyysvisuaalisuusvisual elementsapperceptionaesthetic appealesteettisyyshuman-technology interactionvisual experienceargument-based designkäyttöliittymätmuotoiluihminen-konejärjestelmätvisuaalinen suunnittelukäyttäjäkokemus
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Przypadek Schneidera wobec motoryki ciała jako pierwotnej postaci intencjonalności w "Fenomenologii percepcji" Maurice'a Merleau-Ponty'ego

2011

topicthe unity of transcendental apperceptionmotor activitybackgroundexistenceprojectionthe pre-reflective thinkingintelligenceintentionalitythe pre-reflective cogitothe reflective thinkingthe body schemathe abstract movementSchneiderthe concrete movementthe intentional arcRuch Filozoficzny
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