Search results for "Computer Science::Computational Geometry"

showing 10 items of 70 documents

Counter-complementarity control of the weak exchange interaction in a bent {Ni(ii)3 complex with a μ-phenoxide-μ-carboxylate double bridge

2019

We have prepared and structurally characterized a novel {Ni3} bent complex bearing a double μ-phenoxide-μ-carboxylate bridge. Both terminal Ni(ii) sites are symmetry related, offering a simplified exchange interaction scheme. DC magnetic data is consistent with a weak antiferromagnetic interaction between the central and terminal Ni(ii) ions. As expected for a Ni(ii) system, local zero-field splitting is observed, which can be experimentally established. Broken symmetry quantum chemical calculations, as well as ab initio CASSCF-SA-SOC computations that support the magnetic experimental data, were also performed. From the analysis of other reported closely related Ni(ii) systems, a counter-c…

Bent molecular geometryExchange interactionAb initioCiencias Químicas02 engineering and technologyGeneral ChemistryComputer Science::Computational Geometry010402 general chemistry021001 nanoscience & nanotechnologyQuímica Inorgánica y Nuclear01 natural sciencesCatalysisSymmetry (physics)0104 chemical sciencesIonCrystallographychemistry.chemical_compoundchemistryMaterials ChemistryAntiferromagnetismCarboxylateSymmetry breaking0210 nano-technologyno correspondeCIENCIAS NATURALES Y EXACTAS
researchProduct

An efficient upper bound of the rotation distance of binary trees

2000

A polynomial time algorithm is developed for computing an upper bound for the rotation distance of binary trees and equivalently for the diagonal-flip distance of convex polygons triangulations. Ordinal tools are used.

Binary treeRegular polygonComputer Science::Computational GeometryUpper and lower boundsComputer Science ApplicationsTheoretical Computer ScienceCombinatoricsTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYLattice (order)Signal ProcessingTime complexityComputingMethodologies_COMPUTERGRAPHICSInformation SystemsMathematicsInformation Processing Letters
researchProduct

Bézier surfaces of minimal area: The Dirichlet approach

2004

The Plateau-Bezier problem consists in finding the Bezier surface with minimal area from among all Bezier surfaces with prescribed border. An approximation to the solution of the Plateau-Bezier problem is obtained by replacing the area functional with the Dirichlet functional. Some comparisons between Dirichlet extremals and Bezier surfaces obtained by the use of masks related with minimal surfaces are studied.

Bézier surfacePure mathematicsMinimal surfaceAerospace EngineeringBézier curveComputer Science::Computational GeometryTopologyComputer Graphics and Computer-Aided DesignDirichlet distributionsymbols.namesakeComputer Science::GraphicsModeling and SimulationComputer Science::MultimediaAutomotive EngineeringsymbolsMathematicsComputer Aided Geometric Design
researchProduct

Local minimizers and gamma-convergence for nonlocal perimeters in Carnot groups

2020

We prove the local minimality of halfspaces in Carnot groups for a class of nonlocal functionals usually addressed as nonlocal perimeters. Moreover, in a class of Carnot groups in which the De Giorgi's rectifiability Theorem holds, we provide a lower bound for the $\Gamma$-liminf of the rescaled energy in terms of the horizontal perimeter.

Class (set theory)Pure mathematicsControl and OptimizationCarnot groups calibrations nonlocal perimeters/ Γ-convergence sets of finite perimeter rectifiabilityMathematics::Analysis of PDEssets of finite perimetervariaatiolaskentaComputer Science::Computational Geometry01 natural sciencesUpper and lower boundsdifferentiaaligeometriasymbols.namesakeMathematics - Analysis of PDEs510 MathematicsMathematics - Metric GeometryComputer Science::Logic in Computer ScienceConvergence (routing)FOS: MathematicsMathematics::Metric Geometry0101 mathematicscalibrationsMathematicsnonlocal perimeters010102 general mathematicsrectifiabilityryhmäteoriaMetric Geometry (math.MG)matemaattinen optimointi010101 applied mathematicsComputational MathematicsΓ-convergenceΓ-convergenceCarnot groupsControl and Systems EngineeringsymbolsCarnot cycleAnalysis of PDEs (math.AP)ESAIM: Control, Optimisation and Calculus of Variations
researchProduct

