Search results for "Computer games"

showing 4 items of 14 documents

The Association Between Video Gaming and Psychological Functioning

2019

Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research, we aimed to shed light on the relation between video gaming and gamers’ psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, Mage = 23.06, SDage = 5.91). Results revealed a medium-sized negative correlation between problematic video gaming and psychological functioning with regard to psychological symptoms, affectivity…

game genrescopinglcsh:Psychologypsychological healthlcsh:BF1-990Psychologycomputer gamesvideo gaming behaviorOriginal ResearchFrontiers in Psychology
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The effect of computer-assisted letter-sound correspondence training on learning to read in Zambia

2008

letter-sound correspondencestietokoneavusteinen opetusopaque and transparent languageslukutaitokirjoitustaitoSambiaZambiacomputer gamesliteracyliterate gameopetus
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Screen-based sedentary time

2017

AimThe aim of the present study was to explore if children who spend more time on screen-based sedentary behaviors (i.e.TV viewing and computer use) drink more sugar-sweetened soft drinks. The study also assessed whether these associations were independent of individual and home environmental correlates of soft drink consumption and whether they were moderated by parental education.MethodsData were collected from 7886 children participating in the EuropeaN Energy balance Research to prevent excessive weight Gain among Youth (ENERGY) survey conducted in eight European countries. Self-report questionnaires were used. Multilevel linear regression analyses with soft drink consumption as depende…

MaleParentsComputer Gameslcsh:MedicineSocial SciencesCarbonated BeveragesGeographical LocationsFamilies0302 clinical medicineMathematical and Statistical Techniquesddc:150SociologyParental educationAdvertising030212 general & internal medicinelcsh:ScienceChildChildrenMarketingMultidisciplinaryGreeceNorwayRegression analysisModerationPeer reviewEuropePhysical SciencesRegression AnalysisEducational StatusFemaleTelevisionPsychologyGamesStatistics (Mathematics)Research ArticleComputer ModelingAdultComputer and Information SciencesAdolescentEnergy (esotericism)030209 endocrinology & metabolismResearch and Analysis Methods03 medical and health sciencesEnvironmental healthHumansStatistical MethodsAssociation (psychology)Consumption (economics)Behaviorlcsh:RBiology and Life SciencesCommunicationsAge GroupsPeople and PlacesRecreationlcsh:QPopulation GroupingsSedentary BehaviorSoft drinkMathematicsPLoS ONE
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Similarities between Playing World of Warcraft and CLIL

2012

This article argues that playing World of Warcraft (WoW) and Content and Language Integrated Learning (CLIL) have a number of similar features. We base our argument on findings from three studies. The first (Sylvén 2004/2010) is about CLIL and non-CLIL students at upper secondary level and aims to investigate what effect, if any, CLIL has on the incidental acquisition of vocabulary. The second (Sundqvist 2009) is about extramural English and aims to examine its potential impact on learners’ oral proficiency and vocabulary. Extramural English is broadly defined as any type of contact that learners have with English outside the classroom. The third is a joint study focusing on young learners …

CLILvieraan kielen oppiminencomputer gamessecond language acquisitiontietokonepelit
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