Search results for "Computer interface"

showing 10 items of 189 documents

P300-based brain computer interface experimental setup

2009

A Brain-Computer interface (BCI) is a communication system that enables the generation of a control signal from brain signals such as sensorymotor rhythms and evoked potentials; therefore, it constitutes a novel communication option for people with severe motor disabilities (such as Amyotrophic Lateral Sclerosis patients). This paper presents the development of a P300-based BCI. This prototype uses a homemade six-channel electroencephalograph for the acquisition of the signals, and a visual stimulation matrix; since this matrix contains letters of the alphabet as well as images associated to them, it permits word-writing and the elaboration of messages with the images. To process the signal…

Signal processingmedicine.diagnostic_testComputer scienceSpeech recognitionInterface (computing)BrainReproducibility of ResultsElectroencephalographyElectroencephalographyLinear discriminant analysisEvent-Related Potentials P300Sensitivity and SpecificityLeast squaresUser-Computer InterfacePattern Recognition VisualmedicineAlgorithmsVisual CortexBrain–computer interface2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society
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OMICfpp: a fuzzy approach for paired RNA-Seq counts

2019

© The Author(s) 2019.

0106 biological scienceslcsh:QH426-470Pipeline (computing)lcsh:BiotechnologyRNA-SeqBinomial testSample (statistics)Biologyoncología médicaMedical Oncology01 natural sciencesFuzzy logicSet (abstract data type)03 medical and health sciencesUser-Computer InterfaceSoftwarelcsh:TP248.13-248.65GeneticsHumansCàncer030304 developmental biologyOrdered weight average0303 health sciencesbusiness.industrySequence Analysis RNAMethodology ArticleHigh-Throughput Nucleotide SequencingPattern recognitionColorectal cancerlcsh:Genetics3201.01 OncologíatranscriptomaRandomization distributionRNAArtificial intelligenceDNA microarraybusinessColorectal NeoplasmsTranscriptome010606 plant biology & botanyBiotechnology
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Role of virtopsy in the post-mortem diagnosis of drowning.

2014

Purpose: Due to admitted limits of autopsy-based studies in the diagnosis of drowning, virtopsy is considered the new imaging horizon in these post-mortem studies. The aim of our study was to evaluate the role of virtopsy performed through computed tomography (CT) in the forensic diagnosis of drowning. Materials and methods: We retrospectively examined the CT data of four cadavers recovered from sea water and suspected to have died by drowning. Each patient underwent a full-body post-mortem CT scan, and then a traditional autopsy. Conclusion: To date, there are no autopsy findings pathognomonic of drowning. This study proves that virtopsy is a useful tool in the diagnosis of drowning in tha…

medicine.medical_specialtyAutopsyAUTOPSY VIRTOPSYSensitivity and SpecificityUser-Computer InterfaceVirtopsyPredictive Value of TestsCause of DeathmedicineCadaverHumansRadiology Nuclear Medicine and imaginghealth care economics and organizationsNoseNeuroradiologyRetrospective StudiesPostmortem DiagnosisRib cageDrowningbusiness.industryReproducibility of Resultssocial sciencesGeneral Medicinemedicine.anatomical_structureParanasal sinusesClavicleRadiographic Image Interpretation Computer-AssistedRadiologyAutopsybusinessTomography X-Ray ComputedLa Radiologia medica
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The effect of body posture on long range time-to-contact estimation

2011

On Earth, gravity accelerates freely moving objects downward, whereas upward-moving objects are being decelerated. Do humans take internalised knowledge of gravity into account when estimating time-to-contact (TTC, the time remaining before the moving object reaches the observer)? To answer this question, we created a motion-prediction task in which participants saw the initial part of an object's trajectory moving on a collision course prior to an occlusion. Observers had to judge when the object would make contact with them. The visual scene was presented with a head-mounted display. Participants lay either supine (looking up) or prone (looking down), suggestive of the ball either rising…

MaleSupine positionComputer scienceMotion PerceptionTime to contactExperimental and Cognitive Psychology050105 experimental psychology03 medical and health sciencesJudgmentUser-Computer InterfaceYoung Adult0302 clinical medicineArtificial IntelligenceOrientationImmediacyOcclusionProne PositionSupine PositionHumans0501 psychology and cognitive sciencesComputer visionCommunicationDepth Perception[SDV.NEU.PC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Psychology and behaviorbusiness.industryBody posture05 social sciencesCOMPORTEMENT DU CONDUCTEURObserver (special relativity)CollisionSensory SystemsOphthalmologyPattern Recognition VisualTime PerceptionFemaleArtificial intelligencebusinessPerceptual Masking030217 neurology & neurosurgeryGravitation
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Virtual temporal bone: an interactive 3-dimensional learning aid for cranial base surgery.

2009

OBJECTIVE: We have developed an interactive virtual model of the temporal bone for the training and teaching of cranial base surgery. METHODS: The virtual model was based on the tomographic data of the Visible Human Project. The male Visible Human's computed tomographic data were volumetrically reconstructed as virtual bone tissue, and the individual photographic slices provided the basis for segmentation of the middle and inner ear structures, cranial nerves, vessels, and brainstem. These structures were created by using outlining and tube editing tools, allowing structural modeling either directly on the basis of the photographic data or according to information from textbooks and cadaver…

MaleEngineering drawingmedicine.medical_specialtyNeuronavigationSoftware ValidationWorkspaceVirtual realityprojectsNeurosurgical ProceduresUser-Computer InterfaceCadaverTemporal bonemedicineImage Processing Computer-AssistedHumansSegmentationIntraoperative ComplicationsNeuronavigationSkull BaseCranial Fossa Middlebusiness.industryVisible human projectDissectionTeachingTemporal BoneVisible Human ProjectsVestibulocochlear NerveSurgeryDextroscopeFacial Nerveprojects.projectEducation Medical GraduateEar InnerSurgeryNeurology (clinical)businessCarotid Artery InternalSoftwarePetrous BoneNeurosurgery
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What makes learning and understanding in virtual teams so difficult?

