Search results for "Computer Science Application"

showing 10 items of 3998 documents

Software-as-a-Service Revenue Models

2013

This paper give an overview of the three main revenue models, focusing on the advantages and disadvantages for SaaS providers and their customers. Also identify the most effective revenue model for particular situations.

ta113Computer sciencebusiness.industrycomputer.internet_protocolSoftware as a serviceSoftware developmentInformation technologyCloud computingService-oriented architectureComputer securitycomputer.software_genreComputer Science ApplicationsEngineering managementRevenue modelHardware and ArchitectureRevenue assuranceYield managementbusinesscomputerSoftwareIT Professional
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A Cooperative Coevolution Framework for Parallel Learning to Rank

2015

We propose CCRank, the first parallel framework for learning to rank based on evolutionary algorithms (EA), aiming to significantly improve learning efficiency while maintaining accuracy. CCRank is based on cooperative coevolution (CC), a divide-and-conquer framework that has demonstrated high promise in function optimization for problems with large search space and complex structures. Moreover, CC naturally allows parallelization of sub-solutions to the decomposed sub-problems, which can substantially boost learning efficiency. With CCRank, we investigate parallel CC in the context of learning to rank. We implement CCRank with three EA-based learning to rank algorithms for demonstration. E…

ta113Cooperative coevolutionTheoretical computer scienceLearning to RankComputer sciencebusiness.industryRank (computer programming)Genetic ProgrammingEvolutionary algorithmContext (language use)Genetic programmingImmune ProgrammingMachine learningcomputer.software_genreEvolutionary computationComputer Science ApplicationsComputational Theory and MathematicsCooperative CoevolutionInformation RetrievalBenchmark (computing)Learning to rankArtificial intelligencebusinesscomputerInformation SystemsIEEE Transactions on Knowledge and Data Engineering
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Shared and personal learning spaces: Challenges for pedagogical design

2012

Abstract The development of new tools for collaboration, such as social software, plays a crucial role in leisure time and work activities. The aim of this article is to summarize the research in the field of computer-supported collaborative learning (CSCL). This is done particularly from the perspective of the blurred line between individual (personal) and group-level (shared) learning that the use of the new tools has forced us to re-think. First, individual and group-level perspectives to learning are discussed to make sense of the major notions of how learning is understood in CSCL research. Second, based on this theoretical grounding, it will be further elaborated what this means to th…

ta113Cooperative learningKnowledge managementComputer Networks and CommunicationsComputer sciencebusiness.industryEducational technologyCollaborative learningOpen learningExperiential learningLearning sciencesComputer Science ApplicationsEducationSynchronous learningActive learningta516businessta515The Internet and Higher Education
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User session level diverse reranking of search results

2018

Most Web search diversity approaches can be categorized as Document Level Diversification (DocLD), Topic Level Diversification (TopicLD) or Term Level Diversification (TermLD). DocLD selects the relevant documents with minimal content overlap to each other. It does not take the coverage of query subtopics into account. TopicLD solves this by modeling query subtopics explicitly. However, the automatic mining of query subtopics is difficult. TermLD tries to cover as many query topic terms as possible, which reduces the task of finding a query's subtopics into finding a set of representative topic terms. In this paper, we propose a novel User Session Level Diversification (UserLD) approach bas…

ta113InternetInformation retrievalWeb search queryuser sessionComputer scienceCognitive NeuroscienceInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL02 engineering and technologyGraphComputer Science Applicationssearch result rerankingQuery expansionsession graphArtificial IntelligenceWeb query classification020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)020201 artificial intelligence & image processingtiedonhakuhakutuloksetsearch result diversification
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Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate

2014

Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engagin…

ta113Knowledge managementHigher educationComputer sciencebusiness.industrySocial softwareGeneral EngineeringContext (language use)computer.software_genreExploratory factor analysisComputer Science ApplicationsEducationKnowledge sharingOpen educationta516Social mediabusinessInclusion (education)computerIEEE Transactions on Learning Technologies
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Consumer value of camera-based mobile interaction with the real world

