Search results for "Computer interface"
showing 10 items of 189 documents
Accident ahead? Difficulties of drivers with and without reading impairment recognising words and pictograms in variable message signs
2017
A timely and accurate acquisition of the information provided by variable message signs (VMS) can be crucial while driving. In the current study, we assess the difficulties of adults with dyslexia acquiring the information shown in VMS and provide evidence to discuss the controversial use of pictograms as potential countermeasures. Twenty-two adults with dyslexia and 22 matched controls completed a simulated driving session. The legibility of 12 VMS was assessed, including six text messages (e.g. "ACCIDENT") and six single pictograms (e.g. the icon for "accident ahead"). On average, participants with dyslexia started reading text messages when they were closer to the VMS. In addition, while…
Alpha frequency discrepancy and trait anxiety, activation, and inhibition in states of anxiety and mindfulness
2018
Meditaatiotekniikat tarjovat laajalti mahdollisuuksia hyvinvoinnin ylläpitämiseen ja kehittämiseen sekä stressin lievittämiseen. Useat neurotieteelliset tutkimukset ovat osoittaneet välittömiä tuloksia meditatitiivisten tekniikoiden soveltamisen ja aivojen oskillatoristen mekanismien välisessä suhteessa. Meditaatiolla on osoitettu olevan myös pitkäaikaisia vaikutuksia, joihin sisältyy ahdistuneisuuden ja murheen väheneminen. Keskittymistä tukevan aivokäyttöliittymän alustavan suunnittelun tueksi tutkittiin alpha-aallonpituuden käyttäytymistä ahdistuneisuuden ja mindfulnessin tiloissa ja niiden välisiä eroja lähestyttiin aktivaatio-/inhibitio -persoonallisuuspiirteiden sekä ahdistuneisuuteen…
Can Avatar Appearance Influence Physical Activity? User-Avatar Similarity and Proteus Effects on Cardiac Frequency and Step Counts
2020
This study combined user-avatar similarity and Proteus effect predictions to incentivize physical activity. 305 participants ran while wearing accelerometers and a heart rate monitor. They were randomly assigned to onscreen motion-capturing avatars displaying either participant or stranger faces dressed in sports or formal clothes. Participants assigned to avatars displaying their own face showed increased cardiac frequency compared with those exposed to avatars with a stranger's face. Relative to the remaining conditions, participants assigned to avatars with their own face also wearing sports clothes showed increased cardiac frequency but participants assigned to avatars with a stranger's…
TREND-DB—a transcriptome-wide atlas of the dynamic landscape of alternative polyadenylation
2020
AbstractAlternative polyadenylation (APA) profoundly expands the transcriptome complexity. Perturbations of APA can disrupt biological processes, ultimately resulting in devastating disorders. A major challenge in identifying mechanisms and consequences of APA (and its perturbations) lies in the complexity of RNA 3’end processing, involving poorly conserved RNA motifs and multi-component complexes consisting of far more than 50 proteins. This is further complicated in that RNA 3’end maturation is closely linked to transcription, RNA processing, and even epigenetic (histone/DNA/RNA) modifications. Here we present TREND-DB (http://shiny.imbei.uni-mainz.de:3838/trend-db), a resource cataloging…
Adaptive Multi-agent System Based on Wasp-Like Behaviour for the Virtual Learning Game Sotirios
2018
The aim of this paper is to propose a model for an adaptive multi-agent system based on wasp-like behaviour for dynamic allocation of puzzles and quests in the virtual learning game SOTIRIOS. This is a digital learning game integrated inside a First Person Shooter designed by the second author of this paper. The learning process is based on many puzzles hidden in the game flow. The multi-agent system is necessary to integrate a multiplayer mode into the game. The agents use wasp task allocation behaviour, combined with a model of wasp dominance hierarchy in order to create a unique multiplayer learning system, where each user has a different learning curve, based on his results. The wasp be…
Computational modeling in cognitive science: a manifesto for change.
2012
Computational modeling has long been one of the traditional pillars of cognitive science. Unfortunately, the computer models of cognition being developed today have not kept up with the enormous changes that have taken place in computer technology and, especially, in human-computer interfaces. For all intents and purposes, modeling is still done today as it was 25, or even 35, years ago. Everyone still programs in his or her own favorite programming language, source code is rarely made available, accessibility of models to non-programming researchers is essentially non-existent, and even for other modelers, the profusion of source code in a multitude of programming languages, written witho…
Novel Human-to-Human Interactions from the Evolution of HCI
2011
The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…
Effects of Repeating a Tactile Brain-Computer Interface on Patients with Disorder of Consciousness: A Hint of Recovery?
2019
Brain-computer interface (BCI) has been emerging as an assessment tool for patients with disorder of consciousness (DOC). With the advantages of high time resolution, low cost and portable design, EEG based BCI systems are especially suitable for bedside measurement. Recent studies showed the successful application of an EEG based BCI on DOC assessment and communication. However, the effect of repeated BCI measurement on this patient group is not clear. In this study, a tactile BCI paradigm was repeated 12 runs for 10 consecutive days on 5 DOC patients. Although the BCI performance varied among runs and days, every patient reached at least once the accuracy above 60%. Moreover, the Coma Rec…
MultiSlice human organ extraction based on GVF
2008
Segmentation techniques based on active contours algorithm are widely used in medical imaging. Unfortunately, they require a lot of parameters to be used and this can rep- resent an issue for those physicians with not much informatics skills. This paper proposes a software tool which allows to segment multiple slice can differ organ extraction setting a small number of parameters. Moreover, the tool offers the functionality to perform a multiple segmentation the same time, so that an entire volume composed by hundreds slices can be segmented.
An integrated framework for risk profiling of breast cancer patients following surgery.
2006
Objective: An integrated decision support framework is proposed for clinical oncologists making prognostic assessments of patients with operable breast cancer. The framework may be delivered over a web interface. It comprises a triangulation of prognostic modelling, visualisation of historical patient data and an explanatory facility to interpret risk group assignments using empirically derived Boolean rules expressed directly in clinical terms. Methods and materials: The prognostic inferences in the interface are validated in a multicentre longitudinal cohort study by modelling retrospective data from 917 patients recruited at Christie Hospital, Wilmslow between 1983 and 1989 and predictin…