Search results for "Big five"

showing 10 items of 294 documents

Profili di personalità e motivazioni associati all’uso di mobile games di realtà aumentata

In questo lavoro è descritta una revisione sistematica di 26 studi empirici che, negli ultimi 10 anni (2009-2019), hanno esplorato le motivazioni associate all’uso di giochi mobili di realtà aumentata (i.e., Pokèmon GO) e la personalità degli utenti. Considerato il crescente sviluppo tecnologico di giochi che coniugano l’Intelligenza Artificiale con la Realtà Aumentata, i risultati qualitativi presentati nel presente articolo possono configurarsi come utili criteri di segmentazione del mercato potenziale dei clienti di giochi basati su tecnologia mobile.

Settore M-PSI/01 - Psicologia GeneraleGamingAugmented RealityPokemon GoMobile gamePersonalitàHuman-computer InteractionMotivazioneBig Five
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Development and Maintenance of Self-Disclosure on Facebook: The Role of Personality Traits

2019

This study explored the relationships between Facebook self-disclosure and personality traits in a sample of Italian users. The aim was to analyze the predictive role of Big Five personality traits on different parameters of breadth and depth of self-disclosed behaviors online. Facebook users, aged between 18 and 64 years of age ( M age = 25.3 years, SD = 6.8; N = 958), of which 51% were female, voluntarily completed an online survey assessing personality traits and Facebook self-disclosure. Results at a series of hierarchical regression analyses significantly corroborated the hypotheses that high extroverted and openness people tend to disclose on Facebook a significant amount of personal …

Settore M-PSI/01 - Psicologia GeneraleGeneral Arts and Humanitiesmedia_common.quotation_subjecteducation05 social sciences050301 educationGeneral Social SciencesSample (statistics)lcsh:History of scholarship and learning. The humanitiespersonality Big Five self-disclosure FacebookDevelopmental psychologylcsh:Social Scienceslcsh:Hlcsh:AZ20-9990502 economics and businessSelf-disclosurePersonalityBig Five personality traitsPsychology0503 education050203 business & managementmedia_commonSAGE Open
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Il ruolo delle funzioni della memoria autobiografica e dei tratti di personalità nella condivisione degli eventi di vita su Facebook

Introduzione La letteratura ha dimostrato che la memoria autobiografica assolve tre ampie funzioni: dirigere il comportamento futuro, favorire la connessione sociale e promuovere un senso di continuità della propria identità (Bluck, Alea, Habermas e Rubin, 2005). Recenti studi empirici supportano l’idea che l’uso funzionale della memoria autobiografica sia associato ai diversi contenuti informativi che le persone condividono sui social media (Seyfi & Soydas, 2017). Parimenti, una considerevole quantità di ricerche ha evidenziato l’associazione tra le informazioni testuali o visive condivise su Facebook e specifici tratti disposizionali della personalità (p.e. Ryan & Xenos, 2011; Seidman…

Settore M-PSI/01 - Psicologia GeneraleMemoria autobiografica personalità Facebook social network Big Five
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Personality and Optimal Experience in Adolescence: Implications for Well-Being and Development

2013

Past research has repeatedly identified relations between optimal experience—or flow—and well-being across the lifespan. In the attempt to identify the conditions favoring this experience, some studies took into account personality traits. While most of them operationalized flow in terms of intensity, we presently focused on perceived occurrence versus absence of flow. Specifically, we investigated the relations between flow occurrence, hedonic and eudaimonic well-being, activities associated with flow, and personality in adolescence. A group of 408 Italian teenagers (mean age = 17.31; SD = 1.13) were administered Flow Questionnaire, Satisfaction with Life Scale, Positive and Negative Affec…

Settore M-PSI/01 - Psicologia GeneraleOptimal experience; Personality; Hedonic well-being; Eudaimonic well-being; Adolescencemedia_common.quotation_subjectEudaimonic well-beingBig Five personality traits and cultureDevelopmental psychologyAdolescencePromotion (rank)Hedonic well-beingWell-beingOpenness to experiencePersonalityCuriosityPositive psychologyBig Five personality traitsOptimal experiencePsychologySocial Sciences (miscellaneous)media_commonPersonality
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Do personality traits and self-regulatory processes affect decision-making tendencies?

