Search results for "Crowdsourcing"

showing 10 items of 80 documents

The People’s Assembly: Testing the Collaborative (e)-Democracy

2020

This paper aims to critically analyse the Estonian People’s Assembly (EPA), a crowdsourcing initiative carried out from 2013 to 2014. During the project, citizens could participate in decision-making and make proposals for laws and policies on a dedicated web-platform. Additionally, some people were invited for a traditional off-line debate. In that way, the project combined virtual communication tools with traditional discussion to apply the principles of collaborative e-democracy, in which governmental stakeholders and non-governmental stakeholders (such as local communities) join in a deliberative debate. The purpose of this paper is to observe, both, gains and problems of this crowdsour…

julkinen keskusteluverkkokeskustelumedia_common.quotation_subjectSpace (commercial competition)CrowdsourcingEducationCritical discourse analysisPolitical scienceMedia TechnologyCollaborative e-democracylakiehdotuksetQuality (business)e-governmentdeliberative platformsE-democracymedia_commonpoliittinen päätöksentekobusiness.industryCommunicationPerspective (graphical)deliberatiivinen demokratiaverkkodemokratiaPublic relationsComputer Science Applicationse-democracyIndex (publishing)joukkoistaminenbusinessweb-forumsOnline Journal of Communication and Media Technologies
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Pimeä aine – internetin piilevä potentiaali

2014

kansalaistottelemattomuusInternetinstituutiotjoukkoistaminenorganisaatiotcrowdsourcingaktivismiinformaatio
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SMART SfM: SALINAS ARCHAEOLOGICAL MUSEUM

2017

Abstract. In these last years, there has been an increasing use of the Structure from Motion (SfM) techniques applied to Cultural Heritage. The accessibility of SfM software can be especially advantageous to users in non-technical fields or to those with limited resources. Thanks to SfM using, everyone can make with a digital camera a 3D model applied to an object of both Cultural Heritage, and physically Environment, and work arts, etc. One very interesting and useful application can be envisioned into museum collection digitalization. In the last years, a social experiment has been conducted involving young generation to live a social museum using their own camera to take pictures and vid…

lcsh:Applied optics. PhotonicsEngineeringbusiness.product_categoryCrowdsourcinglcsh:Technology01 natural sciencesThe artsCamera phone0502 economics and businessStructure from motionDigital cameralcsh:TEvent (computing)business.industry010401 analytical chemistry05 social scienceslcsh:TA1501-1820Archaeology0104 chemical sciencesCultural heritagePhotogrammetrylcsh:TA1-2040Settore ICAR/17 - DisegnoSfM Image Based Modelling Photogrammetry 3D model Archaeological museumlcsh:Engineering (General). Civil engineering (General)business050212 sport leisure & tourism
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Why Is Your Crowd Abandoning You? : Exploring Crowdsourcing Discontinuance through the Lens of Motivation Theory

2019

A typical crowdsourcing platform connects organisations in need for workforce to individuals willing to work for a compensation. Considering that a motivated crowd constitutes a vital resource of such platforms, nurturing it becomes a crucial managerial consideration. Yet, little is known of why individual workers abandon crowdsourcing platforms after long periods of usage. Therefore, we set out to explore how crowd-workers’ motivations change during a platform’s usage lifecycle, from initial usage, to continued use, to its eventual abandonment. To this end, we conducted an in-depth qualitative inquiry into a popular crowdsourcing platform in the software-testing domain. Leveraging self-det…

motivaatioalustatalousjoukkoistaminencrowdsourcingIS discontinuancemotivation theorymotivointi
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A Crowd-Sourced Database of Coronamusic: Documenting Online Making and Sharing of Music During the COVID-19 Pandemic

2021

When a sweeping COVID-19 pandemic forced cultural venues, schools, and social hangouts into hibernation in early 2020, music life relocated to the digital world. On social media platforms like YouTube, Facebook, Twitter, and TikTok, sofas and balconies took center stage for musical performances presented as live-streamed concerts and recorded videos. Amateurs and professional musicians alike embraced digital formats and innovated novel genres of corona-themed music. We will refer to the products of this musical phenomenon collectively as "coronamusic." Adapting a well-known term from cultural musicology (Small, 1999), the diverse practices of listening, playing, dancing, composing, rehearsi…

musiikin esittäminen2019-20 coronavirus outbreaknettivideotCoronavirus disease 2019 (COVID-19)social mediaSevere acute respiratory syndrome coronavirus 2 (SARS-CoV-2)sosiaalinen mediaemotionmusiikkipsykologiacorpusvideoCrowdsourcingWorld Wide WebtunteetPandemicData ReportPsychologymusicSocial mediaGeneral Psychologybusiness.industryYouTubeCOVID-19BF1-990joukkoistaminenmusiikin harrastaminenkorpuksetcrowdsourcingPsychologybusinessFrontiers in Psychology
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Individual Differences Facing the COVID-19 Pandemic: The Role of Age, Gender, Personality, and Positive Psychology

