Search results for "ComputingMilieux_PERSONALCOMPUTING"
showing 10 items of 256 documents
Robust Allocation Rules in Dynamical Cooperative TU Games
2011
Robust dynamic coalitional TU games are repeated TU games where the values of the coalitions are unknown but bounded variables. We set up the game supposing that the Game Designer uses a vague measure of the extra reward that each coalition has received up to the current time to re-adjust the allocations among the players. As main result, we provide a constructive method for designing allocation rules that converge to the core of the average game. Both the set up and the solution approach also provide an insight on commonalities between coalitional games and stability theory.
The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood
2018
Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…
From Mood to Meaning: The Changing Model of the User in Entertainment Research
2015
In recent years, entertainment theory has undergone a paradigmatic shift: The traditional conceptualization of entertainment as an exclusively pleasurable affective state has been significantly extended by recent two-factor models. These models have introduced a second dimension of entertainment that incorporates more complex nonhedonic experiences, such as the search for meaning or intrinsic need satisfaction. They have not only crucially altered the way communication scholars conceptualize the audience of media entertainment but also our discipline's view on the effects of entertaining media content. The present article discusses the implications of this changing model of the media user b…
Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization
2012
The aim of this study was to enhance and analyze communication and team-building activities in work teams that played a 3D multiplayer game. This paper reports the preliminary findings of the multi-methodological empirical study on players' perceived effects of the game play on team-building.
Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer
2018
The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations.The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' posit…
Nonlocal Quantum XOR Games for Large Number of Players
2010
Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.
Games without repetitions on graphs with vertex disjoint cycles
1997
Games without repetitions on graphs with vertex disjoint cycles are considered. We show that the problem finding of the game partition in this class reduces to this problem for trees. A method of finding of the game partition for trees have been given in [2].
Codification schemes and finite automata
2000
This paper is a note on how Information Theory and Codification Theory are helpful in the computational design both of communication protocols and strategy sets in the framework of finitely repeated games played by boundedly rational agents. More precisely, we show the usefulness of both theories to improve the existing automata bounds of Neyman¿s (1998) work on finitely repeated games played by finite automata.
Remote interspecies interactions: Improving humans and animals wellbeing through mobile playful spaces
2019
[EN] Play is an essential activity for both humans and animals as it provides stimulation and favors cognitive, physical and social development. This paper proposes a novel pervasive playful environment that allows hospitalized children to participate in remote interspecies play with dogs in a dog daycare facility, while it also allows the dogs to play by themselves with the pervasive system. The aim of this playful interactive space is to help improving both children¿s and animal¿s wellbeing and their relationships by means of technologically mediated play, while creating a solid knowledge base to define the future of pervasive interactive environments for animals.
On the Quantum and Classical Complexity of Solving Subtraction Games
2019
We study algorithms for solving Subtraction games, which are sometimes referred as one-heap Nim games.