Search results for "Computer Vision"

showing 10 items of 2353 documents

Chromostereopsis in "virtual reality" adapters with electrically tuneable liquid lens oculars

2016

Chromostereopsis can be sight and feel in “Virtual Reality” adapters, that induces the appearance of color dependant depth sense and, finally, combines this sense with the source conceived depth scenario. Present studies are devoted to investigation the induced chromastereopsis when using adapted “Virtual Reality” frame together with mobile devices as smartphones. We did observation of composite visual stimuli presented on the high spatial resolution screen of the mobile phone placed inside a portable “Virtual Reality” adapter. Separated for the left and right eyes stimuli consisted of two areas: a) identical for both eyes color chromostereopsis part, and b) additional conventional color ne…

Visual perceptionChromostereopsisColor differenceComputer sciencebusiness.industryColor visionMagnificationVirtual reality01 natural sciences010309 opticsSight03 medical and health sciences0302 clinical medicineStereopsisOptics0103 physical sciencesComputer visionArtificial intelligencebusiness030217 neurology & neurosurgerySPIE Proceedings
researchProduct

Can Applications Designed to Evaluate Visual Function Be Used in Different iPads?

2018

SIGNIFICANCE: Apple devices could be suitable for vision tests, provided that the test has been correctly adapted to the device, after considering the spatial and colorimetric characterization of the screen. PURPOSE: The majority of vision applications has not been developed by vision or colorimetry experts and suffers from conceptual and design errors that may lead average users to an erroneous assessment of their visual capabilities. The reliability of vision tests depends on the accurate generation of the necessary visual stimuli in a particular device. Our aim was to ascertain whether a given color test, designed for a colorimetrically characterized device, might be used in another simi…

Visual perceptionComputer scienceColor reproductionColor Vision Defects01 natural sciences010309 opticsVision applications03 medical and health sciences0302 clinical medicineDistortion0103 physical sciencesHumansComputer visionDiagnosis Computer-AssistedVision testChromatic scaleReliability (statistics)ÓpticaColor Perception Testsbusiness.industryReproducibility of ResultsSmall sampleEquipment DesignOphthalmologyiPadVisual functionComputers Handheld030221 ophthalmology & optometryColorimetryDiagnosis reliabilityArtificial intelligencebusinessColor PerceptionOptometry
researchProduct

2016

Processing natural scenes requires the visual system to integrate local features into global object descriptions. To achieve coherent representations, the human brain uses statistical dependencies to guide weighting of local feature conjunctions. Pairwise interactions among feature detectors in early visual areas may form the early substrate of these local feature bindings. To investigate local interaction structures in visual cortex, we combined psychophysical experiments with computational modeling and natural scene analysis. We first measured contrast thresholds for 2x2 grating patch arrangements (plaids), which differed in spatial frequency composition (low, high or mixed), number of gr…

Visual perceptionComputer scienceOrientation (computer vision)Cognitive Neurosciencemedia_common.quotation_subject05 social sciencesNeuroscience (miscellaneous)050105 experimental psychologyWeighting03 medical and health sciencesCellular and Molecular Neuroscience0302 clinical medicineVisual cortexmedicine.anatomical_structureDevelopmental NeuroscienceFeature (computer vision)StatisticsmedicineContrast (vision)0501 psychology and cognitive sciencesSpatial frequencyVisual angle030217 neurology & neurosurgerymedia_commonFrontiers in Systems Neuroscience
researchProduct

AcouMotion – An Interactive Sonification System for Acoustic Motion Control

2006

This paper introduces AcouMotion as a new hard-/software system for combining human body motion, tangible interfaces and sonification to a closed-loop human computer interface that allows non-visual motor control by using sonification (non-speech auditory displays) as major feedback channel. AcouMotion's main components are (i) a sensor device for measuring motion parameters (ii) a computer simulation to represent the dynamical evolution of a model world, and (iii) a sonification engine which generates an auditory representation of objects and any interactions in the model world. The intended applications of AcouMotion range from new kinds of sport games that can be played without visual di…

Visual perceptionComputer scienceSonificationbusiness.industryComputer visionthermannArtificial intelligenceVisual servoingMotion controlbusinessVisual controlMotion (physics)Gesture
researchProduct

Assessment of spatial perception for a multi-layer volumetric display: the effect of exocentric and egocentric distance on relative depth judgements

2020

Three-dimensional images on multiple depth layers of the volumetric display provide the physiological depth cues which ensure the high precision of depth judgements at close viewing distances and enhance the user experience. However, the contribution of physiological cues declines with an increase of viewing distance (egocentric distance), and the human spatial perception varies depending on the inter-stimuli distance (exocentric distance). We conducted a psychophysical experiment to test the perception of three-dimensional images rendered on the volumetric display depending on exocentric and egocentric stimuli distance. The constant angular size visual stimuli were displayed on different d…

Visual perceptionEndocentric and exocentricbusiness.industryComputer sciencemedia_common.quotation_subjectVolumetric displayStimulus (physiology)Angular diameterPerceptionBinocular disparityComputer visionArtificial intelligenceDepth perceptionbusinessmedia_commonAdvances in Display Technologies X
researchProduct

A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

2003

The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator.

Visual perceptionHand posture recognitionComputer scienceMachine visionGeneral Mathematicsmedia_common.quotation_subjectHuman–computer interfaceHuman-computer interfaceRobotics; Imitation learning; Machine learningHuman–computer interactionPerceptionMachine learningComputer visionConceptual spacesmedia_commonConceptual spaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryVisual perceptionImitation learningRepresentation (systemics)CognitionCognitive architectureComputer Science ApplicationsRoboticControl and Systems EngineeringSequence learningArtificial intelligencebusinessSoftwareGesture
researchProduct

Insect brains use image interpolation mechanisms to recognise rotated objects.

