Search results for "Creativity"

showing 10 items of 391 documents

Multiple Creativities Put to Work for Creative Ecologies in Teacher Professional Learning: A Vision and Practice of Everyday Creativity

2021

AbstractIn this chapter, we argue for a new vision for teacher professional learning based on the diverse creativities as practice which catalyzes educational change in whole-school contexts. We argue that it is possible (and preferable) to expand improvements to teacher education and professional development beyond neoliberal notions of “workplace readiness” and toward an environmental, ecological, sustainable education for lives worth living. This creative ecological approach considers the entire context and community of various stakeholders.Applying a case study approach, we analyze teachers’ published assignments in a blended in-service teacher education course entitled “Everyday Creati…

international curriculum developmentmedia_common.quotation_subjectProfessional developmentContext (language use)creativitiesopettajatCreativityTeacher educationmulti-stakeholder collaborationWork (electrical)ammatillinen kehitysProfessional learning communityEcological psychologyluovuusEngineering ethicsSociologyopettajankoulutuscreative ecologiesteacher educationopetussuunnitelmatmedia_common
researchProduct

Exploring Creativity Expectation in CS1 Students’ View of Programming

2020

Full paper in Research category: Literature provides creativity definitions that are applicable to educational settings. For example, the definition by Plucker et al. emphasizes the ‘social context’ in which the usefulness and novelty of a creative outcome is evaluated, and notes that this emphasis allows students’ coursework to be deemed creative without extraordinary characteristics. Computing educators tend to assume that incoming CS course populations welcome creativity, and utilize application contexts (e.g., games, media, arts, and robots) in which creativity is a central attribute. Previous research also suggests that beginner CS students may initially possess versatile identities re…

introductory programmingmedia_common.quotation_subject05 social sciencesNovelty050301 educationSample (statistics)02 engineering and technologyCreativityThe artsContent analysis020204 information systemsCoursework0202 electrical engineering electronic engineering information engineeringMathematics educationluovuusongelmanratkaisuohjelmointiluova toimintaPluckerPsychology0503 educationPeriod (music)creativitymedia_common
researchProduct

CREATIVITY, INNOVATION AND CHANGE IN KNOWLEDGE-BASED ORGANIZATION

2012

The innovative - creative potential of an organization is determined by the creative capacity of its members, by its managerial team competency and by certain mechanisms to sustain implementation of new ideas, as well as their transformation in competitive products and services. From the premise that knowledge-based modern organization is permanently connected to changes of business environment, the paper aims to underline the essential role of creativity and innovation in projecting and implementing organizational change programmes. Also, the paper presents possible directions of action recommended to nowadays organizations for the transition to knowledge-based organization stage.

jel:M10jel:M21jel:D90creativity innovation change knowledge-based organization.jel:D83Revista economica
researchProduct

Possibilities of increasing the efficiency of using human resources in tourism

2007

The paper starts from the roles of the human resources in the development of the tourist agencies’ activities (the role of stimulator, creator and coordinator factor of the activity) and has as a purpose to emphasize the essential problems of the human resources management in this kind of activity: creating a team work, its motivation and its creativity.

jel:M12human resources; team; motivation; creativity
researchProduct

Taitamisen tiede - tietämisen taide : taidon oppimisen arkkitehtuuri

2016

The purpose of this research was to study skill learning and the meaning of the art and skill subjects in Finnish comprehensive school. During the last decade, there have been many discussions in the media about the position of the art and skill subjects in our school system and the curriculum. The beginning, the idea, of this study can be located in 2003, when we educators were in the middle of designing the new curriculum for the year 2004. In that curriculum the amount of the art and skill subjects was decreasing, because the amount of the optional subjects decreased from 20 to 13. Many teachers asked: why was that happening? They had a feeling, that the direction was not right. I was al…

kognitio21st century skillsoppiminenpersoonallisuuden kehitystaitoaineetFenomenologiacurriculumajattelutaideaineetEideettinen reduktioperusopetusart and skill subjectsComputingMilieux_COMPUTERSANDEDUCATIONluovuusphenomenologyongelmanratkaisueidetic reductionskill learningcreativityembodimentopetussuunnitelmat
researchProduct

