Search results for "Arc routing"
showing 6 items of 36 documents
Linear Programming Based Methods for Solving Arc Routing Problems
2000
From the pioneering works of Dantzig, Edmonds and others, polyhedral (i.e. linear programming based) methods have been successfully applied to the resolution of many combinatorial optimization problems. See Junger, Reinelt & Rinaldi (1995) for an excellent survey on this topic. Roughly speaking, the method consists of trying to formulate the problem as a Linear Program and using the existing powerful methods of Linear Programming to solve it.
The Rural Postman Problem on mixed graphs with turn penalties
2002
In this paper we deal with a problem which generalizes the Rural Postman Problem defined on a mixed graph (MRPP). The generalization consists of associating a non-negative penalty to every turn as well as considering the existence of forbidden turns. This new problem fits real-world situations more closely than other simpler problems. A solution tour must traverse all the requiring service arcs and edges of the graph while not making forbidden turns. Its total cost will be the sum of the costs of the traversed arcs and edges together with the penalties associated with the turns done. The Mixed Rural Postman Problem with Turn Penalties (MRPPTP) consists of finding such a tour with a total mi…
Cut-First Branch-and-Price-Second for the Capacitated Arc-Routing Problem
2012
This paper presents the first full-fledged branch-and-price (bap) algorithm for the capacitated arc-routing problem (CARP). Prior exact solution techniques either rely on cutting planes or the transformation of the CARP into a node-routing problem. The drawbacks are either models with inherent symmetry, dense underlying networks, or a formulation where edge flows in a potential solution do not allow the reconstruction of unique CARP tours. The proposed algorithm circumvents all these drawbacks by taking the beneficial ingredients from existing CARP methods and combining them in a new way. The first step is the solution of the one-index formulation of the CARP in order to produce strong cut…
A matheuristic for the Team Orienteering Arc Routing Problem
2015
In the Team OrienteeringArc Routing Problem (TOARP) the potential customers are located on the arcs of a directed graph and are to be chosen on the basis of an associated profit. A limited fleet of vehicles is available to serve the chosen customers. Each vehicle has to satisfy a maximum route duration constraint. The goal is to maximize the profit of the served customers. We propose a matheuristic for the TOARP and test it on a set of benchmark instances for which the optimal solution or an upper bound is known. The matheuristic finds the optimal solutions on all, except one, instances of one of the four classes of tested instances (with up to 27 vertices and 296 arcs). The average error o…
The min-max close-enough arc routing problem
2022
Abstract Here we introduce the Min-Max Close-Enough Arc Routing Problem, where a fleet of vehicles must serve a set of customers while trying to balance the length of the routes. The vehicles do not need to visit the customers, since they can serve them from a distance by traversing arcs that are “close enough” to the customers. We present two formulations of the problem and propose a branch-and-cut and a branch-and-price algorithm based on the respective formulations. A heuristic algorithm used to provide good upper bounds to the exact procedures is also presented. Extensive computational experiments to compare the performance of the algorithms are carried out.
A computational study of several heuristics for the DRPP
1995
The problem of designing a route of minimum length for a postman that starts and finishes at his office and has to deliver the mail along a set of streets in a city is known as the Rural Postman Problem. When the postman has to obey the directions of the streets, we have the directed version of this problem. Finding an exact solution, in the general case, is intractably difficult. Hence, we have implemented three heuristic algorithms for approximately solving this problem and a procedure for obtaining a lower bound to the optimal length. Also, we present numerical experimentations based on a collection of random instances with up to 30 connected components, 240 vertices and 801 arcs. A lowe…