Search results for "Computer Graphics"
showing 10 items of 530 documents
Константин Великий и св. Елена на фресках Яна Кубена в Воздвиженском костеле в Бжеге
2020
The paper introduces the splendid representations of Emperor Constantine the Great and Saint Helena in Jan Kuben’s frescos in the church under invocation of the Triumph of the Cross in Brzeg. They testify strongly of the incessant presence of the creative reflection over the Christian ancient times in the area of Opole Silesia in the period of the Catholic reform in the 18th century. Kuben’s trompe-l’oeil constitutes a wonderful combination of deeply experienced Catholic spirituality with the genius of the artist – a visionary.
Geometry control of the junction between two fractal curves
2012
International audience; The general objective of our work is to create a geometric modeller based on iterative processes. With this objective in mind, we have to provide tools that work with fractal objects in the same manner as with objects of classical topology. In this article we focus on the constructing of an intermediate curve between two other curves defined by different iterative construction processes. A similar problem often arises with subdivision surfaces, when the goal is to connect two surfaces with different subdivision masks. We start by dealing with curves, willing to later generalise our approach to surfaces. We formalise the problem with the Boundary Controlled Iterated F…
A LDR image expansion method for displaying on HDR screen
2013
International audience
Mesh Visual Quality based on the combination of convolutional neural networks
2019
Blind quality assessment is a challenging issue since the evaluation is done without access to the reference nor any information about the distortion. In this work, we propose an objective blind method for the visual quality assessment of 3D meshes. The method estimates the perceived visual quality using only information from the distorted mesh to feed pre-trained deep convolutional neural networks. The input data is prepared by rendering 2D views from the 3D mesh and the corresponding saliency map. The views are split into small patches of fixed size that are filtered using a saliency threshold. Only the salient patches are selected as input data. After that, three pre-trained deep convolu…
Use of the software ‘Poser4’ in reconstruction of accident and crime scenes
2000
The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.
Development of a fast panoramic face mosaicking and recognition system
2005
We present some development results on a system that per- forms mosaicking of panoramic faces. Our objective is to study the fea- sibility of panoramic face construction in real time. To do so, we built a simple acquisition system composed of five standard cameras, which together can take simultaneously five views of a face at different angles. Then, we chose an easily hardware-achievable algorithm, consisting of successive linear transformations, in order to compose a panoramic face from these five views. The method has been tested on a large number of faces. In order to validate our system, we also conducted a preliminary study on panoramic face recognition, based on the principal-compone…
New metric products, movies, and 3D models from old stereopairs and their application to the in situ palaeontological site of Ambrona
2020
3D modelling tools from photographic pictures have experienced significant improvements in the last years. One of the most outstanding changes is the spread of the photogrammetric systems based on algorithms referred to as Structure from Motion (SfM) in contrast with the traditional stereoscopic pairs. Nevertheless, the availability of important collections of stereoscopic registers collected during past decades invites us to explore the possibilities for re-using these photographs in order to generate new multimedia products, especially due to the fact that many of the documented elements have been largely altered or even disappeared. This article analyses an example of application to the …
A Viscoelastic Model for the Long-Term Deflection of Segmental Prestressed Box Girders
2017
Most of segmental prestressed concrete box girders exhibit excessive multidecade deflections unforeseeable by past and current design codes. To investigate such a behavior, mainly caused by creep and shrinkage phenomena, an effective finite element (FE) formulation is presented in this article. This formulation is developed by invoking the stationarity of an energetic principle for linear viscoelastic problems and relies on the Bazant creep constitutive law. A case study representative of segmental prestressed concrete box girders susceptible to creep is also analyzed in the article, that is, the Colle Isarco viaduct. Its FE model, based on the aforementioned energetic formulation, was succ…
Facial animation by reverse morphing on a sequence of real images: application to film and video production
2000
Research on facial animation is as vast as the many interests and needs that can be found in the general public, television or film production. For Mac Guff Ligne, a company specialized in the fabrication of special effects and computer generated images, the needs and the constraints on such a topic are very big. Morphing is often used in facial animation, and consists in mixing several expression models. As we will discover, the advantages in using morphing are numerous, but the animation workload remains long and time-consuming. Our goal is to propose a fast and reliable animation tool that is based on the same morphing technique with which the graphic artists are familiar. Our method is …
Graphical interface for designing geometries and processing DICOM images for PENELOPE
2016
One of he most difficult steps when preparing a Monte Carlo calculation is the design of their geometries. Such process is an error-prone, time-consuming, and complex step for any simulation in the field of medical physics. The software VoxelMages has been developed to help the user in this complex task. It allows to design arbitrary geometries and to process DICOM image files for simulations with the general-purpose Monte Carlo code PENELOPE. Its main characteristics are described in the following.