Search results for "Behavior change"

showing 10 items of 85 documents

Predicting COVID-19 booster vaccine intentions.

2022

Achieving broad immunity through vaccination is a cornerstone strategy for long-term management of COVID-19 infections, particularly the prevention of serious cases and hospitalizations. Evidence that vaccine-induced immunity wanes over time points to the need for COVID-19 booster vaccines, and maximum compliance is required to maintain population-level immunity. Little is known of the correlates of intentions to receive booster vaccines among previously vaccinated individuals. The present study applied an integrated model to examine effects of beliefs from multiple social cognition theories alongside sets of generalized, stable beliefs on individuals' booster vaccine intentions. US residen…

behavior changeand promotion of well-beingCOVID-19 VaccinesIntentionVaccine Relatedintegrated modelsClinical ResearchBehavioral and Social ScienceHumansPsychologyVaccinesPreventionrokotteetsosiaalinen kognitioVaccinationCOVID-19social cognition theoryPrevention of disease and conditionsrokotusGood Health and Well Being3.4 Vaccinesterveyskäyttäytyminenvaccine attitudes and beliefsvaccine hesitancyImmunizationrokotevastaisuus
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Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

2020

BackgroundDigital gaming is one of the most popular forms of entertainment in the world. While prior literature concluded that digital games can enable changes in players’ behaviors, there is limited knowledge about different types of behavior changes and the game features driving them. Understanding behavior changes and the game features behind them is important because digital games can motivate players to change their behavior for the better (or worse). ObjectiveThis study investigates the types of behavior changes and their underlying game features within the context of the popular pervasive game Pokémon GO. MethodsWe collected data from 262 respondents with a critical incident techniqu…

behavior changedigital gamingpelaaminenComputingMilieux_PERSONALCOMPUTINGaugmented reality gamesInformation technologyT58.5-58.64location-based gamespelitutkimusexergamespervasive gamesPokémon GObehavior change support systempelaajatPublic aspects of medicineRA1-1270käyttäytyminenlisätty todellisuusdigitaaliset pelitJMIR Serious Games
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Effectiveness of a Mobile Phone App for Adults That Uses Physical Activity as a Tool to Manage Cigarette Craving After Smoking Cessation: A Study Pro…

2015

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behavior changemedicine.medical_specialtymedia_common.quotation_subjectmedicine.medical_treatmentphysical activityCravingRelapse preventionsmokingSession (web analytics)law.inventionRandomized controlled trialtupakointilawmental disordersmedicineta315relapse preventionmHealthmedia_commonOriginal Paperbusiness.industryBehavior changeta3141General MedicineAbstinencemHealth apprandomized controlled trialPhysical therapySmoking cessationmedicine.symptombusinessJMIR Research Protocols
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Developing the "Choosing Health" Digital Weight Loss and Maintenance Intervention: Intervention Mapping Study

2022

Background Digital health promotion programs tailored to the individual are a potential cost-effective and scalable solution to enable self-management and provide support to people with excess body weight. However, solutions that are widely accessible, personalized, and theory- and evidence-based are still limited. Objective This study aimed to develop a digital behavior change program, Choosing Health, that could identify modifiable predictors of weight loss and maintenance for each individual and use these to provide tailored support. Methods We applied an Intervention Mapping protocol to design the program. This systematic approach to develop theory- and evidence-based health promotion …

behavior changeobesityObesity/therapybehavior maintenancedigital healthHealth InformaticsHealth PromotionWeight GainHealth Promotion/methodsterveyden edistäminenpainonhallintakäyttäytymismallitWeight LossoverweightHumanswithin-person designObesityteleterveydenhuoltoExerciseinterventiobehavioral theoryintervention MappinglaihdutusylipainointerventiotutkimusOverweightsatunnaistetut vertailukokeetterveyskäyttäytyminenrandomized controlled triallihavuusweight loss
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Change and stability of sense of coherence in adulthood: Longitudinal evidence from the Healthy Child study

2007

Abstract The main aim of this three-wave 35-year follow-up study among Finnish employees ( n  = 532) was to investigate whether Sense of Coherence (SOC) is more stable among those with high SOC compared to those with low SOC, as hypothesized by Antonovsky [Antonovsky, A. (1987). Unraveling the mystery of health: how people manage stress and stay well. San Francisco, CA, US: Jossey-Bass], using two measurement points over 13 years. The participants were first studied in adolescence in 1961–1963, after which they responded to two postal questionnaires measuring SOC, first in 1985, and again in 1998. The results of the Factor Mixture Modeling identified two groups of individuals with different…

inorganic chemicalsSocial Psychologymedia_common.quotation_subjectAdult developmentBehavior changeFactor structurebehavioral disciplines and activitiesStability (probability)Developmental psychologyWell-beingotorhinolaryngologic diseasesMixture modelingPersonalitysense organsPsychologypsychological phenomena and processesGeneral PsychologyClinical psychologySense of coherencemedia_commonJournal of Research in Personality
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Predicting physical distancing over time during COVID-19 : testing an integrated model

2022

Objective: We applied an integrated social cognition model to predict physical distancing behavior, a key COVID-19 preventive behavior, over a four-month period. Design: A three-wave longitudinal survey design. Methods: Australian and US residents (N = 601) completed self-report measures of social cognition constructs (attitude, subjective norm, moral norm, perceived behavioral control [PBC]), intention, habit, and physical distancing behavior on an initial occasion (T1) and on two further occasions one week (T2) and four months (T3) later. Results: A structural equation model revealed that subjective norm, moral norm, and PBC, were consistent predictors of physical distancing intention on …

integrated modelsbehavior changekäyttäytymismallittartuntatauditterveyskäyttäytyminentottumuksetsosiaalinen kognitiosocial distancingCOVID-19social cognition theoryhabitpandemiat
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Predicting physical activity change in cancer survivors: an application of the Health Action Process Approach.

