Search results for "Cognitive science"

showing 10 items of 6580 documents

Open-ended projects opened up — aspects of openness

2017

Abstract—One of the most important areas of competence for professional engineers is the ability to function well in project work, in particular they need to be able to efficiently solve open-ended problems in different collaborative settings. The development of this ability is however not prominent in engineering education despite numerous authors suggesting openended problems as a pedagogical tool to promote development of collaborative problem solving competence by including elements of group or project work in courses. In our own long experience of using open-ended problems in collaborative student projects, we have identified a lack of systematic progression in learning outcomes and sk…

ta113Knowledge managementComputer sciencebusiness.industry05 social sciencesengineering education050301 educationprofessional competenciesprojektityöEngineering educationCollaborative Problem SolvingOpenness to experienceopen-ended problemsta5160501 psychology and cognitive sciencesprogressionbusinessproject work0503 educationCompetence (human resources)050104 developmental & child psychology2017 IEEE Frontiers in Education Conference (FIE)
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Learning styles module as a part of a virtual campus

2016

For several years now, learning style mapping has been carried out for our students of the master's degree education in information technology. To better utilize learning styles in practice, a learning style module was integrated into the multimedia platform used in the education. The learning style module serves both the student and the educator. The goal was to create an application which, in the long run, would diversify the learning environment and make learning more efficient. This study describes the functioning and integration of the learning style application. The deployment of the application is monitored by collecting statistics of its use and feedback of its usability and usefuln…

ta113MultimediaComputer scienceLearning environment05 social sciencesEducational technology050301 education050109 social psychologyblended learningcomputer.software_genreLearning sciencesvideo lecturesSynchronous learningBlended learningLearning stylesVirtual campuseducational toolsComputingMilieux_COMPUTERSANDEDUCATION0501 psychology and cognitive sciencesvirtual campuslearning styles0503 educationcomputerInstructional simulation
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Context–content systems of random variables : The Contextuality-by-Default theory

2016

Abstract This paper provides a systematic yet accessible presentation of the Contextuality-by-Default theory. The consideration is confined to finite systems of categorical random variables, which allows us to focus on the basics of the theory without using full-scale measure-theoretic language. Contextuality-by-Default is a theory of random variables identified by their contents and their contexts, so that two variables have a joint distribution if and only if they share a context. Intuitively, the content of a random variable is the entity the random variable measures or responds to, while the context is formed by the conditions under which these measurements or responses are obtained. A …

ta113Theoretical computer scienceComputer scienceApplied Mathematicscouplings05 social sciencesta111Probabilistic logicContext (language use)01 natural sciencesMeasure (mathematics)050105 experimental psychologyconnectednessKochen–Specker theoremrandom variablesJoint probability distribution0103 physical sciences0501 psychology and cognitive sciencescontextualityNegative number010306 general physicsCategorical variableRandom variableGeneral PsychologyJournal of Mathematical Psychology
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Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research

2018

In this empirical study we studied how players of online video games co-create and co-destroy value. From players’ perceptions we identified that value co-creation and co-destruction occur amid themes of giving feedback and building relations. Feedback encourages players but it may also be harmful in the form of verbal abuse. Building relations relates to making friends in general but also on an international level. Building relations also relates to competition that creates a bad spirit. The most intensive interplay between value co-creation and codestruction was found in gaming groups. Gaming groups motivate players to engage in intense gameplay, but at the same time they are resourcedema…

ta113arvoketjutKnowledge managementbusiness.industryComputer sciencevideopelitarvonluonti05 social sciencesExploratory researchComputingMilieux_PERSONALCOMPUTING050109 social psychologyvideo gamesOnline videovalue co-creationvalue co-destructionpelitpelillistäminen0502 economics and businessCo-creation050211 marketing0501 psychology and cognitive sciencesgamificationbusinessValue (mathematics)games
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Simplicity and the art of something more: A cognitive-semiotic approach to simplicity and complexity in human-technology interaction and design exper…

2018

In human–technology interaction, the balance between simplicity and complexity has been much discussed. Emphasis is placed on the value of simplicity when designing for usability. Often simplicity is interpreted as reductionism, which compromises both the affective nature of the design and usability itself. This paper takes a cognitive–semiotic approach toward understanding the dynamics between the utilitarian benefits of simplicity in design and the art of something more: considerate complexity. The cognitive–semiotic approach to human–technology design experience is a vehicle for explaining the relationship between simplicity and complexity, and this relationship’s multisensory character …

ta113kognitioCognitive sciencekognitiivinen semiotiikkamoniaistisuusSocial PsychologyComputer scienceyksinkertaisuusCommunicationmedia_common.quotation_subjectdesignCognitionsimplicitysemiotiikkakompleksisuuskognitiotiedeHuman-Computer Interactionihminen-konejärjestelmätmultisensory experienceSemioticsSimplicitycomplexitycognitive semioticmedia_commonHuman Technology
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Educational Technology Goes Mobile

