Search results for "Blended Learning"

showing 10 items of 76 documents

Developing Phonological Awareness in Blended-learning Language Courses

2013

This study is based on Second Language Acquisition through blended learning and explores the application of new educational technologies in the development of distance education. In particular, the paper focuses on ways to enhance oral, aural, and intercultural skills through learners' engagement, develop authentic social interaction and intercultural awareness in virtual environments and at the same time actively engage the students' powers of perception, communication DQGUHDVRQLQJ��$ �VSHHFKYLVXDOL) DWLRQWHFKQRORJ\ �LVLQWURGXFHG�� VSHFL?FDOO\�WDLO RUHGWR� pronunciation training. It provides relevant and comprehensible visual feedback of all three components of speech: prosody-intonation, …

Phonological rulePhonological awarenessComputer scienceStress (linguistics)speech analysis tools interaction Italian blended learning phonology.PhonologyPronunciationSecond-language acquisitionLinguisticsUtteranceSettore L-LIN/01 - Glottologia E Linguistica
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Seamless Learning Environments in Higher Education with Mobile Devices and Examples

2016

The use of seamless learning environments that have the potential to support lifelong learning anytime and anywhere has become a reality. In this sense, many educational institutions have started to consider introducing seamless learning environments into their programs. The aim of this study is to analyze how various educational university programs implement the design elements for seamless learning environments with mobile devices. For that purpose, three cases involved in a Finnish teaching development project are explored by conducting semi-structured interviews with key participants. The themes of the interviews were related to the theoretical background for (mobile) seamless learning …

Semi-structured interviewseamless learning environmentsGeneral Computer ScienceHigher educationComputer scienceLifelong learningmeaningful learningsulautuva opetuscomputer.software_genreEducationWorld Wide Webmobile devicesMeaningful learningmobiililaitteetta516CurriculumWeb 2.0 tools060201 languages & linguisticspersonal learning environmentsMultimediabusiness.industry05 social sciencesEducational technology050301 education06 humanities and the artsblended learningBlended learninghigher education0602 languages and literaturebusiness0503 educationMobile devicecomputer
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Desarrollo de prácticas en el laboratorio quí­mico en formato hí­brido apoyadas en el trabajo en equipo y ví­deos instructivos

2022

[EN] This work presents the adaptation of a course mainly based on practice sessions in the chemical laboratory into a blended learning format after the irruption of the COVID-19 pandemic. The study was conducted during the course Experimentation in Chemical Engineering II of the third academic year of the B.Sc. in Chemical Engineering of the Polytechnic University of València. The development of experimental courses under the context of the pandemic takes place under strict room occupancy and hygiene rules, although teamwork and interaction between students tends to be more important than in theory classes. To make feasible that students gain experience in the use of equipment and pilot pl…

TeamworkPrácticas de laboratorioChemical engineeringDocencia híbridaBlended learningScreencast videosLaboratory practice sessionsIngeniería químicaQuímicaVídeos instructivosGeneral MedicineTrabajo en equipoREDU. Revista de Docencia Universitaria
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Evaluation of an Educational Video Production Environment

2019

In this paper, a cloud-based solution for the easy production and meaningful distribution of video-based learning material is presented and evaluated. Using this system, lecturers can produce video material with their own computers anywhere, at any time. The system enables the production of longer lecture videos as well as short videos, each containing only one of the course's topics. The system also handles video sharing for students automatically in a meaningful way through the course's table of contents. An evaluation of the first production version of the video production and distribution system was carried out by collecting qualitative material from the lecturers and students.

Thesaurus (information retrieval)Video productionMultimediabusiness.industryComputer scienceDistance educationCloud computingcomputer.software_genreDistribution systemBlended learningComputingMilieux_COMPUTERSANDEDUCATIONProduction (economics)Table of contentsbusinesscomputer2019 29th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE)
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From everyman's right to everyman's possibility

2016

This article describes a blended learning study module that was carried out in class teachers’ adult education. The goal of the planning of this module was to create a learning environment that would give a student an optimal learning experience in versatile, authentic, e-learning environments. In the study, the ubiquitous learning model was based on the principles of transformational pedagogy (OED). The module was carried out in flexible and versatile learning environments based on transformational pedagogy, where knowledge also included command of the 21st century teaching skills 21. The theoretical framework of the study module followed the model of contextual-pedagogical model [18]. The…

aikuiskoulutusComputingMilieux_COMPUTERSANDEDUCATIONtransformational pedagogyluokanopettajatopettajankoulutusblended learning study module
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Jokamiehen oikeudesta jokamiehen mahdollisuudeksi

