Search results for "Computer Graphics and Computer-Aided Design"

showing 10 items of 223 documents

On the problem of visualizing point distributions in high dimensional spaces

1995

Abstract Exploring dynamical systems with the aid of computer graphics requires that the relevant structures can be seen and be noticed. This poses special problems if the system is multidimensional, and it has to be decided which kind of projection serves the purpose. I propose using the mathematical frame of categories and functors to describe the process of visualization. This allows detecting and analyzing possible sources of misinterpretation in a formal way. The distribution of distances of embedded electroencephalographic data from a fixed reference point is used as an example for discussing some aspects of the visualization process. The multidimensional p-norms are an example of a p…

Theoretical computer scienceDynamical systems theoryFrame (networking)General EngineeringStructure (category theory)Computer Graphics and Computer-Aided DesignVisualizationHuman-Computer InteractionComputer graphicsProjection (mathematics)GraphicsDynamical system (definition)AlgorithmMathematicsComputers & Graphics
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Building Construction Sets by Tiling Grammar Simplification

2016

This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many similar variants can be reassembled. This process is formalized by tiling grammars. Our core contribution is an approach for simplifying tiling grammars such that we obtain physically manufacturable building blocks of controllable granularity while retaining variability, i.e., the ability to construct many different, related shapes. Simplification is performed by sequences of two types of elementary operations: non-local joint edge collapses in the tile graphs reduce the gra…

Theoretical computer scienceGrammarComputer sciencemedia_common.quotation_subject010102 general mathematics020207 software engineering02 engineering and technology01 natural sciencesComputer Graphics and Computer-Aided DesignGraphRule-based machine translation0202 electrical engineering electronic engineering information engineering0101 mathematicsAlgorithmBuilding constructionmedia_commonComputer Graphics Forum
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LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes

2015

In this paper, we propose a new method for structuring multi-modal representations of shapes according to semantic relations. We learn a metric that links semantically similar objects represented in different modalities. First, 3D-shapes are associated with textual labels by learning how textual attributes are related to the observed geometry. Correlations between similar labels are captured by simultaneously embedding labels and shape descriptors into a common latent space in which an inner product corresponds to similarity. The mapping is learned robustly by optimizing a rank-based loss function under a sparseness prior for the spectrum of the matrix of all classifiers. Second, we extend …

Theoretical computer sciencebusiness.industryComputer scienceRank (computer programming)Cognitive neuroscience of visual object recognitioncomputer.software_genreComputer Graphics and Computer-Aided DesignProduct (mathematics)Similarity (psychology)Line (geometry)Metric (mathematics)Collaborative filteringEmbeddingArtificial intelligencebusinesscomputerNatural language processingComputer Graphics Forum
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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Finite element method for a nonlocal Timoshenko beam model

2014

A finite element method is presented for a nonlocal Timoshenko beam model recently proposed by the authors. The model relies on the key idea that nonlocal effects consist of long-range volume forces and moments exchanged by non-adjacent beam segments, which contribute to the equilibrium of a beam segment along with the classical local stress resultants. The long-range volume forces/moments are linearly depending on the product of the volumes of the interacting beam segments, and their relative motion measured in terms of the pure beam deformation modes, through appropriate attenuation functions governing the spatial decay of nonlocal effects. In this paper, the beam model is reformulated wi…

Timoshenko beam theoryFinite element methodApplied MathematicsGeneral EngineeringStiffnessPure deformation modeComputer Graphics and Computer-Aided DesignFinite element methodLong-range interactionClassical mechanicsVariational formulationBending stiffnessStress resultantsNonlocal Timoshenko beammedicineDirect stiffness methodmedicine.symptomAnalysisBeam (structure)Stiffness matrixMathematics
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A genetic algorithm for combined topology and shape optimisations

2003

A method to find optimal topology and shape of structures is presented. With the first the optimal distribution of an assigned mass is found using an approach based on homogenisation theory, that seeks in which elements of a meshed domain it is present mass; with the second the discontinuous boundaries are smoothed. The problem of the optimal topology search has an ON/OFF nature and has suggested the employment of genetic algorithms. Thus in this paper a genetic algorithm has been developed, which uses as design variables, in the topology optimisation, the relative densities (with respect to effective material density) 0 or 1 of each element of the structure and, in the shape one, the coord…

Topology optimisationGenetic algorithms; Shape optimisation; Topology optimisation; Computer Science Applications1707 Computer Vision and Pattern Recognition; Computer Graphics and Computer-Aided Design; Industrial and Manufacturing EngineeringStructure (category theory)Shape optimisationComputer Science Applications1707 Computer Vision and Pattern RecognitionTopologyComputer Graphics and Computer-Aided DesignDomain (mathematical analysis)Finite element methodIndustrial and Manufacturing EngineeringComputer Science ApplicationsVariable (computer science)Distribution (mathematics)Genetic algorithmGenetic algorithmLimit (mathematics)Settore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeTopology (chemistry)Mathematics
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Normal and Abnormal Tissue Classification in Positron Emission Tomography Oncological Studies