2004

The ideas presented in this article are especially challenged by critical questions raised by the other authors in this special issue. One of the core questions throughout the different studies is whether participants in distributed learning groups are able to successfully work on a common task and achieve a type of interaction that leads them to educationally relevant higher-level discussion and learning. This article discusses the central findings of these studies in light of the recent research on computer-supported collaborative learning. At the beginning of the article, typical problems and challenges related to learning in virtual teams are described. In the end of the discussion, som…

Cooperative learningKnowledge managementSocial EnvironmentExperiential learningEducation DistanceUser-Computer InterfaceMathematics educationHumansLearningComputer SimulationInterpersonal RelationsCooperative BehaviorApplied PsychologyProblem SolvingNetherlandsbusiness.industryCommunicationEducational technologyCollaborative learningGeneral MedicineLearning sciencesSynchronous learningGroup ProcessesHuman-Computer InteractionTeam learningActive learningPsychologybusinessSoftwareComputer-Assisted InstructionCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Preserving the abductor mechanism in robotic THR: the influence of stem design and cutterpath.

2004

The tip of the greater trochanter is the attachment site for the abductor muscles of the hip joint. Its preservation in robotic and conventional THR is important for normal gait. The effect of different stem designs and robotic cutterpaths on the preservation of the trochanter tip is examined.One anatomical stem, one straight stem, and one stem specifically designed for robotic THR were implanted virtually in CT scans of osteoarthrotic hip joints using the Torch preoperative planning unit (URS-ortho). In transverse sections of the trochanter tip, dimensions of the trochanter area removed by the milling tool were recorded for each stem design and different cutterpaths (3-axis versus 5-axis m…

MaleGreater trochanterMaterials scienceAttachment siteArthroplasty Replacement HipUser-Computer InterfaceProsthesis FittingOsteoarthritismedicineHumansFemurMuscle SkeletalGaitPreoperative planningTrochantertechnology industry and agricultureStraight stemAnatomyRoboticsComputer Science ApplicationsMechanism (engineering)Normal gaitmedicine.anatomical_structureSurgery Computer-AssistedSurgeryMuscles of the hipFemaleHip JointFamily PracticeTomography X-Ray ComputedBiomedical engineeringComputer aided surgery : official journal of the International Society for Computer Aided Surgery
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Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

2008

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant adv…

MaleSymbolismAdolescentLearning DisabilitiesTeaching methodVirtual realitymedicine.diseaseDevelopmental psychologyPlay and PlaythingsDevelopmental disorderUser-Computer InterfaceIntervention (counseling)Generalization (learning)Developmental and Educational PsychologymedicineImaginationAutismHumansAutistic DisorderSet (psychology)PsychologyChildThe ImaginaryAutism : the international journal of research and practice
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A VR-based serious game for studying emotional regulation in adolescents

2015

[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In th…

MaleAdolescentPsychometricsEXPRESION GRAFICA EN LA INGENIERIAPsychometricsComputer scienceEmotionsPsychology AdolescentPopulationDysfunctional familycomputer.software_genreDevelopmental psychologyElectrocardiographyUser-Computer InterfaceHeart RateSurveys and QuestionnairesmedicineHumansChildeducationMonitoring Physiologiceducation.field_of_studyMultimediaECGSerious GamesVirtual RealityEmotional regulationUnity3DComputer Graphics and Computer-Aided DesignMental healthEmotional RegulationVideo GamesAnxietyFemalemedicine.symptomPsychosocialGame theorycomputerSoftware
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3D reconstruction techniques made easy: know-how and pictures

2005

Three-dimensional reconstructions represent a visual-based tool for illustrating the basis of three-dimensional post-processing such as interpolation, ray-casting, segmentation, percentage classification, gradient calculation, shading and illumination. The knowledge of the optimal scanning and reconstruction parameters facilitates the use of three-dimensional reconstruction techniques in clinical practise. The aim of this article is to explain the principles of multidimensional image processing in a pictorial way and the advantages and limitations of the different possibilities of 3D visualisation.

medicine.medical_specialtyAudiovisual Aids Computer Graphics Computer-Aided Design Humans Image Processing; Computer-Assisted/*methods Imaging; Three-Dimensional/*methods Motion Pictures as Topic Radiographic Image Interpretation; Computer-Assisted/methods Tomography; X-Ray Computed/methods User-Computer InterfaceMotion PicturesImage processingIterative reconstructionComputer-Assisted/*methods ImagingUser-Computer InterfaceImaging Three-DimensionalAudiovisual Aids Computer Graphics Computer-Aided Design Humans Image ProcessingComputer-Assisted/methods TomographyComputer GraphicsImage Processing Computer-AssistedMedicineHumansRadiology Nuclear Medicine and imagingSegmentationThree-Dimensional/*methods Motion Pictures as Topic Radiographic Image InterpretationTomographic reconstructionAudiovisual Aidsbusiness.industry3D reconstructionIndustrial computed tomographyX-Ray Computed/methods User-Computer InterfaceGeneral MedicineVisualizationComputer-Aided DesignRadiographic Image Interpretation Computer-AssistedRadiologybusinessTomography X-Ray Computed3D reconstruction techniquesInterpolation
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