Search results for "Computer-Aided Design"

showing 10 items of 312 documents

MESH COMPARISON USING ATTRIBUTE DEVIATION METRIC

2004

We propose a mesh comparison method using a new attribute deviation metric. The considered meshes contain geometrical and appearance attributes (material color, texture, temperature, etc.). The proposed deviation metric computes local differences between the attributes of two meshes. A mesh comparison assessment can be done easily and quickly using this metric. The techniques proposed are applicable in a number of ways, e.g. 3D matching and registration, and the example described in the paper is the simplification of a surface by iteratively reducing its complexity according to an error metric. The results are presented showing the success of the algorithm through comparisons with other me…

Surface (mathematics)Mathematical optimizationMetric (mathematics)3-dimensional matchingPolygon meshComputer Vision and Pattern RecognitionTexture (music)Computer Graphics and Computer-Aided DesignAlgorithmComputingMethodologies_COMPUTERGRAPHICSComputer Science ApplicationsMathematicsInternational Journal of Image and Graphics
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A general 4th-order PDE method to generate Bézier surfaces from the boundary

2006

In this paper we present a method for generating Bezier surfaces from the boundary information based on a general 4th-order PDE. This is a generalisation of our previous work on harmonic and biharmonic Bezier surfaces whereby we studied the Bezier solutions for Laplace and the standard biharmonic equation, respectively. Here we study the Bezier solutions of the Euler-Lagrange equation associated with the most general quadratic functional. We show that there is a large class of fourth-order operators for which Bezier solutions exist and hence we show that such operators can be utilised to generate Bezier surfaces from the boundary information. As part of this work we present a general method…

Surface (mathematics)Partial differential equationAerospace EngineeringBoundary (topology)Harmonic (mathematics)Bézier curveTopologyComputer Graphics and Computer-Aided DesignEuler–Lagrange equationPDE surfaceComputer Science::GraphicsModeling and SimulationAutomotive EngineeringBiharmonic equationApplied mathematicsMathematicsComputer Aided Geometric Design
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Facial scanning accuracy depending on the alignment algorithm and digitized surface area location: An in vitro study.

2021

To measure the accuracy (trueness and precision) of a facial scanner depending on the alignment method and the digitized surface area location.Fourteen markers were adhered on a head mannequin and digitized using an industrial scanner (GOM Atos Q 3D 12 M; Carl Zeiss Industrielle Messtechnik GmbH). A control mesh was acquired. Subsequently, the mannequin was digitized using a facial scanner (Arc4; Bellus3D) (n = 30). The control mesh was delineated into 10 areas. Based on the alignment procedures, two groups were created: reference best fit (RBF group) and landmark-based best fit (LA group). The root mean square was used to calculate the discrepancy between the control mesh and each facial s…

Surface (mathematics)ScannerDental Impression Technique030206 dentistryModels DentalRoot mean square03 medical and health sciences0302 clinical medicineImaging Three-DimensionalFace (geometry)In vitro studyComputer-Aided Design030212 general & internal medicineGeneral DentistryAlgorithmAlgorithmsMathematicsJournal of dentistry
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Boolean operations with implicit and parametric representation of primitives using R-functions

2005

We present a new and efficient algorithm to accurately polygonize an implicit surface generated by multiple Boolean operations with globally deformed primitives. Our algorithm is special in the sense that it can be applied to objects with both an implicit and a parametric representation, such as superquadrics, supershapes, and Dupin cyclides. The input is a constructive solid geometry tree (CSG tree) that contains the Boolean operations, the parameters of the primitives, and the global deformations. At each node of the CSG tree, the implicit formulations of the subtrees are used to quickly determine the parts to be transmitted to the parent node, while the primitives' parametric definition …

Surface (mathematics)Theoretical computer scienceComputer scienceInformation Storage and Retrieval02 engineering and technologyConstructive solid geometryImaging Three-DimensionalParametric surfaceSuperquadricsImage Interpretation Computer-Assisted[ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineeringparametric surfaceDifferentiable functionBoolean functionRepresentation (mathematics)ComputingMilieux_MISCELLANEOUSComputingMethodologies_COMPUTERGRAPHICSParametric statisticsGielis curveImplicit functionNumerical analysis020207 software engineeringNumerical Analysis Computer-Assistedsupershape[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Computational geometryImage EnhancementComputer Graphics and Computer-Aided Design[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Vertex (geometry)Tree (data structure)Mesh generation[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Signal ProcessingCurve fitting020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionAlgorithmSoftwareAlgorithms
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Another defence of enumerated types

1991

I claim that enumerations, while of course not strictly necessary, are an elegant and useful facility in modern programming languages. I try to show that arguments recently given against them are weak at best and bogus a t worst, for general-purpose programming. Some related issues on types in programming languages are touched as well. These make it even more questionable whether Oberon marks progress or regress in language design.

