Search results for "ComputingMilieux_PERSONALCOMPUTING"

showing 10 items of 256 documents

Robust Allocation Rules in Dynamical Cooperative TU Games

2011

Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unknown but bounded variables. We set up the game supposing that the Game Designer uses a vague measure of the extra reward that each coalition has received up to the current time to re-adjust the allocations among the players. As main result, we provide a constructive method for designing allocation rules that converge to the core of the average game. Both the set up and the solution approach also provide an insight on commonalities between coalitional games and stability theory.

Bondareva–Shapley theoremgame theoryMathematical optimizationSequential gameComputer scienceComputingMilieux_PERSONALCOMPUTINGCombinatorial game theoryTheoryofComputation_GENERALConstructiveBounded functionRepeated gameVideo game designGame theoryMathematical economics
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The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood

2018

Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…

Cognitive modelDepressive moodta113masennusMechanism (biology)mielialacognitive modelsverbal humourComputingMilieux_PERSONALCOMPUTINGCognitionGeneral Medicineneural mechanismsbehavioral disciplines and activitiesdepressive moodEEG-based BCIneurolingvistiikkaInformationSystems_MODELSANDPRINCIPLESverbaalinen huumorikognitiivinen neurotiedePsychologylife-based designhuumoriCognitive psychologykognitiiviset menetelmätJournal of Education, Society and Behavioural Science
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From Mood to Meaning: The Changing Model of the User in Entertainment Research

2015

In recent years, entertainment theory has undergone a paradigmatic shift: The traditional conceptualization of entertainment as an exclusively pleasurable affective state has been significantly extended by recent two-factor models. These models have introduced a second dimension of entertainment that incorporates more complex nonhedonic experiences, such as the search for meaning or intrinsic need satisfaction. They have not only crucially altered the way communication scholars conceptualize the audience of media entertainment but also our discipline's view on the effects of entertaining media content. The present article discusses the implications of this changing model of the media user b…

Cognitive scienceLinguistics and LanguageConceptualizationbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGAdvertisingLanguage and LinguisticsCommunication theoryEntertainmentMoodMeaning (existential)Dimension (data warehouse)PsychologybusinessMedia contentMass mediaCommunication Theory
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Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization

2012

The aim of this study was to enhance and analyze communication and team-building activities in work teams that played a 3D multiplayer game. This paper reports the preliminary findings of the multi-methodological empirical study on players' perceived effects of the game play on team-building.

Collaborative softwareGame mechanicsKnowledge managementWork organizationEmpirical researchbusiness.industryComputer scienceTeam buildingComputingMilieux_PERSONALCOMPUTINGMultiplayer gamebusiness2012 IEEE 12th International Conference on Advanced Learning Technologies
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Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer

2018

The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations.The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' posit…

Collective behaviorAdolescentmedia_common.quotation_subjectTeaching methodApplied psychologyGroup behaviorPhysical Therapy Sports Therapy and RehabilitationAthletic PerformanceTraining (civil)CreativityRandom Allocation03 medical and health sciences0302 clinical medicineSoccerHumansLearningOrthopedics and Sports Medicinemedia_commonAge differencesComputingMilieux_PERSONALCOMPUTING030229 sport sciencesGeneral MedicineCreativityNephrologyDifferential learningGeographic Information SystemsKey (cryptography)Psychology030217 neurology & neurosurgeryResearch Quarterly for Exercise and Sport
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Nonlocal Quantum XOR Games for Large Number of Players

2010

Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.

CombinatoricsAlgebraComputer Science::Computer Science and Game TheoryQuantum pseudo-telepathySimple (abstract algebra)TheoryofComputation_LOGICSANDMEANINGSOFPROGRAMSComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALQuantum worldQuantumMathematics
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Games without repetitions on graphs with vertex disjoint cycles

1997

Games without repetitions on graphs with vertex disjoint cycles are considered. We show that the problem finding of the game partition in this class reduces to this problem for trees. A method of finding of the game partition for trees have been given in [2].

CombinatoricsVertex (graph theory)Discrete mathematicsComputer Science::Computer Science and Game TheoryGeneral MathematicsProblem findingComputingMilieux_PERSONALCOMPUTINGPartition (number theory)Disjoint setsMathematicsofComputing_DISCRETEMATHEMATICSMathematicsArchiv der Mathematik
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Codification schemes and finite automata

2000

This paper is a note on how Information Theory and Codification Theory are helpful in the computational design both of communication protocols and strategy sets in the framework of finitely repeated games played by boundedly rational agents. More precisely, we show the usefulness of both theories to improve the existing automata bounds of Neyman¿s (1998) work on finitely repeated games played by finite automata.

Complexity codification repeated games finite automataTheoretical computer scienceFinite-state machineSociology and Political Sciencejel:C72jel:C73ComputingMilieux_PERSONALCOMPUTINGGeneral Social SciencesRational agentInformation theoryAutomatonRepeated gameAutomata theoryQuantum finite automataStatistics Probability and UncertaintyCommunications protocolGeneral PsychologyMathematicsMathematical Social Sciences
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Remote interspecies interactions: Improving humans and animals wellbeing through mobile playful spaces

2019

[EN] Play is an essential activity for both humans and animals as it provides stimulation and favors cognitive, physical and social development. This paper proposes a novel pervasive playful environment that allows hospitalized children to participate in remote interspecies play with dogs in a dog daycare facility, while it also allows the dogs to play by themselves with the pervasive system. The aim of this playful interactive space is to help improving both children¿s and animal¿s wellbeing and their relationships by means of technologically mediated play, while creating a solid knowledge base to define the future of pervasive interactive environments for animals.

Computer Networks and CommunicationsComputer scienceMobile application02 engineering and technologySpace (commercial competition)Child computer interactionAnimal computer interactionHuman–computer interactionInteractive environment0202 electrical engineering electronic engineering information engineeringChild computer interactionRemote playbusiness.industrySocial changeComputingMilieux_PERSONALCOMPUTING020206 networking & telecommunicationsCognitionComputer Science ApplicationsAnimal computer interactionKnowledge baseHardware and Architecture020201 artificial intelligence & image processingbusinessLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Systems
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On the Quantum and Classical Complexity of Solving Subtraction Games

2019

We study algorithms for solving Subtraction games, which are sometimes referred as one-heap Nim games.

Computer Science::Computer Science and Game TheoryComputer science010102 general mathematicsComputingMilieux_PERSONALCOMPUTINGSubtraction01 natural sciences010305 fluids & plasmasAlgebra0103 physical sciencesComputer Science::Programming LanguagesQuantum algorithmHardware_ARITHMETICANDLOGICSTRUCTURES0101 mathematicsQuantumGame theoryQuantum computer
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