2018

Objective: This research attempted to clarify the role played by personality traits and self-regulated motivation in affecting decision-making tendencies. Method: Study 1 (n = 209) examined whether the Big Five personality traits predict minimising, maximising, and satisficing tendencies; Study 2 (n = 460) tested the mediating role of self-regulatory orientations in the relationship between personality traits and decision-making tendencies by performing structural equation modelling with latent variables. Results: Conscientiousness emerged as the strongest positive predictor of maximising, whereas openness to experience, conscientiousness, and agreeableness emerged as negative predictors of…

Settore M-PSI/01 - Psicologia GeneralePsychology (all)media_common.quotation_subject05 social sciencesAssessment; Decision-making; Locomotion; Personality; Self-regulation; Psychology (all)050109 social psychologyAssessmentAffect (psychology)050105 experimental psychologyDevelopmental psychologyassessment decision-making locomotion personality self-regulationSelf-regulationPersonality0501 psychology and cognitive sciencesBig Five personality traitsPsychologyLocomotionGeneral PsychologyDecision-makingPersonalitymedia_common
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The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO

2018

This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…

Settore M-PSI/01 - Psicologia GeneraleRandom sampleHuman Factors and ErgonomicsConfirmatory factor analyses (CFA)Individual Difference0502 economics and businessMultivariant analysiPsychology0501 psychology and cognitive sciencesBig Five personality traitsPersonality traitComputingMilieux_MISCELLANEOUS050107 human factorsMotivationThree-factors model05 social sciencesSettore M-PSI/03 - PsicometriaComputer Science ApplicationsHuman-Computer InteractionExploratory Factor Analysis (EFA)Factorial model[SCCO.PSYC]Cognitive science/Psychology050211 marketingPsychologySocial psychologyReciprocal
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The big five personality factors as predictors of facebook usage

2011

Settore M-PSI/01 - Psicologia GeneraleSettore INF/01 - InformaticaFacebook Big Five
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Utenti precoci di Pokémon Go - un report pilota sulle modalità di utilizzo

2016

Pokémon Go (PG) è una applicazione ludica gratuita per smartphone basata su tecnologie di realtà aumentata e di geolocazione lanciata sul mercato a fine di luglio del 2016 dalla società americana Niantic (Wilson, 2016). Scopo del gioco è trovare creature immaginarie appartenenti alla famiglia dei Pokémon, e per farlo è necessario spostarsi nel mondo reale. Una volta catturate, dette creature possono essere collezionate, allenate, e fatte combattere tra loro

Settore M-PSI/01 - Psicologia GeneraleSettore INF/01 - InformaticaSocial Networks Pokémon Go Big Five
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The Interplay Between Artificial Intelligence and Users’ Personalities: A New Scenario for Human-Computer Interaction in Gaming

2020

The latest business reports showed that Augmented Reality (AR) and Artificial Intelligence (AI) are ranked among the top 10 strategic trends for 2018. For these reasons, in this paper, we provide an interdisciplinary focus on design and personality issues, trying to discuss the interplay between games with personality and Artificial Intelligence. First, we describe taxonomy models on personality in games and empirical studies aimed at exploring personality traits of Pokemon GO users. Second, we explore virtual humans employed in investigating chess personalities via simulating human chess players. In this research article, the term virtual human is used to describe a computer program that s…

Settore M-PSI/01 - Psicologia Generalechess personalitymedia_common.quotation_subjectContext (language use)02 engineering and technologyvirtual humanPersonality psychologycheEmpirical researchTaxonomy (general)0502 economics and business0202 electrical engineering electronic engineering information engineeringPersonalityBig Five personality traitsgamingVirtual actormedia_commonAugmented Realitybusiness.industry05 social sciences020207 software engineeringpersonality050211 marketingAugmented realityArtificial intelligencePsychologybusiness
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Personalità, minaccia e autoritarismo di destra.

2011

In un campione di 318 studenti di psicologia, abbiamo analizzato le relazioni fra «Big Five», minaccia sociale percepita proveniente dalla microcriminalità e dal terrorismo e autoritarismo di destra (RWA). Per entrambe le forme di minaccia, coerentemente con le nostre ipotesi, l'Apertura ha influenzato l'RWA, sia direttamente sia indirettamente, attraverso la mediazione della minaccia percepita, mentre la Coscienziosità ha influenzato l'RWA solo direttamente. L'interazione fra Apertura e minaccia proveniente dalla microcriminalità, ma non quella terroristica, ha influenzato significativamente l'RWA. L'articolo si conclude con una proposta di interpretazione di questo mancato effetto e il su…

Settore M-PSI/05 - Psicologia Socialeright-wing authoritarianism perceived threat Big Five
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