Search results for "CAPOLSA"

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A Culturally Sensitive Approach to Promoting Initial Literacy Development in Africa : Ongoing and Planned Research and Development at the University …

2017

A four-year research and development program at CAPOLSA (the Centre for the Promotion of Literacy in Sub-Saharan Africa) was inspired by widespread dissatisfaction with poor literacy outcomes of mass basic schooling in Zambia and sought to test the generalizability of a scientifically grounded, computer-mediated instructional resource developed in Finland, for effective intervention in an African society where different linguistic and educational conditions obtain. Specific challenges and opportunities posed by the local sociocultural context included the prevalence of multilingualism, the relatively transparent orthographies of local languages, and poor infrastructure of the public school …

Medium of instructionmedia_common.quotation_subjectZambiaSpecial needsGraphoGameliteracy developmentschoolsDevelopmental ScienceLiteracysosioekonominen asemakoulutuspolitiikkaAfrikkaPromotion (rank)Political sciencePedagogyCurriculum developmentindigenous language0501 psychology and cognitive sciencesMultilingualismmonikielisyysIndigenous languagecentre for the promotion of literacy in Sub-Saharan Africa (CAPOLSA)medium of instructionSaharamedia_commonoppimateriaalitechnology development05 social sciences050301 educationoikeinkirjoitusinnovationeducational policykehitysyhteistyölukutaitoalkuperäiskansatapplied developmental science0503 education050104 developmental & child psychology
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Promoting 21st Century Literacy Education in Zambia

2015

The aim of the project CAPOLSA (Centre for Promotion of Literacy in Sub-Saharan Africa) was to establish a strong literacy centre at the University of Zambia (UNZA). The long-term goal is to have international visibility and impact, specifically in African countries facing similar challenges to Zambia. This literacy training approach is based on the Grapho Learning Initiative and the innovative and efficient digital-based learning game, GraphoGame, that has been developed based on scientific studies led by Professor Heikki Lyytinen at the University of Jyväskylä (JYU). He was the responsible project leader, together with Professor Robert Serpell at UNZA. The project implementation period wa…

educationdigital-based learningZambialiteracyGraphoGameCAPOLSA
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