Search results for "Computer science"

showing 10 items of 22367 documents

What drives travelers' adoption of user-generated content? : A literature review

2018

User-generated content (UGC) has become an important part of travel planning, as travelers evaluate travel products based on past reviews. However, different factors account for why tourists utilize UGC. The aim of this study is to review extant studies on UGC to identify the antecedents of UGC utilization for travel planning and the theories, models, and frameworks used in these studies. A total of 54 studies from 2005 to 2016 were found. This study found that UGC adoption is determined by attributes relating to the user, the source, the content, and response variables. It also found distinct and heterogeneous theories and frameworks mainly drawn from the information systems, socio-psychol…

sisältötuotantoComputer sciencekäyttäjätintentio05 social sciencesUser-generated contentsosiaalinen mediaadoptioData sciencematkailualamatkailijatExtant taxonmatkailuTourism Leisure and Hospitality Management0502 economics and businessInformation system050211 marketingkäyttöönottovieraanvaraisuus050212 sport leisure & tourismuser-generated contentmatkustaminen
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The hierarchy of needs for user experiences in virtual reality

2021

Virtual reality (VR) is rapidly becoming more widely adopted by various industries, and virtual content is just as rapidly becoming available for consumers. However, there is a lack of guidelines and standards for VR content to be held to in terms of experiential design. Because VR is a relatively new media form for consumers, there is a high risk of user attrition due to the novelty of the service. Therefore, if the first experience of the technology is with poorly made content, users will be much less likely to use VR again. Therefore, as various industries and organizations digitalize and adopt emerging technology such as VR, great care should be given to the way the virtual content and …

sisältötuotantoMaslow's hierarchy of needsComputer scienceHuman–computer interaction518 Media and communicationsmediaimmersiivinen journalismijournalismikäyttäjäkokemusVirtual reality113 Computer and information scienceslisätty todellisuusvirtuaalitodellisuus
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Developments in the biomechanics and equipment of Olympic cross-country skiers

2018

Source at: http://doi.org/10.3389/fphys.2018.00976 Here, our aim was to describe the major changes in cross-country (XC) skiing in recent decades, as well as potential future developments. XC skiing has been an Olympic event since the very first Winter Games in Chamonix, France, in 1924. Over the past decades, considerable developments in skiing techniques and improvements in equipment and track preparation have increased skiing speed. In contrast to the numerous investigations on the physiological determinants of successful performance, key biomechanical factors have been less explored. Today’s XC skier must master a wide range of speeds, terrains, and race distances and formats (e.g., dis…

skiing techniqueVDP::Medisinske Fag: 700::Idrettsmedisinske fag: 850::Treningslære: 851performance; pole; poling force; ski; skiing technique; track preparationPhysiologyComputer sciencepoleContext (language use)track preparationskilcsh:PhysiologyVDP::Medical disciplines: 700::Sports medicine: 850::Exercise techniques: 85103 medical and health sciences0302 clinical medicineAeronauticsPhysiology (medical)Health SciencesVDP::Technology: 500::Industrial and product design: 640poling forceFlexibility (engineering)Cross countrylcsh:QP1-981030229 sport sciencesHälsovetenskaperVDP::Teknologi: 500::Industri- og produktdesign: 640Perspective030217 neurology & neurosurgeryperformance
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Teaching and Learning Systems Thinking: What, Why, When, Where, Who, What For, How?

2017

Currently everybody needs to be educated for lifelong time, so we have to be careful what we put in the education programs, and when, in order to create a systems thinking acquired culture and an ethical holistic behaviour.

skillsComputingMilieux_THECOMPUTINGPROFESSIONComputer science[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/Educationsystems thinkingcurriculumGeneral MedicineinnovationUNESCO::FILOSOFÍAOrder (business):FILOSOFÍA [UNESCO]ComputingMilieux_COMPUTERSANDEDUCATIONholistic behaviourSystems thinkingEngineering ethicsmind openingtrans-disciplinarityComputingMilieux_MISCELLANEOUS
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Hopes and Limits of Adipose-Derived Stem Cells (ADSCs) and Mesenchymal Stem Cells (MSCs) in Wound Healing

2020

Adipose tissue derived stem cells (ADSCs) are mesenchymal stem cells identified within subcutaneous tissue at the base of the hair follicle (dermal papilla cells), in the dermal sheets (dermal sheet cells), in interfollicular dermis, and in the hypodermis tissue. These cells are expected to play a major role in regulating skin regeneration and aging-associated morphologic disgraces and structural deficits. ADSCs are known to proliferate and differentiate into skin cells to repair damaged or dead cells, but also act by an autocrine and paracrine pathway to activate cell regeneration and the healing process. During wound healing, ADSCs have a great ability in migration to be recruited rapidly…

skinAngiogenesisrejuvenationCell- and Tissue-Based TherapyReviewBiologyRegenerative MedicineSkin DiseasesRegenerative medicineEndothelial cell differentiationCatalysislcsh:ChemistryInorganic ChemistryExtracellular matrixHumansPhysical and Theoretical Chemistrylcsh:QH301-705.5Molecular BiologySpectroscopyWound Healingintegumentary systemStem CellsRegeneration (biology)agingOrganic ChemistryMesenchymal stem cellMesenchymal Stem CellsCell migrationdifferentiationGeneral MedicinemicroenvironmentSkin AgingComputer Science ApplicationsCell biologyadipose derived stem cellslcsh:Biology (General)lcsh:QD1-999Adipose TissueregenerationWound healingStem Cell TransplantationInternational Journal of Molecular Sciences
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Microneedle-Based Delivery: An Overview of Current Applications and Trends

