Search results for "Bile"
showing 10 items of 2148 documents
Conceptual Framework: Dibattito e proposte
2014
ICT mobility research in Finland: From immaterial consumption to material sustainability?
2015
Streaming: ventajas, desafíos y oportunidades de las radiotelevisiones para captar audiencias
2021
La investigación muestra el crecimiento del consumo de streaming en los últimos años y refleja su incremento exponencial a raíz de la pandemia por la Covid 19 en 2020. La base científica cita a los autores más relevantes en esta temática y está avalada por los estudios e informes de organismos oficiales y privados de relevancia internacional. Se estudia el origen del streaming, su evolución y futuro con la ayuda de las nuevas herramientas tecnológicas, como las appsque permiten a los periodistas y al público poder entrar en directo en un informativo. Ello suponenuevas oportunidades de negocio para las radiotelevisiones generalistas creadoras de contenido en España. La investigación muestra …
RecomMetz: A context-aware knowledge-based mobile recommender system for movie showtimes
2015
Abstract Recommender systems are used to provide filtered information from a large amount of elements. They provide personalized recommendations on products or services to users. The recommendations are intended to provide interesting elements to users. Recommender systems can be developed using different techniques and algorithms where the selection of these techniques depends on the area in which they will be applied. This paper proposes a recommender system in the leisure domain, specifically in the movie showtimes domain. The system proposed is called RecomMetz, and it is a context-aware mobile recommender system based on Semantic Web technologies. In detail, a domain ontology primarily…
Mobile Computing Environment
2002
A conceptual framework for ubiquitous mobile environments.
2008
The aim of this paper is to reflect upon and develop a conceptual framework that addresses the relationship between real and virtual life, with a particular focus on mobile gaming as one potential methodology for learning. The comprehension of the virtual-real life relationship is relevant not only to mobile gaming, but also to the ongoing discussions about and development of ubiquitous computing.
Hibrid Adaptive/EKF Motion Control and Data Fusion for Ground Vehicles with Kinematical and Dynamical Uncertainties
2006
This paper considers the motion control problem of ground vehicles with nonholonomic constraints and parametric uncertainties both in the kinematic and in the dynamic model. The presence of uncertainties above is treated using adaptation laws where the Lyapunov's stability of the position and orientation errors is proved. Now, if the feedback signals are position and orientation provided by incremental encoders only, then noises of the odometric sensors above can damage the control in terms of difference between the desired and the actual motion of the vehicle and in terms of performances of the parametric adaptation. So an extended Kalman's filter (EKF) is inserted in the feedback for meas…
Noised Trajectory tracking Control based on Fuzzy Lyapunov approach for Wheeled Vehicles
2005
This paper solves a trajectory tracking control problem whit outside perturbations for wheeled nonholonomic vehicles using a Fuzzy Lyapunov method. Trough a symbiosis between classical backstepping techniques and fuzzy logic, the control system ensures a good robustness with respect to outside perturbations. Possible causes of perturbations are the characteristics of the ground and the contact between the wheels and the ground. These perturbations can interact with the vehicle, they are sources of uncertainty for the system model and can perturb the validity of the nonholonomic constraints. The convergence of the tracking errors to the origin and the asymptotic stability of the equilibrium …
A Phenomenographic Research Study of Students’ Conceptions of Mobile Learning: An Example From Higher Education
2019
This article aims to identify different ways of using mobile devices in students’ learning in higher education. This qualitative research presents the findings from a phenomenographic research of students’ conceptions of mobile learning (m-learning) in higher education. A cohort of 16 students from four universities of Bangladesh took part in semi-structured interviews to explore their in-depth understandings and experiences of m-learning. The findings indicate that university students perceived five qualitatively different ways of using mobile devices in their learning: a medium for communication; a medium for management of learning materials; a tool for effective learning; a means for co…
Decentralized Coordination System for Multiple AGVs in a Structured Environment
2011
Abstract In this paper, we propose a decentralized coordination algorithm for safe and efficient management of a group of mobile robots following predefined paths in a dynamic industrial environment. The proposed algorithm is based on shared resources and proved to guarantee ordered traffic flows avoiding collisions and deadlocks. In consistency with the model of distributed robotic systems (DRS), no centralized mechanism, synchronized clock, shared memory or ground support is needed. A local inter-robot communication is required among a small number of spatially adjacent robotic units.