Search results for "Computer Science Application"

showing 10 items of 3998 documents

On the first- and second-order statistics of the capacity of N*Nakagami-m channels for applications in cooperative networks

2012

This article deals with the derivation and analysis of the statistical properties of the instantaneous channel capacitya of N*Nakagami-m channels, which has been recently introduced as a suitable stochastic model for multihop fading channels. We have derived exact analytical expressions for the probability density function (PDF), cumulative distribution function (CDF), level-crossing rate (LCR), and average duration of fades (ADF) of the instantaneous channel capacity of N*Nakagami-m channels. For large number of hops, we have studied the first-order statistics of the instantaneous channel capacity by assuming that the fading amplitude of the channel can approximately be modeled as a lognor…

Computer Networks and CommunicationsStochastic modellingComputer scienceCumulative distribution functionNakagami distributionComputer Science ApplicationsComputer Science::PerformanceChannel capacitySignal ProcessingLog-normal distributionStatisticsComputer Science::Networking and Internet ArchitectureFadingStatistical physicsComputer Science::Information TheoryCommunication channelEURASIP Journal on Wireless Communications and Networking
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Evaluation of Deep Learning and Conventional Approaches for Image Recaptured Detection in Multimedia Forensics

2022

Image recaptured from a high-resolution LED screen or a good quality printer is difficult to distinguish from its original counterpart. The forensic community paid less attention to this type of forgery than to other image alterations such as splicing, copy-move, removal, or image retouching. It is significant to develop secure and automatic techniques to distinguish real and recaptured images without prior knowledge. Image manipulation traces can be hidden using recaptured images. For this reason, being able to detect recapture images becomes a hot research topic for a forensic analyst. The attacker can recapture the manipulated images to fool image forensic system. As far as we know, ther…

Computer Networks and CommunicationsVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Computer Science ApplicationsMobile Information Systems
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SDN@home: A Method for Controlling Future Wireless Home Networks

2016

Recent advances in wireless networking technologies are leading toward the proliferation of novel home network applications. However, the landscape of emerging scenarios is fragmented due to their varying technological requirements and the heterogeneity of current wireless technologies. We argue that the development of flexible software-defined wireless architectures, including such efforts as the wireless MAC processor, coupled with SDN concepts, will enable the support of both emerging and future home applications. In this article, we first identify problems with managing current home networks composed of separate network segments governed by different technologies. Second, we point out t…

Computer Networks and CommunicationsWireless ad hoc networkComputer science02 engineering and technology03 medical and health sciences0302 clinical medicineHome automation0202 electrical engineering electronic engineering information engineeringWirelessElectrical and Electronic EngineeringNetwork architectureResidential gatewaySettore ING-INF/03 - TelecomunicazioniWireless networkbusiness.industryComputer Science Applications1707 Computer Vision and Pattern Recognition020206 networking & telecommunicationsWireless WANService providerNetworking hardwareComputer Science ApplicationsWireless site surveyKey distribution in wireless sensor networksComputer Networks and CommunicationSoftware-defined networkingbusinessTelecommunicationsHeterogeneous networkMunicipal wireless network030215 immunologyComputer network
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Cloud-based elastic architecture for distributed video encoding: Evaluating H.265, VP9, and AV1

2020

Abstract Areas with social and business impact such as entertainment, healthcare, surveillance, and e-learning would benefit from improvements in video coding and transcoding services. New codecs, such as AV1, are being developed to deal with new demands for high video resolutions with bandwidth constraints and quality requirements. However, these new codecs have high computational requirements and new strategies are needed to accelerate their processing. Cloud computing offers interesting features such as on-demand resource allocation, multitenancy, elasticity, and resiliency among others. Deploying video coding and transcoding services on these infrastructures is suitable because it allow…

Computer Networks and Communicationsbusiness.industryComputer scienceDistributed computing020206 networking & telecommunicationsCloud computing02 engineering and technologyTranscodingcomputer.software_genreComputer Science ApplicationsHardware and ArchitectureVideo encodingServerScalability0202 electrical engineering electronic engineering information engineeringCodec020201 artificial intelligence & image processingbusinessEncodercomputerJournal of Network and Computer Applications
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A new system architecture for crowd simulation

2009

Crowd simulation requires both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allows them to simultaneously handle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper, we analyze the computer architectures used in the literature to support distributed virtual environments. Also, we propose a distributed computer architecture which is efficient enough to support simulations of thousand of autonomous agents. This proposal consists of a cluster of interconnec…

Computer Networks and Communicationsbusiness.industryComputer scienceDistributed computingAutonomous agentComputer Science ApplicationsSoftwareHardware and ArchitectureRobustness (computer science)Embedded systemScalabilitySystems architectureReference architectureCrowd simulationSoftware architecturebusinessJournal of Network and Computer Applications
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Detecting Emotions in Comments on Forums