Symbolic programmingEnumerated typeProgramming languageComputer scienceComparison of multi-paradigm programming languagesNatural language programmingSecond-generation programming languageProgramming language generationscomputer.software_genreComputer Graphics and Computer-Aided DesignVery high-level programming languageThird-generation programming languageLanguage primitiveHigh-level programming languageProgramming language specificationProgramming paradigmFourth-generation programming languageFifth-generation programming languagecomputerLow-level programming languageSoftwareProgramming language theoryACM SIGPLAN Notices
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A Viscoelastic Model for the Long-Term Deflection of Segmental Prestressed Box Girders

2017

Most of segmental prestressed concrete box girders exhibit excessive multidecade deflections unforeseeable by past and current design codes. To investigate such a behavior, mainly caused by creep and shrinkage phenomena, an effective finite element (FE) formulation is presented in this article. This formulation is developed by invoking the stationarity of an energetic principle for linear viscoelastic problems and relies on the Bazant creep constitutive law. A case study representative of segmental prestressed concrete box girders susceptible to creep is also analyzed in the article, that is, the Colle Isarco viaduct. Its FE model, based on the aforementioned energetic formulation, was succ…

TAComputational Theory and MathematicsCivil and Structural Engineering; Computer Science Applications1707 Computer Vision and Pattern Recognition; Computer Graphics and Computer-Aided Design; Computational Theory and MathematicsComputer Science Applications1707 Computer Vision and Pattern RecognitionComputer Graphics and Computer-Aided DesignCivil and Structural Engineering
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On the problem of visualizing point distributions in high dimensional spaces

1995

Abstract Exploring dynamical systems with the aid of computer graphics requires that the relevant structures can be seen and be noticed. This poses special problems if the system is multidimensional, and it has to be decided which kind of projection serves the purpose. I propose using the mathematical frame of categories and functors to describe the process of visualization. This allows detecting and analyzing possible sources of misinterpretation in a formal way. The distribution of distances of embedded electroencephalographic data from a fixed reference point is used as an example for discussing some aspects of the visualization process. The multidimensional p-norms are an example of a p…

Theoretical computer scienceDynamical systems theoryFrame (networking)General EngineeringStructure (category theory)Computer Graphics and Computer-Aided DesignVisualizationHuman-Computer InteractionComputer graphicsProjection (mathematics)GraphicsDynamical system (definition)AlgorithmMathematicsComputers & Graphics
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Building Construction Sets by Tiling Grammar Simplification

2016

This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many similar variants can be reassembled. This process is formalized by tiling grammars. Our core contribution is an approach for simplifying tiling grammars such that we obtain physically manufacturable building blocks of controllable granularity while retaining variability, i.e., the ability to construct many different, related shapes. Simplification is performed by sequences of two types of elementary operations: non-local joint edge collapses in the tile graphs reduce the gra…

Theoretical computer scienceGrammarComputer sciencemedia_common.quotation_subject010102 general mathematics020207 software engineering02 engineering and technology01 natural sciencesComputer Graphics and Computer-Aided DesignGraphRule-based machine translation0202 electrical engineering electronic engineering information engineering0101 mathematicsAlgorithmBuilding constructionmedia_commonComputer Graphics Forum
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LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes

2015

In this paper, we propose a new method for structuring multi-modal representations of shapes according to semantic relations. We learn a metric that links semantically similar objects represented in different modalities. First, 3D-shapes are associated with textual labels by learning how textual attributes are related to the observed geometry. Correlations between similar labels are captured by simultaneously embedding labels and shape descriptors into a common latent space in which an inner product corresponds to similarity. The mapping is learned robustly by optimizing a rank-based loss function under a sparseness prior for the spectrum of the matrix of all classifiers. Second, we extend …

Theoretical computer sciencebusiness.industryComputer scienceRank (computer programming)Cognitive neuroscience of visual object recognitioncomputer.software_genreComputer Graphics and Computer-Aided DesignProduct (mathematics)Similarity (psychology)Line (geometry)Metric (mathematics)Collaborative filteringEmbeddingArtificial intelligencebusinesscomputerNatural language processingComputer Graphics Forum
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Mean Field Linear Quadratic Games with Set Up Costs

2013

This paper studies linear quadratic games with set up costs monotonic on the number of active players, namely, players whose action is non-null. Such games arise naturally in joint replenishment inventory systems. Building upon a preliminary analysis of the properties of the best response strategies and Nash equilibria for the given game, the main contribution is the study of the same game under large population. We also analyze the influence of an additional disturbance in the spirit of the literature on H∞ control. Numerical illustrations are provided. © 2012 Springer Science+Business Media New York.

TheoryofComputation_MISCELLANEOUSStatistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsMathematical optimizationSequential gamedifferential games game theory control and optimizationJoint-replenishmentOutcome (game theory)symbols.namesakeMean field gamesGame theoryMathematicsMean field games; Linear quadratic differential games; Joint-replenishment[INFO.INFO-NI] Computer Science [cs]/Networking and Internet Architecture [cs.NI]Applied MathematicsNormal-form gameComputingMilieux_PERSONALCOMPUTINGoperational researchTheoryofComputation_GENERALScreening gameComputer Graphics and Computer-Aided DesignComputer Science ApplicationsComputational MathematicsComputational Theory and MathematicsNash equilibriumBest responseRepeated gamesymbolsLinear quadratic differential gamesSettore MAT/09 - Ricerca OperativaoptimizationGame theoryMathematical economicsDynamic Games and Applications
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