2018

Positron Emission Tomography (PET) imaging is increasingly used in radiotherapy environment as well as for staging and assessing treatment response. The ability to classify PET tissues, as normal versus abnormal tissues, is crucial for medical analysis and interpretation. For this reason, a system for classifying PET area is implemented and validated. The proposed classification is carried out using k-nearest neighbor (KNN) method with the stratified K-Fold Cross-Validation strategy to enhance the classifier reliability. A dataset of eighty oncological patients are collected for system training and validation. For every patient, lesion (abnormal tissue) and background (normal tissue around …

Treatment responsepositron emission tomographyK-nearest neighborKernel support vector machineComputer scienceNormal tissueK-Fold cross-validation030218 nuclear medicine & medical imagingk-nearest neighbors algorithmLesion03 medical and health sciences0302 clinical medicinetissue classificationmedicineRadiation treatment planningFuzzy C-Mean1707Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionimedicine.diagnostic_testbusiness.industryPattern recognitionComputer Graphics and Computer-Aided DesignPredictive valueSupport vector machineFuzzy C-MeansPositron emission tomography030220 oncology & carcinogenesisComputer Vision and Pattern RecognitionArtificial intelligencemedicine.symptombusinessPattern Recognition and Image Analysis
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Suspension system performance optimization with discrete design variables

2013

Published version of an article in the journal: Structural and Multidisciplinary Optimization. Also available from the publisher at: http://dx.doi.org/10.1007/s00158-013-0888-7 Suspension systems on commercial vehicles have become an important feature meeting the requirements from costumers and legislation. The performance of the suspension system is often limited by available catalogue components. Additionally the suspension performance is restricted by the travel speed which highly influences the ride comfort. In this article a suspension system for an articulated dump truck is optimized in sense of reducing elapsed time for two specified duty cycles without violating a certain comfort th…

TruckEngineeringControl and Optimizationbusiness.industryVDP::Technology: 500::Mechanical engineering: 570Control engineeringwhole-body vibrationMultibody systemContinuous designoff-highway vehiclesComputer Graphics and Computer-Aided DesignComputer Science ApplicationsVibrationMechanical systemOperator (computer programming)Control and Systems EngineeringControl theorydiscrete design variablessuspensionhydraulic-mechanical system designSuspension (vehicle)businessEngineering design processride comfortSoftware
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‘A Swarm of Sound’

2022

Author's accepted manuscript. This article explores the idea of audiovisual immersion through the portal of the virtual reality music video. Our focus falls on a close reading of Björk’s video, ‘Family’, which addresses questions of immersion in relation to user-experience, staging, and technological innovation. This article draws on the authors’ responses to the video by considering the implications of VR immersion in a new generation of music video productions. As part of the methodology on offer, a model for music analysis is devised for conceptualising virtual audiovisual space (VAVS) and the inextricable relationships between production and compositional design.

VDP::Humaniora: 000::Musikkvitenskap: 110Visual Arts and Performing ArtsCommunicationComputer Graphics and Computer-Aided DesignMusicMusic, Sound, and the Moving Image
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Skeletons for parallel image processing: an overview of the SKiPPER project

2002

International audience; This paper is a general overview of the SKIPPER project, run at Blaise Pascal University between 1996 and 2002. The main goal of the SKIPPER project was to demonstrate the appli- cability of skeleton-based parallel programming techniques to the fast prototyping of reactive vision applications. This project has produced several versions of a full-fledged integrated pa- rallel programming environment (PPE). These PPEs have been used to implement realistic vi- sion applications, such as road following or vehicle tracking for assisted driving, on embedded parallel platforms embarked on semi-autonomous vehicles. All versions of SKIPPER share a common front-end and reperto…

Vehicle tracking system[ INFO.INFO-TS ] Computer Science [cs]/Signal and Image ProcessingComputer Networks and CommunicationsComputer science02 engineering and technology[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingcomputer.software_genreTheoretical Computer ScienceSoftware portability[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingArtificial Intelligence0202 electrical engineering electronic engineering information engineeringcomputer.programming_language020203 distributed computingbusiness.industryProgramming language020207 software engineeringPascal (programming language)Computer Graphics and Computer-Aided DesignSkeleton (computer programming)Parallel image processingData flow diagramHardware and ArchitectureSoftware engineeringbusinesscomputer[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processingSoftware
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