Historical Notes on Star Geometry in Mathematics, Art and Nature

2018

Gamma: “I can. Look at this Counterexample 3: a star-polyhedron I shall call it urchin. This consists of 12 star-pentagons. It has 12 vertices, 30 edges, and 12 pentagonal faces-you may check it if you like by counting. Thus the Descartes-Euler thesis is not true at all, since for this polyhedron \(V - E + F = - 6\)”. Delta: “Why do you think that your ‘urchin’ is a polyhedron?” Gamma: “Do you not see? This is a polyhedron, whose faces are the twelve star-pentagons”. Delta: “But then you do not even know what a polygon is! A star-pentagon is certainly not a polygon!”

CombinatoricsPolyhedronMathematics::History and OverviewPolygonMathematics::Metric GeometryComputer Science::Computational GeometryStar (graph theory)History of Mathematics Star polygons and polyhedra.MathematicsCounterexample
researchProduct

Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
researchProduct

Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
researchProduct

Efficient Implementation of Multiresolution Triangle Strips

2002

Triangle meshes are currently the most popular standard modelto represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphic engine. It has been shown that using drawing primitives, such as triangle fans or strips, dramatically reduces the amount of information. Multiresolution Triangle Strips (MTS) uses the connectivity information to represent a mesh as a set of multiresolution triangles strips. These strips are the basis of both the storage and rendering stages. They allow the efficient management of a wide range of levels of detail. In this paper, we have taken advantage of the coherence property betwee…

Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONTriangulation (social science)Progressive meshesSTRIPSComputer Science::Computational GeometryTriangle fanRendering (computer graphics)law.inventionComputer graphicsComputer Science::GraphicsMesh generationlawComputer graphics (images)Triangle meshPolygonPolygon meshComputingMethodologies_COMPUTERGRAPHICS
researchProduct

Optimal Starting Conditions for the Rendezvous Maneuver, Part 1: Optimal Control Approach

2008

We consider the three-dimensional rendezvous between two spacecraft: a target spacecraft on a circular orbit around the Earth and a chaser spacecraft initially on some elliptical orbit yet to be determined. The chaser spacecraft has variable mass, limited thrust, and its trajectory is governed by three controls, one determining the thrust magnitude and two determining the thrust direction. We seek the time history of the controls in such a way that the propellant mass required to execute the rendezvous maneuver is minimized. Two cases are considered: (i) time-to-rendezvous free and (ii) time-to-rendezvous given, respectively equivalent to (i) free angular travel and (ii) fixed angular trave…

Control and OptimizationElliptic orbitSpacecraftbusiness.industryApplied MathematicsThrust reversalRendezvousThrustComputer Science::Computational GeometryManagement Science and Operations ResearchComputer Science::RoboticsControl theoryPhysics::Space PhysicsAstrophysics::Earth and Planetary AstrophysicsCircular orbitOrbital maneuverbusinessSpace rendezvousMathematics
researchProduct

An Efficient Algorithm for the Generation of Z-Convex Polyominoes

2014

We present a characterization of Z-convex polyominoes in terms of pairs of suitable integer vectors. This lets us design an algorithm which generates all Z-convex polyominoes of size n in constant amortized time.

Discrete mathematicsAmortized analysisMathematics::CombinatoricsSettore INF/01 - InformaticaPolyominoEfficient algorithmRegular polygonComputer Science::Computational GeometryCharacterization (mathematics)CombinatoricsIntegerComputer Science::Discrete MathematicsTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYConstant (mathematics)TetrominoZ-convex polyominoes generation.Mathematics
researchProduct