2013

Camera-based mobile interaction with the real world allows consumers to connect digital information with the real-world environment, and furthermore, to interact with real-world objects and places. To explore and understand the types of consumer value in the context of such consumer-level applications, we applied the critical incident technique to reflect actual use experiences from 107 application users with a recognized consumer value framework by Holbrook. The findings of the study suggest that at the current state value is heavily based on utilitarian efficiency and excellence. Although the applications enable a diverse value, they have yet to fulfill their potential in providing hedoni…

ta113MultimediaComputer Networks and CommunicationsComputer sciencemedia_common.quotation_subjectContext (language use)computer.software_genreComputer Science ApplicationsHardware and ArchitectureHuman–computer interactionExcellenceState (computer science)ta512computerCritical Incident TechniqueValue (mathematics)Mobile interactionSoftwareInformation SystemsValue frameworkActual usemedia_commonPervasive and Mobile Computing
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Evaluating the performance of artificial neural networks for the classification of freshwater benthic macroinvertebrates

2014

Abstract Macroinvertebrates form an important functional component of aquatic ecosystems. Their ability to indicate various types of anthropogenic stressors is widely recognized which has made them an integral component of freshwater biomonitoring. The use of macroinvertebrates in biomonitoring is dependent on manual taxa identification which is currently a time-consuming and cost-intensive process conducted by highly trained taxonomical experts. Automated taxa identification of macroinvertebrates is a relatively recent research development. Previous studies have displayed great potential for solutions to this demanding data mining application. In this research we have a collection of 1350 …

ta113Radial basis function networkEcologyArtificial neural networkComputer sciencebusiness.industryApplied MathematicsEcological Modelingta1172PerceptronMachine learningcomputer.software_genreBackpropagationComputer Science ApplicationsProbabilistic neural networkIdentification (information)Computational Theory and MathematicsModeling and SimulationMultilayer perceptronConjugate gradient methodta1181Artificial intelligencebusinesscomputerEcology Evolution Behavior and SystematicsEcological Informatics
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Vertical Software Industry Evolution: The Impact of Software Costs and Limited Customer Base

2013

ContextSoftware systems are commonly used in a variety of industries as a means of automating organizational business processes. Initially, such software is often developed in-house by the vertical organizations possibly with the support of professional IT service providers; however, in many cases, internally developed software is eventually replaced with the software products provided by independent software vendors. These vendors often use license fees to recover their software development investments, as well as to gain some margin. However, if the vendor's customer base for a specific type of software is limited, then either the license fees are too high and hence the customers may pref…

ta113Social software engineeringComputer sciencebusiness.industrySoftware developmentComputer Science ApplicationsSoftware deploymentSoftware sizingSoftware constructionPersonal software processPackage development processBackportingbusinessSoftware engineeringSoftwareInformation SystemsInformation and Software Technology
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Internet Adoption at the User Level: Empirical Evidence from The Gambia

2014

The unified theory of acceptance and use of technology (UTAUT) are used to investigate technology adoption. However, its application in Sub-Saharan Africa is rare and barely extended to the validation phase. In this paper, we introduce six new moderating factors for UTAUT core determinants and two other direct determinants of Internet adoption. The objective of this approach is to identify relevant elements of Internet adoption at the user level in The Gambia. Moderating factors are interacting terms used when the relationship between independent and dependent variable is weak, inconsistent or non-existent. A case study research design was employed and the data were gathered in Autumn of 20…

ta113VariablesPublic Administrationbusiness.industrymedia_common.quotation_subjectDevelopmentUnified theory of acceptance and use of technologyComputer Science ApplicationsPyramidCase study researchThe InternetMarketingPsychologyEmpirical evidencebusinessmedia_commonInformation Technology for Development
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Career Transitions of eSports Athletes : A Proposal for a Research Framework

2017

eSports has boomed, the number of eSport athletes has grown rapidly, and many teenagers aspire to a have career in eSports. However, eSports athletes' careers involve many problems, such as career-entry difficulties, straining life habits, burnout, premature retirement, and post-career dilemmas. Despite a growing research interest in eSports, a void of knowledge exists regarding eSports athletes' career aspects. To address the gap in research, this paper aims to take an initial step by proposing a framework for eSports athletes' career transitions. The framework combines two approaches from sport psychology and sport literature. The framework can help eSports athletes, coaches, and other st…

ta113biologyLife habitAthleteselektroninen urheilu05 social sciencesApplied psychology050301 education030229 sport sciencesBurnoutbiology.organism_classificationSport psychologyurakehitysComputer Science Applications03 medical and health sciences0302 clinical medicineathletesConceptual frameworkeSportscareerPedagogyPsychology0503 educationtransitionsInternational Journal of Gaming and Computer-Mediated Simulations
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