Search results for "Cognitive load"
showing 10 items of 57 documents
GAMIT - A Fading-Gaussian Activation Model of Interval-Timing: Unifying Prospective and Retrospective Time Estimation
2014
Two recent findings constitute a serious challenge for all existing models of interval timing. First, Hass and Hermann (2012) have shown that only variance-based processes will lead to the scalar growth of error that is characteristic of human time judgments. Secondly, a major meta-review of over one hundred studies of participants’ judgments of interval duration (Block et al., 2010) reveals a striking interaction between the way in which temporal judgments are queried (i.e., retrospectively or prospectively) and cognitive load. For retrospective time judgments, estimates under high cognitive load are longer than under low cognitive load. For prospective judgments, the reverse pattern holds…
Dynamics-based action recognition for motor intention prediction
2020
Abstract Powered lower-limb prostheses presented in the previous chapter require a natural and easy-to-use interface for communicating amputee’s motor intention in order to select the appropriate motor program in a given context or simply to commute from an active (powered) to a passive mode of functioning. To be accepted by amputees, such an interface should (1) not put additional cognitive load on the end-user, (2) be reliable and (3) be minimally invasive. In this chapter we present one possible solution for achieving that goal: a robust method for autonomously detecting and recognizing motor intents from a wearable sensor network mounted on a sound leg. The sensor network provides a rea…
Should I use touchscreen tablets rather than computers and mice in TDS trials?
2016
International audience; Internet technologies are increasingly used as tools in sensory analysis. Thus, it would be a natural step forward for sensory science to move beyond the laboratory, into people's homes. Therefore, working with consumer IT devices like touchscreen tablets in sensory science should be taken into consideration. Working with the intuitive concept of dominance, Temporal Dominance of Sensations (TDS) requires a non-analytical answer from the subject. Using a touchscreen tablet instead of a classic mouse could reduce the cognitive load and favor a more instinctive answer. Indeed, it was proven that touch interaction is natural and efficient, and that finger pointing is fas…
E-Learning material presentation and visualization types and schemes
2014
Multimedia and content visualisation provide ability to transform electronic materials into more dynamic format. This can provide positive aspect on learning, but also can overload the limited information processing capacity in human brains. Cognitive load in technology-enhanced learning is closely related to the learning styles of learners. This study examines interactions between learning styles of students and how these are related to studentâs working memory and cognitive traits. To investigate the learning styles of learners the Felder- Soloman questionnaire was chosen. It allows analyse studentsâ learning styles with respect to the Felder-Silverman learning style model, which is t…
Information retrieval in digital documents : a variation patterns of procedural execution
2013
The research activity of information on the internet has become common in our daily life. Despite this fact, it still raises many problems for the user who does not find the information they want or is lost to the amount of information available. This study aims at testing a new patented preview device, enabling users to browse and view pages in depth. The task is to find a target apartment with one or more specific criteria in a real estate agency designed website. Several conditions were tested. The “usual” condition with the classic search features, page by page, the other "transparent" condition which enables you to preview selected pages and select only relevant pages. We are intereste…
Learning about Dynamic Problems with Computer Simulators: A Case of System Dynamics Simulation Models
2008
A vast body of research shows that people by and large fail to understand and manage dynamic environments. Given the increasing complexity of our world, there is an urgent need to develop more effective ways to present dynamic problems. Many studies propose computer simulators as virtual learning environments to help people understand and manage complex problems. Still, experimental data show that simulators often carry problems from reality into the virtual laboratory. An analysis from the perspective of cognitive load theory suggests that learning about complex problems could be improved by enhancing descriptions with simulation elements that would facilitate interactive exploration of th…
Do You See What I See? Effectiveness of 360-Degree vs. 2D Video Ads Using a Neuroscience Approach
2021
[EN] This study compares cognitive and emotional responses to 360-degree vs. static (2D) videos in terms of visual attention, brand recognition, engagement of the prefrontal cortex, and emotions. Hypotheses are proposed based on the interactivity literature, cognitive overload, advertising response model and motivation, opportunity, and ability theoretical frameworks, and tested using neurophysiological tools: electroencephalography, eye-tracking, electrodermal activity, and facial coding. The results revealed that gaze view depends on ad content, visual attention paid being lower in 360-degree FMCG ads than in 2D ads. Brand logo recognition is lower in 360-degree ads than in 2D video ads. …
Drifting Down the Technologization of Life: Could Choreography-Based Interaction Design Support us in Engaging with the World and our Embodied Living?
2013
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, th…
Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions
2017
In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…
Unifying prospective and retrospective interval-time estimation: A fading-Gaussian activation-based model of interval-timing
2014
International audience; Hass and Hermann (2012) have shown that only variance-based processes will lead to the scalar growth of error that is characteristic of human time judgments. Secondly, a major meta-review of over one hundred studies (Block et al., 2010) reveals a striking interaction between the way in which temporal judgments are queried and cognitive load on participants’ judgments of interval duration. For retrospective time judgments, estimates under high cognitive load are longer than under low cognitive load. For prospective judgments, the reverse pattern holds, with increased cognitive load leading to shorter estimates. We describe GAMIT, a Gaussian spreading-activation model,…