2008

Recognising complex three-dimensional objects presents significant challenges to visual systems when these objects are rotated in depth. The image processing requirements for reliable individual recognition under these circumstances are computationally intensive since local features and their spatial relationships may significantly change as an object is rotated in the horizontal plane. Visual experience is known to be important in primate brains learning to recognise rotated objects, but currently it is unknown how animals with comparatively simple brains deal with the problem of reliably recognising objects when seen from different viewpoints. We show that the miniature brain of honeybees…

Visual perceptionInsectaComputer Science/Natural and Synthetic VisionMachine visionVisual Physiologylcsh:MedicineImage processingBiologyVisual memoryAnimalsHumansComputer visionlcsh:ScienceMultidisciplinaryNeuroscience/Behavioral Neurosciencebusiness.industrylcsh:RCognitive neuroscience of visual object recognitionNeuroscience/Animal CognitionBrainBeesObject (philosophy)Pattern Recognition VisualPattern recognition (psychology)Visual Perceptionlcsh:QArtificial intelligencebusinessResearch ArticlePLoS ONE
researchProduct

''Forward to the past''

2012

Carlini, Alessandro | Actis-Grosso, Rossana | Stucchi, Natale | Pozzo, Thierry; International audience; ''Our daily experience shows that the CNS is a highly efficient machine to predict the effect of actions into the future; are we so efficient also in reconstructing the past of an action? Previous studies demonstrated we are more effective in extrapolating the final position of a stimulus moving according to biological kinematic laws. Here we address the complementary question: are we more effective in extrapolating the starting position (SP) of a motion following a biological velocity profile? We presented a dot moving upward and corresponding to vertical arm movements that were masked i…

Visual perceptionMOTIONComputer scienceMODELSNewton's laws of motionInferenceKinematicsStimulus (physiology)lcsh:RC321-571ONSET''Behavioral NeuroscienceBiological conditioninternal models''MOTOR-PERCEPTUAL INTERACTIONSComputer visionOriginal Research ArticlePOSITIONlcsh:Neurosciences. Biological psychiatry. NeuropsychiatryDIRECTIONBiological PsychiatryMotor areaMOVEMENTSbusiness.industryMOTOR-PERCEPTUAL INTERACTIONSMotion InferenceVELOCITYmotion inference kinematics internal models visual perceptionPsychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurologykinematicsONSET[ SCCO.NEUR ] Cognitive science/NeuroscienceVisual PerceptionArtificial intelligenceM-PSI/01 - PSICOLOGIA GENERALEbusinessREPRESENTATIONAL MOMENTUMRepresentational momentumNeuroscience
researchProduct

Neuropsychological Approaches to Visually-Induced Vection: an Overview and Evaluation of Neuroimaging and Neurophysiological Studies

2020

Abstract Moving visual stimuli can elicit the sensation of self-motion in stationary observers, a phenomenon commonly referred to as vection. Despite the long history of vection research, the neuro-cognitive processes underlying vection have only recently gained increasing attention. Various neuropsychological techniques such as functional magnetic resonance imaging (fMRI) and electroencephalography (EEG) have been used to investigate the temporal and spatial characteristics of the neuro-cognitive processing during vection in healthy participants. These neuropsychological studies allow for the identification of different neuro-cognitive correlates of vection, which (a) will help to unravel …

Visual perceptionResearch areasCognitive NeuroscienceMotion PerceptionSensationNeuroimagingExperimental and Cognitive PsychologyElectroencephalography050105 experimental psychology03 medical and health sciences0302 clinical medicineNeuroimagingmedicineHumansAttention0501 psychology and cognitive sciencesmedicine.diagnostic_test05 social sciencesNeuropsychologyElectroencephalographyLimitingNeurophysiologySensory SystemsOphthalmologyComputer Vision and Pattern RecognitionFunctional magnetic resonance imagingPsychology030217 neurology & neurosurgeryCognitive psychologyMultisensory Research
researchProduct

GESTALT-INSPIRED FEATURES EXTRACTION FOR OBJECT CATEGORY RECOGNITION

2013

International audience; We propose a methodology inspired by Gestalt laws to ex- tract and combine features and we test it on the object cat- egory recognition problem. Gestalt is a psycho-visual the- ory of Perceptual Organization that aims to explain how vi- sual information is organized by our brain. We interpreted its laws of homogeneity and continuation in link with shape and color to devise new features beyond the classical proxim- ity and similarity laws. The shape of the object is analyzed based on its skeleton (good continuation) and as a measure of homogeneity, we propose self-similarity enclosed within shape computed at super-pixel level. Furthermore, we pro- pose a framework to …

Visual perceptionSimilarity (geometry)[ INFO.INFO-TS ] Computer Science [cs]/Signal and Image ProcessingComputer science[INFO.INFO-TS] Computer Science [cs]/Signal and Image Processing3D single-object recognitionmedia_common.quotation_subjectFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technology[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingSkeleton (category theory)[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Gestalt[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingPerceptionobject category recognition0202 electrical engineering electronic engineering information engineeringmedia_common[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processingCaltech 101business.industryCognitive neuroscience of visual object recognition[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringPattern recognitionRegion Self-SimilarityObject (computer science)Semantic GroupingIEEEGestalt psychology020201 artificial intelligence & image processingArtificial intelligencebusiness[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing
researchProduct