Search results for "Computer Science::Graphics"

showing 10 items of 67 documents

A general 4th-order PDE method to generate Bézier surfaces from the boundary

2006

In this paper we present a method for generating Bezier surfaces from the boundary information based on a general 4th-order PDE. This is a generalisation of our previous work on harmonic and biharmonic Bezier surfaces whereby we studied the Bezier solutions for Laplace and the standard biharmonic equation, respectively. Here we study the Bezier solutions of the Euler-Lagrange equation associated with the most general quadratic functional. We show that there is a large class of fourth-order operators for which Bezier solutions exist and hence we show that such operators can be utilised to generate Bezier surfaces from the boundary information. As part of this work we present a general method…

Surface (mathematics)Partial differential equationAerospace EngineeringBoundary (topology)Harmonic (mathematics)Bézier curveTopologyComputer Graphics and Computer-Aided DesignEuler–Lagrange equationPDE surfaceComputer Science::GraphicsModeling and SimulationAutomotive EngineeringBiharmonic equationApplied mathematicsMathematicsComputer Aided Geometric Design
researchProduct

Multiresolution Analysis for Irregular Meshes

2003

International audience; The concept of multiresolution analysis applied to irregular meshes has become more and more important. Previous contributions proposed a variety of methods using simplification and/or subdivision algorithms to build a mesh pyramid. In this paper, we propose a multiresolution analysis framework for irregular meshes with attributes. Our framework is based on simplification and subdivision algorithms to build a mesh pyramid. We introduce a surface relaxation operator that allows to build a non-uniform subdivision for a low computational cost. Furthermore, we generalize the relaxationoperator to attributes such as color, texture, temperature, etc. The attribute analysis…

Surface (mathematics)Theoretical computer scienceMultiresolution analysisNoise reductionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]02 engineering and technology[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG]01 natural sciencesmultiresolution analysisIrregular mesh010309 opticsOperator (computer programming)[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]0103 physical sciences0202 electrical engineering electronic engineering information engineeringPolygon meshPyramid (image processing)SubdivisionMathematicsComputingMethodologies_COMPUTERGRAPHICSbusiness.industrysurface attributes[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringsurface relaxation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Computer Science::Graphics[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG]Computer Science::Computer Vision and Pattern RecognitionRelaxation (approximation)businessAlgorithm
researchProduct

Visualization of Large Terrain Using Non-restricted Quadtree Triangulations

2004

This paper presents a set of new techniques oriented towards the real-time visualization of large terrains. These techniques are mainly focused on semi-regular triangulations of non-restricted quadtree terrain representations. Despite the fact that the paper shows that triangulations based on non-restricted quadtrees are as simple and efficient as those based on restricted quadtrees, the new triangulations avoid discontinuity problems among the boundaries of different patches without the need for tree balancing and extra triangles addition. Another important feature of the proposed triangulation is that it incorporates an efficient method for building triangle strips and triangle fans for t…

Triangle stripScreen spaceTerrainSTRIPSComputer Science::Computational GeometryRendering (computer graphics)law.inventionVisualizationComputer Science::GraphicslawTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYComputer graphics (images)Triangle meshQuadtreeMathematicsofComputing_DISCRETEMATHEMATICSComputingMethodologies_COMPUTERGRAPHICSMathematics
researchProduct

Non-periodic Discrete Splines

2015

Discrete Splines with different spans were introduced in Sect. 3.3.1. This chapter focuses on a special case of discrete splines whose spans are powers of 2. These splines are discussed in more detail. The Zak transform provides an integral representation of such splines. Discrete exponential splines are introduced. Generators of the discrete-spline spaces are described whose properties are similar to properties of polynomial-spline spaces generators. Interpolating discrete splines provide efficient tools for upsampling 1D and 2D signals. An algorithm for explicit computation of discrete splines is described.

UpsamplingComputer Science::GraphicsIntegral representationCharacteristic function (probability theory)ComputationZak transformApplied mathematicsSpecial caseInfinite impulse responseFourier seriesMathematics::Numerical AnalysisMathematics
researchProduct

Reversing arrows: Duality

2021

What do you get reversing all arrows? The drawing ‘Duality’ is an homage to mirrors, classical art themes, and abstract mathematics.I’m looking for beauty in the arts and beauty in science. It’s a ...