2016

Uudenlaisten pedagogisten mallien pohjalle suunnitellut opintokokonaisuudet lisäävät yliopistojen opintotarjonnan saavutettavuutta ja antavat yksilöille paremmat mahdollisuudet elinikäiseen oppimiseen. Luokanopettajien aikuiskoulutuksessa on käynnissä laaja oppimisympäristöjen kehittymistyö, jossa e-oppimisella on näkyvä sija. Aikuisopiskelijoiden elämäntilanne luo haasteita täysipäiväiselle läsnäololle ja siitä noussut tarve on nähty Luokanopettajien aikuiskoulutuksessa myös mahdollisuutena laajentaa henkilökunnan pedagogista osaamista uudistavien e-oppimiskäytänteiden ja pedagogisten mallien suunnittelijoina, kehittäjinä ja toteuttajina. Luokanopettajien aikuiskoulutuksen 25-vuotinen taiv…

aikuiskoulutustransformational pedagogyluokanopettajatopettajankoulutuskontekstuaalis-pedagoginen oppiminenblended learning study module
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Gamifying Teacher Students’ Learning Platform

2020

This paper presents initial results from a study exploring teacher students’ experiences related to the gamification of an online learning platform in higher education. The aim was to get an understanding of the participants’ views regarding the use of game elements and to examine the user type profile of this group in order to explore the potential of applying user types in planning gamification solutions for teacher students. The participants’ overall experience of having game elements as part of their course platform was principally positive. User types students presented were investigated using the Hexad scale adapted from game design: in this user group, Socialiser and Philanthropist w…

applied computingHigher educationonline learning050801 communication & media studiespelillistäminen0508 media and communicationsGame designMathematics educationgamificationopettajankoulutuseducationFocus (computing)business.industryOnline learning05 social sciences050301 educationblended learningoppimisalustatverkko-oppiminenTeacher educationuser typesBlended learningteacher studentsInformation and Communications Technologyhigher educationScale (social sciences)Psychologybusiness0503 educationEighth International Conference on Technological Ecosystems for Enhancing Multiculturality
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A Blended Learning Solution and the Impacts on Attendance and Learning Outcomes

2011

Blended learning based on lecture videos and face-to-face teaching provides good opportunities for students for participation in education, regardless of time or place. The article describes a blended learning solution that is based on face-to-face teaching and the use of streaming lecture videos as it has developed in connection with master studies in mathematical information technology. The particular focus of this article is on the use of lecture videos and the impacts of blended learning on participation in education and on learning outcomes. According to the results, lecture videos have become very popular among students. Moreover the use of lecture videos increases participation activ…

attendancelearninglecturelcsh:T58.5-58.64lcsh:Information technologybusiness.industryblendedGeneral EngineeringAttendanceInformation technologyoutcomesvideoEducationBlended learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationVideo lecturelcsh:LbusinessPsychologylcsh:EducationInternational Journal of Emerging Technologies in Learning (iJET)
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La costruzione di tre casi-problema per la promozione della capacità di problem-solving negli studenti universitari

2009

L''articolo presenta parte dei risultati di una ricerca svolta sulla didattica universitaria nell''ambito del progetto "Competenze metacognitive e processi di autovalutazione nel blended e-learning con metodologie di apprendimento cooperativo per una formazione universitaria personalizzata"(PRIN 2006). Nel contributo si presentano le modalità di costruzione e le finalità di tre casi-problema proposti agli studenti universitari. Nell''ambito della ricerca si è adottata la metodologia dello studio di caso che si è configurato come un metodo di lavoro particolarmente efficace per promuovere negli studenti la capacità di problem solving. Nell''articolo si evidenziano gli aspetti più significati…

autovalutazioneproblem solvingmetacognizioneblended learningSettore M-PED/03 - Didattica E Pedagogia Speciale
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DEVELOPMENT OF A BLENDED COURSE FOR ONLINE TEACHING: PROCESS AND OUTCOMES

2019

In this study, we outline the different steps and strategies followed to develop an online formation program aimed to higher education teachers. The aim of this program is to provide with teaching competencies to face the challenges of the next decade’s classroom, with a special focus on the role of digital technology in learning environments, through a combination of a self-managed course with a guided on-site training with real cases. A multicultural, multidisciplinary team conceives this blended learning format, which applies a storytelling approach for content generation and communication. A detailed description of the different factors and stages followed to undertake the project is pr…

digital competencesProcess managementHigher educationComputer scienceProcess (engineering)media_common.quotation_subjectFace (sociological concept)lcsh:BusinessField (computer science)0502 economics and businessSelection (linguistics)teacher educationmedia_commonlcsh:LC8-6691lcsh:Special aspects of educationbusiness.industry05 social sciences050301 educationblended learningBlended learninghigher educationMulticulturalismEducaciólcsh:HF5001-6182business0503 education050203 business & managementStorytellingJournal of Management and Business Education
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