Search results for "Crowds"

showing 10 items of 107 documents

Is it a tool or a toy? How user's conception of a system’s purpose affect their experience and use

2019

The boundary between hedonic and utilitarian information systems has become increasingly blurred during recent years due to the rise of developments such as gamification. Therefore, users may perceive the purpose of the same system differently, ranging from pure utility to pure play. However, in literature that addresses why people adopt and use information systems, the relationship between the users conception of the purpose of the system, and their experience and use of it has not yet been investigated. Therefore, in this study we investigate the interaction effects between users’ utility-fun conceptions of the system and the perceived enjoyment and usefulness from its use, on their post-…

dual information systemspelillistäminenpost-adoption intentionsjoukkoistaminenuser conceptiongamificationcrowdsourcingkäyttäjäkokemustietojärjestelmät
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Protocol: A literature review about the use of crowdsourcing in educational environments

2016

<p>The objective with the protocol described in this paper is to review the existing literature in relation to the implementation of crowdsourcing in educational environments. It seeks to give answer to 4 questions. First, it seeks to answer the question of which kind of crowdsourcing initiatives are more appropriate to be used for educational activities. In second place it’s important to find out whether there is any particular discipline in which crowdsourcing, by its nature, can be applied more naturally. Third, it seeks to identify which factors influence both positively and negatively in the teaching/learning experience using crowdsourcing. Finally, the last question to answer, t…

educationKnowledge managementlcsh:Management. Industrial managementlcsh:Personnel management. Employment managementRelation (database)business.industrylcsh:HF5549-5549.5collective intelligencePublic relationsCrowdsourcinginnovationLearning experiencelcsh:HD28-70crowdsourcingPsychologybusinessProtocol (object-oriented programming)WPOM : Working Papers on Operations Management
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A distributed visualization system for crowd simulations1

2011

The visualization system of large-scale crowd simulations should scale up with both the number of visuals views of the virtual world and the number of agents displayed in each visual. Otherwise, we could have large scale crowd simulations where only a small percentage of the population is displayed. Several approaches have been proposed in order to efficiently render crowds of animated characters. However, these approaches either render crowds animated with simple behaviors or they can only support a few hundreds of user-driven entities. In this paper, we propose a distributed visualization system for large crowds of autonomous agents that allows the visualization of crowds animated with co…

education.field_of_studySIMPLE (military communications protocol)Computer scienceAutonomous agentPopulationComputer Science ApplicationsTheoretical Computer ScienceVisualizationCrowdsComputational Theory and MathematicsArtificial IntelligenceHuman–computer interactionComputer graphics (images)ServerOverhead (computing)Crowd simulationeducationSoftwareIntegrated Computer-Aided Engineering
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Citizen Engagement and Entrepreneurship: Implications for Sustainable Tourism Development

2018

Research has not investigated the use of competitions-hackathons as a citizen engagement tool to motivate and activate citizen's engagement in entrepreneurship driving sustainable tourism development. This paper fills in this gap by using the SHARE Challenge as a case study. SHARE is a competition-based crowdsourcing project launched by the Government of South Australia aiming to engage citizens in sharing economy entrepreneurial ventures. The competition received 88 eligible ideas from different stakeholders, and the study conducted a content analyses of these ideas for investigating the profile of the citizens and the type of the sharing economy ideas that were inspired by the SHARE. Tour…

hackathonssustainable tourism developmentEntrepreneurshipentrepreneurshipCrowdsourcingCompetition (economics)Sharing economymatkailuhackathonit0502 economics and business050602 political science & public administrationSustainable tourismGovernmentkestävä kehitysComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industry05 social sciencessitoutuminensharing economyPublic relationsyrittäjyysjakamistalous0506 political sciencecitizen engagementkansalaisetyhteiskäyttöSustainabilityBusiness050212 sport leisure & tourismTourism
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Joukkoistamisen käyttö vaatimusmäärittelyssä : tapaustutkimus

2017

Tämän pro gradu -tutkielman lähtökohta oli tutkia, miten joukkoistamista voidaan käyttää vaatimusmäärittelyssä. Kirjallisuuskatsauksen lisäksi luotiin joukkoistetun vaatimusmäärittelyn malli sekä tehtiin tapaustutkimus KoiraNet jalostustietojärjestelmän MH-luonnekuvausta koskevaan dataan liittyvien käyttötarpeiden selvittämisestä ja joukkoistetusta vaatimusmäärittelystä. Joukkoistaminen tapahtui projektia varten luodussa Facebook-ryhmässä, johon saatiin avoimella kutsulla kaikkiaan 107 jäsentä. Tutkimuksen tuloksiin lukeutui paitsi kerätyt vaatimukset, myös joukon aktiivisuudesta tehdyt määrälliset havainnot. Joukkoistamalla kerättyjen vaatimusten laadun arvioimiseksi suoritettiin erilliset…

joukkoistaminensoftware developmentcrowdsourcingrequirements engineeringvaatimusmäärittelytohjelmistokehitys
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Designing education democratically through deliberative crowdsourcing : the case of the Finnish curriculum for basic education