2022

Purpose Previous research has not examined the utility of the Health Action Process Approach (HAPA) to predict physical activity (PA) change in cancer survivors. The aim of the study was to investigate the efficacy of a HAPA-based model in predicting temporal change in moderate-to-vigorous physical activity (MVPA) in cancer survivors. Methods Participants enrolled in the Wearable Activity Technology and Action Planning (WATAAP) trial completed validated questionnaires (n = 64) to assess HAPA constructs (action and maintenance self-efficacy, outcome expectancies, action planning, risk perceptions, and intention) and wore an ActiGraph to measure PA at baseline, 12 weeks, and 24 weeks later. D…

kuntoliikuntaCancer survivorsPreventionOncology and CarcinogenesisAction planningIntentionSelf EfficacytoteuttamissuunnitteluBehavior changeOncologyClinical ResearchterveyskäyttäytyminenNeoplasmsBehavioral and Social SciencePublic Health and Health ServicesHumanssyöpätauditTheorysense organsOncology & Carcinogenesisskin and connective tissue diseaseskuntoutujatExercisefyysinen aktiivisuusCancer
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Developing and testing a discrete event simulation model to evaluate budget impacts of diabetes prevention programs

2020

Type 2 diabetes (T2D) is one of the most rapidly increasing non-communicable diseases worldwide. Lifestyle interventions are effective in preventing T2D but also resource intensive. This study evaluated with discrete event simulation (DES) the relative budget impacts of three hypothetical diabetes prevention programs (DPP), including group-based contact intervention, digital program with human coaching and fully automated program. The data for simulation were derived from research literature and national health and population statistics. The model was constructed using the iGrafx Process for Six Sigma software and simulations were carried out for 10 years. All simulated interventions produc…

mallintaminenProcess (engineering)Computer scienceCost-Benefit AnalysisPsychological interventiondiabetes preventionHealth InformaticsCoaching03 medical and health sciences0302 clinical medicineResource (project management)Cost SavingsIntervention (counseling)Humansbudget impact analysissimulointiComputer Simulation030212 general & internal medicineDiscrete event simulationLife Style030304 developmental biologydiscrete event simulation0303 health sciencesdiabetesbusiness.industryBehavior changeSix SigmaComputer Science Applicationshealth behavior changeDiabetes Mellitus Type 2Risk analysis (engineering)terveyskäyttäytymineninterventiohoitoennaltaehkäisybusinessaikuistyypin diabetesJournal of Biomedical Informatics
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Treating Sleep Disorders with an ACT-Based Behavior Change Support System

2017

Suitable duration and appropriate quality of sleep are essential for mental and cognitive wellbeing. Sleep disorders, whether mild or severe, have proven to have adverse effects on general wellbeing. One's quality of life could be disturbed as a consequence of various mental conditions, sleep disorders being one of them. Researchers have started paying attention to designing, implementing and evaluating eHealth interventions to address sleep disorders. In this chapter, we highlight findings from a field study that was conducted to evaluate effect of software features on a Web-based intervention for sleep disorders. Tyyne is a Web-based eHealth intervention that will be repeatedly mentioned …

medicine.medical_specialtyPhysical medicine and rehabilitationBehavior changemedicineSupport systemSleep (system call)Psychology
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An mHealth App for Supporting Quitters to Manage Cigarette Cravings With Short Bouts of Physical Activity: A Randomized Pilot Feasibility and Accepta…

2016

BackgroundWhile gains in reducing smoking rates in Finland have been made, prevalence rates are still substantial. Relapse rates among smokers engaged in quit-smoking programs are high. Physical activity has been proposed as one means to help smokers manage cravings. Software and apps on mobile phone and handheld devices offer an opportunity to communicate messages on how to use physical activity to manage cravings as part of quit-smoking programs. ObjectiveWe aimed to test the feasibility, acceptability, usability, and preliminary efficacy of an mHealth mobile phone app, Physical activity over Smoking (PhoS), to assist smokers in quitting smoking in a randomized controlled trial. The app w…

medicine.medical_specialtybehavior change020205 medical informaticsmedia_common.quotation_subjectphysical activityHealth Informatics02 engineering and technologyInformation technologyliikuntaRelapse preventionsmokinglaw.invention03 medical and health sciencesphysical training0302 clinical medicineRandomized controlled triallawtupakointikäyttäytymismallitIntervention (counseling)mental disorders0202 electrical engineering electronic engineering information engineeringmedicinemobiilisovellukset030212 general & internal medicineta315mHealthrelapse preventionmedia_commonmobile appsOriginal Paperbusiness.industrywithdrawalPublic healthBehavior changebehavioural patternsUsabilityta3141ta3142vieroitusAbstinenceT58.5-58.64mHealth appmHealthrandomized controlled trialPhysical therapyPublic aspects of medicineRA1-1270businessJMIR Mhealth Uhealth
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