2014

The paper presents one of the most important issues in Natural Language Processing (NLP), emotion identification and classification to implement a computational technology based on existing resources, open-source or freely available for research purposes. Furthermore, we are interested to use it for establishing Gold standards in sentiment analysis area, such as SentiWordNet. In this sense, we propose to recognize and classify the emotions (sentiments) of the public consumer from the written texts which appeared on the various Forums. We analyse the writing style which refers to how consumers construct sentences together when they write comments to indicate their passion about an entity (pe…

Computer Networks and Communicationsbusiness.industryRomanianmedia_common.quotation_subjectPerspective (graphical)Sentiment analysisEmotion identificationPassionPublic relationslanguage.human_languageField (computer science)Computer Science ApplicationsComputational Theory and MathematicslanguageNatural (music)SociologyArtificial intelligencebusinessConstruct (philosophy)media_commonInternational Journal of Computers Communications & Control
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The Mediatization of E-Campaigning: Evidence From German Party Websites in State, National, and European Parliamentary Elections 2002-2009

2012

The rise of e-campaigning is often associated with its ability to circumvent journalistic principles of news selection and presentation. By this, parties and candidates are said to free themselves from the discretionary power of the mass media and to reach voters in an unfiltered way. This conventional wisdom is tested through a comparative content analysis of German party websites in state, national, and European parliamentary elections between 2002 and 2009. The results show that e-campaigns in all elections adhere in their messages to the media logic. Specifically, they replicate those patterns of offline coverage that have been held accountable for rising political alienation and civic …

Computer Networks and Communicationsbusiness.industrymedia_common.quotation_subjectAlienationConventional wisdomlanguage.human_languageComputer Science ApplicationsGermanPoliticsState (polity)Content analysisPolitical economyLawPolitical scienceGeneral electionlanguagebusinessmedia_commonMass mediaJournal of Computer-Mediated Communication
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Ultra-Low Power Wake-up Radio for 5G IoT

2019

5G Internet of Things (5G IoT), which is currently under development by 3GPP, paves the way for connecting diverse categories of devices to the IoT via cellular networks. For battery-powered low-cost IoT devices, wake-up radio (WuR) appears as an eminent technique for prolonging the lifetime of such devices, thanks to its outstanding energy consumption performance. However, only some small-size battery-powered IoT devices are able to transmit to a cellular IoT base station (BS) directly. In this article, we present W2B-IoT, a prototype implementation of a WuR-based two-tier system, which bridges cellular IoT BS and WuR via a Bluetooth low energy (BLE)-enabled Android smartphone. Such a WuR-…

Computer Networks and Communicationscomputer.internet_protocolComputer sciencebusiness.industryVDP::Technology: 500::Information and communication technology: 550020206 networking & telecommunications02 engineering and technologyEnergy consumptionComputer Science ApplicationsBase station0202 electrical engineering electronic engineering information engineeringCellular networkElectrical and Electronic EngineeringAndroid (operating system)Internet of Thingsbusinesscomputer5GBluetooth Low EnergyComputer network
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Crowd-Averse Cyber-Physical Systems: The Paradigm of Robust Mean-Field Games

2016

For a networked controlled system, we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and $H_{\infty}$ - optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability.

Computer Science::Computer Science and Game Theory0209 industrial biotechnologyTheoretical computer scienceComputer scienceInterface (computing)PopulationStability (learning theory)02 engineering and technology01 natural sciencesAdversarial system020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaControl theoryRobustness (computer science)Differential game0101 mathematicsElectrical and Electronic Engineeringcrowd-averse cyber-physical systems robust mean-field games paradigm networked control system differential game theory mathematical physics H∞-optimal control mean-field system adversarial disturbance effecteducationeducation.field_of_studyCyber-physical systemOptimal controlComputer Science Applications010101 applied mathematicsControl and Systems EngineeringSettore MAT/09 - Ricerca OperativaIEEE Transactions on Automatic Control
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Learning by the Process of Elimination

2002

AbstractElimination of potential hypotheses is a fundamental component of many learning processes. In order to understand the nature of elimination, herein we study the following model of learning recursive functions from examples. On any target function, the learning machine has to eliminate all, save one, possible hypotheses such that the missing one correctly describes the target function. It turns out that this type of learning by the process of elimination (elm-learning, for short) can be stronger, weaker or of the same power as usual Gold style learning.While for usual learning any r.e. class of recursive functions can be learned in all of its numberings, this is no longer true for el…

Computer Science::Machine LearningProcess of eliminationGeneralization0102 computer and information sciences02 engineering and technology01 natural sciencesNumberingComputer Science ApplicationsTheoretical Computer ScienceDecidabilityAlgebraComputational Theory and Mathematics010201 computation theory & mathematicsPhysics::Plasma Physics0202 electrical engineering electronic engineering information engineeringRecursive functions020201 artificial intelligence & image processingEquivalence (formal languages)Information SystemsMathematicsInformation and Computation
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