2020

In Finland, curriculum design is allegedly carried out through a deliberative process that involves various stakeholders, interest groups, experts and ordinary citizens. To facilitate participation in curriculum design, online crowdsourcing has been applied. The objective of this study is to explore to what extent the design process of the latest Finnish national curriculum for mathematics was open, democratic and deliberative. The theoretical framework of the study is the theory of democratic will-formation of the German philosopher Jürgen Habermas. The comments given on the early version of the core curriculum of mathematics were analysed using directed content analysis, in which the abov…

julkinen keskusteluProcess (engineering)discourse theory of lawCrowdsourcingEducationkoulutuspolitiikka0504 sociologyHabermasdiskurssiBasic educationcurriculum designSociologyCurriculumbusiness.industry05 social sciences050401 social sciences methods050301 educationHabermas Jürgeneducational policydiskurssiteoriatdemokratiajoukkoistaminen516 Educational sciencesEngineering ethicscrowdsourcingbusiness0503 educationsuora demokratiaopetussuunnitelmatkoulunuudistus
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The People’s Assembly: Testing the Collaborative (e)-Democracy

2020

This paper aims to critically analyse the Estonian People’s Assembly (EPA), a crowdsourcing initiative carried out from 2013 to 2014. During the project, citizens could participate in decision-making and make proposals for laws and policies on a dedicated web-platform. Additionally, some people were invited for a traditional off-line debate. In that way, the project combined virtual communication tools with traditional discussion to apply the principles of collaborative e-democracy, in which governmental stakeholders and non-governmental stakeholders (such as local communities) join in a deliberative debate. The purpose of this paper is to observe, both, gains and problems of this crowdsour…

julkinen keskusteluverkkokeskustelumedia_common.quotation_subjectSpace (commercial competition)CrowdsourcingEducationCritical discourse analysisPolitical scienceMedia TechnologyCollaborative e-democracylakiehdotuksetQuality (business)e-governmentdeliberative platformsE-democracymedia_commonpoliittinen päätöksentekobusiness.industryCommunicationPerspective (graphical)deliberatiivinen demokratiaverkkodemokratiaPublic relationsComputer Science Applicationse-democracyIndex (publishing)joukkoistaminenbusinessweb-forumsOnline Journal of Communication and Media Technologies
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Pimeä aine – internetin piilevä potentiaali

2014

kansalaistottelemattomuusInternetinstituutiotjoukkoistaminenorganisaatiotcrowdsourcingaktivismiinformaatio
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SMART SfM: SALINAS ARCHAEOLOGICAL MUSEUM

2017

Abstract. In these last years, there has been an increasing use of the Structure from Motion (SfM) techniques applied to Cultural Heritage. The accessibility of SfM software can be especially advantageous to users in non-technical fields or to those with limited resources. Thanks to SfM using, everyone can make with a digital camera a 3D model applied to an object of both Cultural Heritage, and physically Environment, and work arts, etc. One very interesting and useful application can be envisioned into museum collection digitalization. In the last years, a social experiment has been conducted involving young generation to live a social museum using their own camera to take pictures and vid…

lcsh:Applied optics. PhotonicsEngineeringbusiness.product_categoryCrowdsourcinglcsh:Technology01 natural sciencesThe artsCamera phone0502 economics and businessStructure from motionDigital cameralcsh:TEvent (computing)business.industry010401 analytical chemistry05 social scienceslcsh:TA1501-1820Archaeology0104 chemical sciencesCultural heritagePhotogrammetrylcsh:TA1-2040Settore ICAR/17 - DisegnoSfM Image Based Modelling Photogrammetry 3D model Archaeological museumlcsh:Engineering (General). Civil engineering (General)business050212 sport leisure & tourism
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Why Is Your Crowd Abandoning You? : Exploring Crowdsourcing Discontinuance through the Lens of Motivation Theory

2019

A typical crowdsourcing platform connects organisations in need for workforce to individuals willing to work for a compensation. Considering that a motivated crowd constitutes a vital resource of such platforms, nurturing it becomes a crucial managerial consideration. Yet, little is known of why individual workers abandon crowdsourcing platforms after long periods of usage. Therefore, we set out to explore how crowd-workers’ motivations change during a platform’s usage lifecycle, from initial usage, to continued use, to its eventual abandonment. To this end, we conducted an in-depth qualitative inquiry into a popular crowdsourcing platform in the software-testing domain. Leveraging self-det…

motivaatioalustatalousjoukkoistaminencrowdsourcingIS discontinuancemotivation theorymotivointi
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