Search results for "Augmented reality"

showing 10 items of 208 documents

Empirical Study on Cyber Range Capabilities, Interactions and Learning Features

2021

Emerging technologies and the globalization require constant investment in people and their performance in actual and virtual environments. New technologies such as autonomous systems, machine learning and artificial intelligence (AI) radically re-contextualize the human dimension of the organization. Technological developments are changing the ways people experience the physical and the virtual environments. Strategic changes have revealed new critical vulnerabilities such as social media-based disinformation campaigning with impact on the human aspects at state, societal, organizational and individual levels. Scenarios of gathering information, committing fraud or getting access to critic…

SDG 16 - PeaceKnowledge managementCybersecurityComputer scienceEmerging technologiesEmpirical researchAcquisition of skillsHuman PerformanceLearningResilience (network)Cognitive behaviourHuman Dimensionbusiness.industrySDG 16 - Peace Justice and Strong InstitutionsCyber-physical systemSDG 8 - Decent Work and Economic Growth/dk/atira/pure/sustainabledevelopmentgoals/quality_education/dk/atira/pure/sustainabledevelopmentgoals/peace_justice_and_strong_institutions/dk/atira/pure/sustainabledevelopmentgoals/decent_work_and_economic_growthJustice and Strong InstitutionsMixed realityCyber RangeVirtual learning environmentAugmented realitybusinessHuman factorsSDG 4 - Quality Education
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El SandBox, una aplicación de representación espacial de realidad aumentada de interés para el aprendizaje de la geografía

2022

La SandBox est une technologie développée par l’UC Davis qui permet de modéliser des terrains en réalité augmentée. Il s’agit d’un système permettant de sculpter dans le sable un paysage qui va être topographié par l’ordinateur. Une carte d’élévation (2D), composée de courbes et de couleurs, est projetée dans l’espace d’expérimentation (3D). L’opération se fait en direct, ce qui permet une grande interactivité. Les représentations bidimensionnelles (carte 2D) ne permettent pas toujours une bonne perception de l’espace (3D) représenté, cependant cet article souligne comment utiliser la SandBox pour pallier aux difficultés rencontrées lors de la lecture de ces représentations. Il détaille com…

Sandbox[SHS.GEO] Humanities and Social Sciences/GeographyGeography Planning and DevelopmentSandBoxdidactiqueaugmented realityrepresentación espaciarealidad aumentadareprésentation spatialedidacticsspatial representationréalité augmentéedidácticaMappemonde
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Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study

2011

In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) have improved exposure treatment adherence and acceptance. Serious games (SG) could also be used in order to facilitate exposure treatment. A line of research on SG is emerging which focuses on health issues. We have developed a SG for the treatment of cockroach phobia that uses a mobile phone as the application device. This work examines results of an N = 1 study about whether the use of this mobile game can facilitate treatment of this specific phobia preparing her for th…

Serious gamesEXPRESION GRAFICA EN LA INGENIERIAApplied psychologyAugmented realitySingle-subject designVirtual realityMobile gamesSpecific phobiaTelephone setsArts and Humanities (miscellaneous)In-vivomedicineMobile phonesSession (computer science)ArgonGeneral PsychologyPhobiasPhobiasResearchExposure treatmentHomework assignmentsmedicine.diseaseTelephoneHuman-Computer InteractionMobile telecommunication systemsMobile phoneMobile devicesHealth issuesAugmented realityPsychologyMobile deviceSocial psychologyAnxiety disorderComputers in Human Behavior
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Designing for Mixed Reality Urban Exploration

2021

Funding Information: Acknowledgments. This work was supported by the European Union Seventh Framework Programme (grant agreement no 601139) and the Italian Ministry of Education, University, and Research (MIUR) PON AIM project (id: AIM1875400-1, CUP: B74I18000210006). Publisher Copyright: © 2021. All Rights Reserved. This paper introduces a design framework for mixed reality urban exploration (MRUE), based on a concrete implementation in a historical city. The framework integrates different modalities, such as virtual reality (VR), augmented reality (AR), and haptics-audio interfaces, as well as advanced features such as personalized recommendations, social exploration, and itinerary manage…

Settore INF/01 - InformaticaCULTURAL-HERITAGEhaptic guidanceAugmented realityTAXONOMYcultural heritage113 Computer and information sciencesComputer Science ApplicationsEducationHuman-Computer InteractionArchitectureMedia Technologyvirtual realityurban explorationSocial Sciences (miscellaneous)mixed reality3D
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Combining intelligent recommendation and mixed reality in itineraries for urban exploration

2017

Exploration of points of interest (POI) in urban environments is challenging for the large amount of items near or reachable by the user and for the modality hindrances due to reduced manual flexibility and competing visual attention. We propose to combine different modalities, VR, AR, haptics-audio interfaces, with intelligent recommendation based on a computational method combining different data graph overlays: social, personal and search-time user input. We integrate such features in flexible itineraries that aid different phases and aspects of exploration.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAugmented RealityUrban ExplorationSettore INF/01 - InformaticaMultimodal InteractionIntelligent recommendation
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28 by Komplex

2013

Settore L-ART/06 - Cinema Fotografia E TelevisioneCINEMA NUOVI MEDIA NUOVE TECNOLOGIE AUGMENTED REALITY CROSSMEDIA
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Cinematic Augmented Experience: 28 by Komplex

2013

Settore L-ART/06 - Cinema Fotografia E TelevisioneNUOVI MEDIA NUOVE TECNOLOGIE AUGMENTED REALITY LOCATIVE MEDIA CINEMA
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Il cinema e la realtà aumentata: 28 Komplex

2014

Settore L-ART/06 - Cinema Fotografia E TelevisioneNUOVI MEDIA NUOVE TECNOLOGIE CINEMA POSTCINEMA POSTMEDIA AUGMENTED REALITY
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Prefazione

2018

Prefazione al volume di Donato Maniello, Spatial Augmented Reality (col. III)

Settore L-ART/06 - Cinema Fotografia E Televisionevideomapping augmented reality postcinema nuovi media
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Autenticità digitale. L’esperienza turistica aumentata di un sito UNESCO

2022

The article proposes a reflection on the topic of authenticity with reference to digital solutions developed for cultural heritage. After a brief theoretical review on digital authenticity, the article analyzes as a case study an application for mobile devices, which offers augmented reality content and digital reconstructions of spaces, monuments and activities of the Roman city of Tarraco (Tarragona), included by UNESCO in the World Heritage List. The research conducted according to a qualitative methodology returns evidence of the centrality of authenticity in the tourist experience and in the strategies aimed at fostering the attractiveness of places.

Settore M-GGR/01 - Geografiaauthenticity smart tourism augmented reality phygital cultural heritage
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