Search results for "Computer"
showing 10 items of 30657 documents
Virtual Distance Lessons in Secondary School Teachers Continuous Education
2015
The paper provides an overview of organization principles of interactive distance teaching as well as its implementation for continuous education course for bilingual education teachers of 6 programme’s subjects. Distance teaching sessions were organized in 10 school’s computer classes. There are considered possible solutions for interactive distance learning classes. Lessons organization, based on the server’s remote session control is described. It is arranged participating teacher survey regarding usability of applied environment and made conclusions about appropriateness of developed approach.
Comparing reference point based interactive multiobjective optimization methods without a human decision maker
2022
AbstractInteractive multiobjective optimization methods have proven promising in solving optimization problems with conflicting objectives since they iteratively incorporate preference information of a decision maker in the search for the most preferred solution. To find the appropriate interactive method for various needs involves analysis of the strengths and weaknesses. However, extensive analysis with human decision makers may be too costly and for that reason, we propose an artificial decision maker to compare a class of popular interactive multiobjective optimization methods, i.e., reference point based methods. Without involving any human decision makers, the artificial decision make…
An ACT-R Based Humanoid Social Robot to Manage Storytelling Activities
2020
This paper describes an interactive storytelling system, accessible through the SoftBank robotic platforms NAO and Pepper. The main contribution consists of the interpretation of the story characters by humanoid robots, obtained through the definition of appropriate cognitive models, relying on the ACT-R cognitive architecture. The reasoning processes leading to the story evolution are based on the represented knowledge and the suggestions of the listener in critical points of the story. They are disclosed during the narration, to make clear the dynamics of the story and the feelings of the characters. We analyzed the impact of such externalization of the internal status of the characters t…
Inquiry Based Learning and Responsible Research and Innovation: Examples of Interdisciplinary Approaches at Different Schooling Levels
2021
The Inquiry-Based approach to Science Education (IBSE) is presented in scienti#c literature (Hake, 1998; Sharma et al., 2010) and in research projects reports (e.g. ESTABLISH, 2010; SAILS, 2014) as a credible solution to the reported lack of ef#cacy of more ‘traditional’ educative approaches, especially when focused on Research and Innovation (RRI) (Sutcliffe, 2006; IRRESISTIBLE, 2013; Ark of Inquiry, 2013). IBSE is an inductive approach to science teaching that considers direct experience at the center of learning. IBSE activities and strategies actively involve students in the identi#cation of relevant evidence, in critical and logical reasoning on the evidence collected and in re+ection …
Audience experience of commercial videos and feature length films : are they universal or culturally mediated?
2017
Audiovisual contents constitute one of the most common ways of communicating information. However, audiovisual products are difficult to study because they integrate a lot of complex communication and artistic elements. Meaning and emotions are conveyed by combining film elements but also narrative elements, music and other audio aspects, which unfold over time and can be used to impact the audiences. Here, the user experience approach is taken to try to understand the relation between the video’s elements and the emotions produced in the audience. Emotions are understood within an appraisal framework where elements of the audiovisual format and content are integrated in memory with previou…
Lessons learned on student engagement from the nature of pervasive socio‐digital interests and related network participation of adolescents
2021
The rise of modern socio-digital technologies has fundamentally changed the everyday environments in which young people communicate with each other and cultivate interests. To gain a more sophisticated understanding of this phenomenon, this study provides in-depth, qualitative insights into adolescents’ experiences of their socio-digital developmental ecologies. The 15 interview participants were recruited based on a previously conducted questionnaire. The semi-structured theme interview addressed the socio-digital aspects of the participants’ interest-driven behaviours and related networks with the aid of participant-generated egocentric maps. The data not only qualitatively enrich the pic…
Vers une assistance informatisée au diagnostic de la qualité ergonomique d'interfaces
2000
International audience; Notre objectif ici est d'encourager les concepteurs à s'intéresser aux usages de leur produit en prenant davantage en compte les facteurs humains dans la phase de test qui est souvent focalisée sur les aspects techniques. L'idée dans cette étude est donc de faciliter le recours aux utilisateurs comme source d'évaluation lors des tests de conception en apportant aux concepteurs un environnement logiciel de test pratique à mettre en œuvre pour faire évaluer leurs propres produits par des utilisateurs. Nous avons mené deux expériences de nature à explorer la faisabilité de ce projet.
Analyse semio-ergonomique d'interfaces multimédias
2002
Communication affichée; National audience; Cet article présente une démarche visant à combiner les méthodes d'analyses de produits multimédia utilisées dans deux champs différents : la sémiologie et l'ergonomie. Ces méthodes complémentaires donnent des résultat dans trois principales directions d'analyse. La capacité fonctionnelle du produit, sa facilité d'utilisation et son esthétique. Dans ce contexte, des méthodes d'analyse des signes qui composent les message permettent d'évoquer des hypothèses qui sont validées ou non à l'aide des méthodes d'observation en situation.
Identification of international media events by spatial and temporal aggregation of RSS flows of newspapers
2013
The GEOMEDIA research project (ANR Corpus, 2013-2015) aims to elaborate an international observatory of media events, based on the collection of RSS flows sent by 100 newspapers of French and English languages. This contribution (1) describes the complexity of the information contained in RSS flows according to space, time and media dimensions; (2) derives basic solutions for the identification of international events on the basis of procedures of time aggregation; (3) analyzes the spatial interaction between countries through an analysis of co-quotations in RSS flows; (4) checks the existence of possible interactions between the two previous dimensions.
Insegnanti consapevoli e critici dell’azione didattica attraverso l’analisi SWOT
2020
The present contribution aims at collecting the outcomes achieved by 211 subjects, who are going to teach in primary and children’s school, who used the SWOT Analysis as a context investigation tool to plan, implement and evaluate classroom interventions. In particular, this paper analyzes and discusses the effectiveness of a training program for future teachers, attending the 3rd year of university internship, able to strengthen their critical awareness through a functional knowledge of the school environment and of pupils. The pre-experimental research, which covered nine months in the Academic Year 2017-2018, has actually increased the performance of the sample group, consisting of under…