Search results for "Augmented reality"
showing 10 items of 208 documents
Empirical Study on Cyber Range Capabilities, Interactions and Learning Features
2021
Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…
El SandBox, una aplicación de representación espacial de realidad aumentada de interés para el aprendizaje de la geografía
2022
La SandBox est une technologie développée par l’UC Davis qui permet de modéliser des terrains en réalité augmentée. Il s’agit d’un système permettant de sculpter dans le sable un paysage qui va être topographié par l’ordinateur. Une carte d’élévation (2D), composée de courbes et de couleurs, est projetée dans l’espace d’expérimentation (3D). L’opération se fait en direct, ce qui permet une grande interactivité. Les représentations bidimensionnelles (carte 2D) ne permettent pas toujours une bonne perception de l’espace (3D) représenté, cependant cet article souligne comment utiliser la SandBox pour pallier aux difficultés rencontrées lors de la lecture de ces représentations. Il détaille com…
Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
2011
In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…
Designing for Mixed Reality Urban Exploration
2021
Funding Information: Acknowledgments. This work was supported by the European Union Seventh Framework Programme (grant agreement no 601139) and the Italian Ministry of Education, University, and Research (MIUR) PON AIM project (id: AIM1875400-1, CUP: B74I18000210006). Publisher Copyright: © 2021. All Rights Reserved. This paper introduces a design framework for mixed reality urban exploration (MRUE), based on a concrete implementation in a historical city. The framework integrates different modalities, such as virtual reality (VR), augmented reality (AR), and haptics-audio interfaces, as well as advanced features such as personalized recommendations, social exploration, and itinerary manage…
Combining intelligent recommendation and mixed reality in itineraries for urban exploration
2017
Exploration of points of interest (POI) in urban environments is challenging for the large amount of items near or reachable by the user and for the modality hindrances due to reduced manual flexibility and competing visual attention. We propose to combine different modalities, VR, AR, haptics-audio interfaces, with intelligent recommendation based on a computational method combining different data graph overlays: social, personal and search-time user input. We integrate such features in flexible itineraries that aid different phases and aspects of exploration.
28 by Komplex
2013
Cinematic Augmented Experience: 28 by Komplex
2013
Il cinema e la realtà aumentata: 28 Komplex
2014
Prefazione
2018
Prefazione al volume di Donato Maniello, Spatial Augmented Reality (col. III)
Autenticità digitale. L’esperienza turistica aumentata di un sito UNESCO
2022
The article proposes a reflection on the topic of authenticity with reference to digital solutions developed for cultural heritage. After a brief theoretical review on digital authenticity, the article analyzes as a case study an application for mobile devices, which offers augmented reality content and digital reconstructions of spaces, monuments and activities of the Roman city of Tarraco (Tarragona), included by UNESCO in the World Heritage List. The research conducted according to a qualitative methodology returns evidence of the centrality of authenticity in the tourist experience and in the strategies aimed at fostering the attractiveness of places.