Connecting the mind and body : using embodied intuition as intelligence

2022

Kriittisten globaalien tapahtumien äärellä joudutaan tekemään merkityksellisiä päätöksiä sekä ratkaisemaan monimutkaisia ongelmia. Nämä kriittiset tilanteet vaativat luovaa älykkyyttä (Harrari 2015, 258–289). Kun tämän yhdistää jatkuvasti nopeutuvaan elämäntyyliin, nousee tarve uudenlaiseen älykkyyteen. Intuitiolla on potentiaalia juuri tähän. Tämän lisäksi, jokainen yksilö on jo synnynnäisesti intuitiivinen (Raami 2020b). Tässä kirjallisuuskatsauksessa tarkastellaan intuitiota kehollisesta näkökulmasta ja kerrotaan, miten keho toimii kanavana tiedostamattoman mielen tiedostamiseen ja siten tiedostamattoman tiedon hyödyntämiseen. Kaikkia ajattelun muotoja ei ole vielä ymmärretty, ja näin ol…

kognitiocognitionembodied intuitiontietoisuusconsciousness (mental properties)päätöksentekoembodied intelligenceajatteluphilosophy of mindmind and bodyintuitiodecision makingintuitionmielenfilosofialuovuusthinkingcreativityembodiment
researchProduct

STUDENTS’ INTEGRATIVE COLLABORATION IN A VOCATIONAL SECONDARY SCHOOL

2013

Elektroniskā versija nesatur pielikumus

kreatīva darbībaworking in a teamPedagoģijavocational school studentslietišķā saskarsmedarbošanās komandācreativity actionbusiness communicationintegratīvās sadarbības modelisProfesionālās vidusskolas audzēkņistudents’ integrative collaborationIzglītība pedagoģija un sports
researchProduct

‘Childish’ beyond Age

2020

This chapter explores the concept of ‘aesthetic sublation’ – a performative mode of meaning making that seeks to degrade its object (; ). Here, the phenomenon of aesthetic sublation is discussed as a form of resistance. Moreover, it is related to intergenerational negotiations through cases in which the labels of ‘childish’ and ‘horrific’ or ‘nasty’ converge. The chapter offers a review of how resistance is conceptualized in, for example, childhood studies, aesthetics and research on popular culture and it asks what can be gained by reconceptualising these instances as aesthetic sublation. peerReviewed

käsitteetvastarintaAestheticsmedia_common.quotation_subjectsublaatiopopulaarikulttuurimerkitykset (semantiikka)ArtlapsuusResistance (creativity)estetiikkataidefilosofiamedia_common
researchProduct

The oceanic feeling in painterly creativity

2014

The oceanic feeling has been a relatively persistent topic of discussion in both creativity research and aesthetics. Characterized by a sensation of self-boundary dissolution, the feeling has often been reported to involve experiences of fusion with various objects, including works of art. In this article, I will discuss the oceanic feeling in the specific context of painterly creativity. I will begin by arguing that the oceanic feeling cannot be classified as an emotion, mood, or bodily feeling in the established senses of these terms. I will then introduce philosopher Matthew Ratcliffe’s theory of existential feelings to help formulate a more accurate view of the oceanic feeling. More spe…

lcsh:BH1-301existential feelingmerellinen tunneeksistentiaalinen tunnepainterly creativityoceanic feelingmaalauksellinen luovuuslcsh:Aesthetics
researchProduct

Audience involvement in creative media for development: Making sense of the semiotic interface

2017

This article explores the role that semiotic communication plays in the generation of narrative affect. It also draws on Suruchi Sood’s concept of audience involvement as being capable of increasing self-efficacy and collective-efficacy, both of which are crucial to behaviour change. It therefore, demonstrates how semiotic tropes are used in creative media narratives to elicit affect and in turn generate authentic audience involvement with the subjects of those narratives, a process which eventually has positive consequences for behaviour change communication. Hence, these narratives fueled by semiotics, become the threshing floor where potential audiences are drawn into pro-social discours…

lcsh:Fine ArtsInterface (Java)media_common.quotation_subject0507 social and economic geographyPopular culturebehaviour change communicationlcsh:A050701 cultural studiescreative mediavernacular creativitynollywoodlcsh:AZ20-999SemioticsAfrican studiesNarrativepopular culture0505 lawmedia_commonLiteratureaffective narrativitybusiness.industrylcsh:NX1-820General Arts and Humanities05 social sciencesArtafrican studieslcsh:Arts in generallcsh:History of scholarship and learning. The humanitiesdevelopment studiesDevelopment studiessemioticsAestheticsaudience involvement050501 criminologyAffect (linguistics)Nollywoodlcsh:Nlcsh:General WorksbusinessCogent Arts & Humanities
researchProduct