Search results for "BLE"
showing 10 items of 23353 documents
Surface Characteristics of Machined Polystyrene with 3D Printed Thermoplastic Tool
2020
An effort is made in this work to appraise the surface characteristics of machined expandable polystyrene (EPS) with a novel 3D printed thermoplastic acrylonitrile-butadiene-styrene (ABS) tool. Linear grooves on EPS were made on a vertical milling machine that was modified to conduct experiments in the laboratory. The tests were designed as per the Taguchi L9 based factorial design of experimentation while varying process parameters such as depth of cut, spindle speed, and feed rate. The machining responses dimensional accuracy and surface roughness of the machined grooves were studied. Furthermore, the surface topography of the machined specimens was considered to investigate the mechanism…
Mathematical models for a cutting problem in the glass manufacturing industry
2021
Abstract The glass cutting problem proposed for the ROADEF 2018 challenge is a two-dimensional, three-stage guillotine cutting process, with an additional cut to obtain pieces in some specific situations. However, it is not a standard problem because it includes specific constraints. The sheets produced in the glass manufacturing process have defects that make them different and have to be used in order. The pieces to be cut are grouped into subsets and the pieces from each subset must be cut in order. We approach the problem by developing and solving integer linear models. We start with the basic model, which includes the essential features of the problem, as a classical three-stage cuttin…
Sampled Fictitious Play on Networks
2019
We formulate and solve the problem of optimizing the structure of an information propagation network between multiple agents. In a given space of interests (e.g., information on certain targets), each agent is defined by a vector of their desirable information, called filter, and a vector of available information, called source. The agents seek to build a directed network that maximizes the value of the desirable source-information that reaches each agent having been filtered en route, less the expense that each agent incurs in filtering any information of no interest to them. We frame this optimization problem as a game of common interest, where the Nash equilibria can be attained as limit…
A strategic oscillation simheuristic for the Time Capacitated Arc Routing Problem with stochastic demands
2021
Abstract The Time Capacitated Arc Routing Problem (TCARP) extends the classical Capacitated Arc Routing Problem by considering time-based capacities instead of traditional loading capacities. In the TCARP, the costs associated with traversing and servicing arcs, as well as the vehicle’s capacity, are measured in time units. The increasing use of electric vehicles and unmanned aerial vehicles, which use batteries of limited duration, illustrates the importance of time-capacitated routing problems. In this paper, we consider the TCARP with stochastic demands, i.e.: the actual demands on each edge are random variables which specific values are only revealed once the vehicle traverses the arc. …
Meta-heuristic Algorithms for Nesting Problem of Rectangular Pieces
2017
Abstract Nesting problems consist of placing multiple items onto larger shapes finding a good arrangement. The goal of the nesting process is to minimize the waste of material. It is common to assume, as in the present work, that the stock sheet has fixed width and infinite height, since in the real world a company may have to cut pieces from a roll of material. The complexity of such problems is often faced with a two-stage approach, so-called “hybrid algorithm”, combining a placement routine and a meta-heuristic algorithm. Starting from a given positioning sequence, the placement routine generates a non-overlapping configuration. The encoded solution is manipulated and modified by the met…
Game Theoretic Decentralized Feedback Controls in Markov Jump Processes
2017
This paper studies a decentralized routing problem over a network, using the paradigm of mean-field games with large number of players. Building on a state-space extension technique, we turn the problem into an optimal control one for each single player. The main contribution is an explicit expression of the optimal decentralized control which guarantees the convergence both to local and to global equilibrium points. Furthermore, we study the stability of the system also in the presence of a delay which we model using an hysteresis operator. As a result of the hysteresis, we prove existence of multiple equilibrium points and analyze convergence conditions. The stability of the system is ill…
GRASP and tabu search for the generalized dispersion problem
2021
Abstract The problem of maximizing dispersion requires the selection of a specific number of elements from a given set, in such a way that the minimum distance between the pairs of selected elements is maximized. In recent years, this problem has received a lot of attention and has been solved with many complex heuristics. However, there is a recent variant in which the selected elements have to satisfy two realistic constraints, a minimum capacity limit and a maximum budget, which in spite of its practical significance in facility location, has received little attention. In this paper, we first propose mathematical models to obtain the optimal solution of small- and medium-size instances, …
The probabilistic pickup-and-delivery travelling salesman problem
2019
Abstract Transportation problems are essential in commercial logistics and have been widely studied in the literature during the last decades. Many of them consist in designing routes for vehicles to move commodities between locations. This article approaches a pickup-and-delivery single-vehicle routing problem where there is susceptibility to uncertainty in customer requests. The probability distributions of the requests are assumed to be known, and the objective is to design an a priori route with minimum expected length. The problem has already been approached in the literature, but through a heuristic method. This article proposes the first exact approach to the problem. Two mathematica…
A Hierarchical Learning Scheme for Solving the Stochastic Point Location Problem
2012
Published version of a chapter in the book: Advanced Research in Applied Artificial Intelligence. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-31087-4_78 This paper deals with the Stochastic-Point Location (SPL) problem. It presents a solution which is novel in both philosophy and strategy to all the reported related learning algorithms. The SPL problem concerns the task of a Learning Mechanism attempting to locate a point on a line. The mechanism interacts with a random environment which essentially informs it, possibly erroneously, if the unknown parameter is on the left or the right of a given point which also is the current guess. The first pioneering work […
Decomposition and Mean-Field Approach to Mixed Integer Optimal Compensation Problems
2016
Mixed integer optimal compensation deals with optimization problems with integer- and real-valued control variables to compensate disturbances in dynamic systems. The mixed integer nature of controls could lead to intractability in problems of large dimensions. To address this challenge, we introduce a decomposition method which turns the original n-dimensional optimization problem into n independent scalar problems of lot sizing form. Each of these problems can be viewed as a two-player zero-sum game, which introduces some element of conservatism. Each scalar problem is then reformulated as a shortest path one and solved through linear programming over a receding horizon, a step that mirro…