2020

Microneedle arrays (MNA) are considered as one of the most promising resources to achieve systemic effects by transdermal delivery of drugs. They are designed as a minimally invasive, painless system which can bypass the stratum corneum, overcoming the potential drawbacks of subcutaneous injections and other transdermal delivery systems such as chemical enhancers, nano and microparticles, or physical treatments. As a trendy field in pharmaceutical and biomedical research, its applications are constantly evolving, even though they are based on very well-established techniques. The number of molecules administered by MNA are also increasing, with insulin and vaccines administration being the …

skinmicroneedlesComputer sciencePharmaceutical Sciencelcsh:RS1-441NanotechnologyReview02 engineering and technologyMicroneedle arrayStratum corneum030226 pharmacology & pharmacylcsh:Pharmacy and materia medica03 medical and health sciences0302 clinical medicineSDG 3 - Good Health and Well-beingStratum corneummedicineTransdermal deliverystratum corneumTransdermalSkinmicroneedle arrayBuccal administration021001 nanoscience & nanotechnologymedicine.anatomical_structure/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingtransdermal delivery/dk/atira/pure/subjectarea/asjc/3000/30030210 nano-technologyMicroneedlesPharmaceutics
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Virtual Reality, Augmented Reality, and In Vivo Exposure Therapy: A Preliminary Comparison of Treatment Efficacy in Small Animal Phobia

2018

This study aggregated data from three randomized control trials to explore the differential efficacy of three forms of exposure therapy, namely, in vivo (iVET), virtual reality (VRET), and augmented reality (ARET), in the treatment of small animal phobia. Additionally, baseline patient characteristics were used to detect subgroups of patients who showed a differential response to certain treatment modalities. Primary measures were distance covered, anxiety during the behavioral avoidance test (BAT), and overall fear of small animals. A repeated-measures analysis of variance was used to explore the overall treatment effect across the exposure modalities. A cluster analysis and an analysis of…

small animal phobiamedicine.medical_specialtySocial Psychologyin vivo exposure therapymedicine.medical_treatmentExposure therapyVirtual realityAnxietylaw.inventionVirtual Reality Exposure Therapyaugmented reality exposure therapyPhysical medicine and rehabilitationRandomized controlled trialIn vivolawSmall animalMedicineAnimalsCluster AnalysisHumansApplied PsychologyRandomized Controlled Trials as Topicbusiness.industryCommunicationVirtual Reality Exposure Therapyvirtual reality exposure therapyGeneral MedicineOriginal ArticlesFearTreatment efficacyComputer Science ApplicationsHuman-Computer InteractionPhobic DisordersAugmented realitybusiness
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A Telemetry, Tracking, and Command Antennas System for Small-Satellite Applications

2019

Circularly polarized (CP) antennas are used in space applications for telemetry tracking and command (TT&amp

small satellitesComputer Networks and CommunicationsFrequency bandTT&amplcsh:TK7800-836002 engineering and technologyTracking (particle physics)circular patchOpticsCircular patch; Circular polarization; Small satellites; TT&CComputer Science::Systems and ControlCTelemetryTelecommunications link0202 electrical engineering electronic engineering information engineeringElectrical and Electronic EngineeringCircular polarizationComputer Science::Information TheoryPatch antennaPhysicsbusiness.industryAxial ratio020208 electrical & electronic engineeringlcsh:ElectronicsAstrophysics::Instrumentation and Methods for Astrophysics020206 networking & telecommunicationsHardware and ArchitectureControl and Systems EngineeringPhysics::Space PhysicsSignal Processingcircular polarizationAntenna (radio)businessSmall satelliteElectronics
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Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games

2016

Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players’ dispersion, (2) …

small-sided gamesDegeneracyComputer scienceFootball03 medical and health sciences0302 clinical medicineSmall sided gamesteam gamesdegeneracyrelative space per playerStatistical dispersionDimension (data warehouse)Complex adaptive systemSimulationSmall-sided and conditioned gamesFootball playersMultidisciplinaryResearchDecreased pressure030229 sport sciencesEmergent behaviours16. Peace & justiceRelative space per playeremergent behavioursInterpersonal coordinationTeam games as complex adaptive systems030217 neurology & neurosurgeryCognitive psychologyconditioned gamesSpringerPlus
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Video Scene analysis for a configurable hardware accelerator dedicated to Smart Camera

2012

International audience; According to the Center for Research and Prevention of Injuries report, fall-caused injuries of elderly people in UE- 27 are five times as frequent as other injury causes which reduce considerably their mobility and independence. Among the diverse applications of computer vision systems, object detection and event recognition are of the most prominent related recognition and motion analysis, that is, researchers had the idea to spread it in fall detection. The fall event, extracted automatically from the video scene represents itself, crucial information that can be used to alert emergency. In this context, visual information on the corresponding scene is highly impo…

smart camera's acceleratorConfigurable motion estimationadaptive video coding performancesFall detectionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[INFO.INFO-ES]Computer Science [cs]/Embedded Systems[ INFO.INFO-ES ] Computer Science [cs]/Embedded Systems[INFO.INFO-ES] Computer Science [cs]/Embedded Systems
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