Visual Arts and Performing ArtsGeneral Mathematicsmedia_common.quotation_subjectPhilosophyMathematics::History and OverviewmirroringDuality (optimization)structuresComputer Graphics and Computer-Aided DesignThe artssurrealismTheoretical physicsComputer Science::GraphicsBeautyReversingSymmetry (geometry)Category theoryCategory theorysymmetrymedia_commonMirroringJournal of Mathematics and the Arts
researchProduct

"Table 5" of "Measurements of differential cross sections of $Z /\gamma^\ast$+jets+X events in proton anti-proton collisions at $\sqrt{s}$=1.96 TeV"

2009

PT distribution of the third jet in events with three or more jets with additional constraints on the electrons.

Z ProductionElectron productionAstrophysics::High Energy Astrophysical PhenomenaJet ProductionPBAR P --> GAMMA* JET JET JET XInclusiveSingle Differential Cross SectionDijet ProductionPBAR P --> Z0 JET JET JET XComputer Science::GraphicsHigh Energy Physics::ExperimentDSIG/DPTTransverse Momentum Dependence1960.0
researchProduct

"Table 6" of "Measurements of differential cross sections of $Z /\gamma^\ast$+jets+X events in proton anti-proton collisions at $\sqrt{s}$=1.96 TeV"

2009

PT distribution of the third jet in events with three or more jets.

Z ProductionElectron productionAstrophysics::High Energy Astrophysical PhenomenaJet ProductionPBAR P --> GAMMA* JET JET JET XInclusiveSingle Differential Cross SectionDijet ProductionPBAR P --> Z0 JET JET JET XComputer Science::GraphicsHigh Energy Physics::ExperimentDSIG/DPTTransverse Momentum Dependence1960.0
researchProduct

Polynomial Spline-Wavelets

2015

This chapter presents wavelets in the spaces of polynomial splines. The wavelets’ design is based on the Zak transform, which provides an integral representation of spline-wavelets. The exponential wavelets which participate in the integral representation are counterparts of the exponential splines that were introduced in Chap. 4. Fast algorithms for the wavelet transforms of splines are presented. Generators of spline-wavelet spaces are described, such as the B-wavelets and their duals and the Battle-Lemarie wavelets whose shifts form orthonormal bases of the spline-wavelet spaces.

Zak transformComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONMathematicsofComputing_NUMERICALANALYSISWavelet transformData_CODINGANDINFORMATIONTHEORYMathematics::Numerical AnalysisMatrix polynomialAlgebraSpline (mathematics)Computer Science::GraphicsWaveletOrthonormal basisMonic polynomialComputingMethodologies_COMPUTERGRAPHICSMathematicsCharacteristic polynomial
researchProduct

Joining primal/dual subdivision surfaces

2012

International audience; In this article we study the problem of constructing an intermediate surface between two other surfaces defined by different iterative construction processes. This problem is formalised with Boundary Controlled Iterated Function System model. The formalism allows us to distinguish between subdivision of the topology and subdivision of the mesh. Although our method can be applied to surfaces with quadrangular topology subdivision, it can be used with any mesh subdivision (primal scheme, dual scheme or other.) Conditions that guarantee continuity of the intermediate surface determine the structure of subdivision matrices. Depending on the nature of the initial surfaces…

business.industry020207 software engineering010103 numerical & computational mathematics02 engineering and technology[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Topology01 natural sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Primal dualIterated function systemComputer Science::GraphicsAttractor0202 electrical engineering electronic engineering information engineeringSubdivision surfaceAlmost everywhereDifferentiable functionFinite subdivision rule0101 mathematicsbusinessMathematicsSubdivision
researchProduct

Robustness of texture parameters for color texture analysis

2006

This article proposes to deal with noisy and variable size color textures. It also proposes to deal with quantization methods and to see how such methods change final results. The method we use to analyze the robustness of the textures consists of an auto-classification of modified textures. Texture parameters are computed for a set of original texture samples and stored into a database. Such a database is created for each quantization method. Textures from the set of original samples are then modified, eventually quantized and classified according to classes determined from a precomputed database. A classification is considered incorrect if the original texture is not retrieved. This metho…

business.industryCovariance matrixAutocorrelationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPattern recognitionMaxima and minimaQuantization (physics)Matrix (mathematics)Computer Science::GraphicsAutocorrelation matrixComputer Science::Computer Vision and Pattern RecognitionPrincipal component analysisRGB color modelComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICSMathematicsSPIE Proceedings
researchProduct