2018

Recent decades have revealed that the digital educational technology that is expected to revolutionise schooling for generations to come, is fraught with challenges. One major challenge is that educational systems vastly vary between cultures and countries. The differences start from the conceptualisation of education and school. It is, therefore, quite inaccurate to handle education as a universal concept. In this article the authors evade generalisation by discussing the use of mobile technology in the schools of one single, relatively homogenous nation: Finland. The backbone of their analysis is the core national curriculum of basic education. The appropriateness of mobile technology in …

ta113koulutusteknologiamobile computing05 social sciencesEducational technology050301 educationeducational technologylangaton tekniikkaHuman-Computer Interactionperusopetusmobile technologymobiililaitteetbasic educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciencesSociology0503 education050107 human factorsInternational Journal of Mobile Human Computer Interaction
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Cross-Cultural Factors in Experiencing Online Video Contents in Product Marketing

2017

Although online shops represent convenient tools to buy and sell products, they do not offer as rich multisensory experiences than physical retailing offers. Audio-visual contents could provide dynamic multisensory information and offer more engaging experiences. However, to be successful, audio-visual contents need to be adjusted to the cultural characteristics of the users. This manuscript presents a study in which Spanish and Finnish participants interacted with audiovisual products depicting videos of the brand design. Through content analysis of participants' verbalizations, the authors identified categories and subcategories that defined the representation of the video elements and th…

ta113online advertising05 social sciencesAdvertisingOnline videovideoexperience (enjoyment)cross-culturalProduct marketingmarketingintercultural communicationaesthetics0502 economics and businessCross-culturaladvertisements050211 marketing0501 psychology and cognitive sciencesonline videoBusinessaudiovisual experienceMarketingta512050107 human factorsInternational Journal of Art, Culture, Design, and Technology
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Visual Distraction Effects of In-Car Text Entry Methods

2017

Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…

ta113visual short-term memorydriver distraction050210 logistics & transportationocclusion distanceVisual Patterns TestComputer scienceSpeech recognition05 social sciencesDriving simulatorvisual demandAffect (psychology)Test (assessment)HandwritingDistraction0502 economics and businesstext entry methods0501 psychology and cognitive sciencesVisual short-term memorySet (psychology)050107 human factorsReliability (statistics)visual occlusionProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Exercising exclusions: Space, visibility, and monitoring of the exercising fat female body

2019

The author’s aim is to inspect the position of the fat (female) body in the field of exercise. Specifically, the author is interested in fat women’s experiences of their treatment while exercising in public, and argues that, in particular, public spaces for exercise, such as gyms and swimming pools, are currently discursively and concretely constructed as “exclusive” spaces for the normative bodied. Bodies that are deemed non-normative, such as fat bodies, are often made either invisible or intolerable in the discourse of physical activity and exercise. Consequently, public spaces for exercise such as gyms or swimming pools are seen as out of bounds for non-normative bodies and this is refl…

ta520Cultural StudiesHealth (social science)Social Psychologyeducationruumismonitorointi030209 endocrinology & metabolism050109 social psychologySpace (commercial competition)sukupuoliGender Studies03 medical and health sciences0302 clinical medicinePosition (vector)genderharjoittelu0501 psychology and cognitive sciencesComputer visionseurantavartaloNutrition and Dieteticsexercisebusiness.industryField (Bourdieu)05 social sciencesVisibility (geometry)bodyfatnessmonitoringstomatognathic diseasesAnthropologylihavuusArtificial intelligencebusinessPsychologyFat Studies
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Bisexual desires for more than one gender as a challenge to normative relationship ideals

2018

Normative western understandings of intimate relationships continue to draw upon the discourses of romantic love and the ideal of finding ‘the one’ who meets all our romantic and sexual needs. As desire is not sexually or emotionally exclusive, even people in normative relationships have to make sense of desires beyond the monogamous ideal. Bisexual people engage in these negotiations from a challenging cultural position. As a desire for more than one gender, bisexuality is persistently culturally associated with wavering desire, promiscuity and multiple partners. In light of these cultural conditions, I explore how Finnish bisexual women – and their (ex-)partners of various genders who do …

ta520Health (social science)Social PsychologybiseksuaalisuusNon-monogamy050109 social psychologyyksiavioisuuspsykososiaaliset tekijätGender Studies5. Gender equalitymonogamyqueer0501 psychology and cognitive sciencesApplied PsychologyIdeal (set theory)05 social sciences16. Peace & justiceRomancequeer-tutkimusnon-monogamypsychosocial analysis050903 gender studiesta5141bisexualityNormativeQueerbiseksuaalitrelationships0509 other social sciencesPsychologySocial psychology
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