2021

Research on individual differences in facing the COVID-19 pandemic seems to be crucial in order to design diverse and highly effective intervention strategies. This study uses a sample of 302 North American participants who were recruited through the crowdsourcing platform ProA; different profiles were established, profiling variables of interest in facing the COVID-19 outbreak. Socio-demographic and psychological (personality traits, gratitude, life purpose, and religiosity) variables were explored. These results are of interest if we want to deepen the study of individual differences at both a theoretical and applied level.

profilesmedia_common.quotation_subjectlcsh:BF1-990positive psychology050109 social psychologygratitudeCrowdsourcing050105 experimental psychologyDevelopmental psychologyReligiosityIntervention (counseling)GratitudePandemicPersonalityPsychology0501 psychology and cognitive sciencesBig Five personality traitsGeneral Psychologymedia_commonOriginal Researchbusiness.industrySARS-CoV-205 social sciencesreligiositylcsh:PsychologypersonalitycrowdsourcingPositive psychologypurpose of lifePsychologybusinessFrontiers in Psychology
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Rationale and design of the DARWIN-T2D (DApagliflozin Real World evIdeNce in Type 2 Diabetes): A multicenter retrospective nationwide Italian study a…

2017

Background Randomized controlled trials (RCTs) in the field of diabetes have limitations inherent to the fact that design, setting, and patient characteristics may be poorly transferrable to clinical practice. Thus, evidence from studies using routinely accumulated clinical data are increasingly valued. Aims We herein describe rationale and design of the DARWIN-T2D (DApagliflozin Real World evIdeNce in Type 2 Diabetes), a multicenter retrospective nationwide study conducted at 50 specialist outpatient clinics in Italy and promoted by the Italian Diabetes Society. Data synthesis The primary objective of the study is to describe the baseline clinical characteristics (particularly HbA1c) of pa…

randomized controlled trial; real-life; retrospective study; sodium glucose co-transporter-2 inhibitor; medicine (miscellaneous); endocrinology; diabetes and metabolism; nutrition and dietetics; cardiology and cardiovascular medicineBlood GlucoseTime FactorsGlucosideGlycated Hemoglobin ATime FactorMedicine (miscellaneous)Settore MED/13 - EndocrinologiaEndocrinologyGlucosidesSodium-Glucose Transporter 2Retrospective StudieDiabetes MellitusHumansHypoglycemic AgentsData MiningBenzhydryl CompoundsRandomized controlled trial; Real-life; Retrospective study; Sodium glucose co-transporter-2 inhibitor; Benzhydryl Compounds; Biomarkers; Blood Glucose; Data Mining; Diabetes Mellitus Type 2; Glucosides; Glycated Hemoglobin A; Humans; Hypoglycemic Agents; Italy; Research Design; Retrospective Studies; Sodium-Glucose Transporter 2; Sodium-Glucose Transporter 2 Inhibitors; Time Factors; Treatment Outcome; Crowdsourcing; Evidence-Based Medicine; Medicine (miscellaneous); Endocrinology Diabetes and Metabolism; Nutrition and Dietetics; Cardiology and Cardiovascular MedicineSodium-Glucose Transporter 2 InhibitorsRetrospective StudiesGlycated HemoglobinBenzhydryl CompoundNutrition and DieteticsEvidence-Based MedicineHypoglycemic AgentSodium-Glucose Transporter 2 InhibitorRandomized controlled trial; Real-life; Retrospective study; Sodium glucose co-transporter-2 inhibitor; Benzhydryl Compounds; Biomarkers; Blood Glucose; Data Mining; Diabetes Mellitus Type 2; Glucosides; Glycated Hemoglobin A; Humans; Hypoglycemic Agents; Italy; Research Design; Retrospective Studies; Sodium-Glucose Transporter 2; Sodium-Glucose Transporter 2 Inhibitors; Time Factors; Treatment Outcome; Crowdsourcing; Evidence-Based MedicineReal-lifeBiomarkerDiabetes and MetabolismRandomized controlled trial; Real-life; Retrospective study; Sodium glucose co-transporter-2 inhibitor; Benzhydryl Compounds; Biomarkers; Blood Glucose; Data Mining; Diabetes Mellitus Type 2; Glucosides; Glycated Hemoglobin A; Humans; Hypoglycemic Agents; Italy; Research Design; Retrospective Studies; Sodium-Glucose Transporter 2; Time Factors; Treatment Outcome; Crowdsourcing; Evidence-Based Medicine; Medicine (miscellaneous); Endocrinology Diabetes and Metabolism; Nutrition and Dietetics; Cardiology and Cardiovascular MedicineRetrospective studyTreatment OutcomeDiabetes Mellitus Type 2ItalyRandomized controlled trialResearch DesignSodium glucose co-transporter-2 inhibitorCrowdsourcingCardiology and Cardiovascular MedicineBiomarkersType 2Human
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Crowdsourcing as a mode of open innovation: Exploring drivers of success of a multisided platform through system dynamics modelling

2020

This article aims to explore drivers of success of a crowdsourcing platform. The study conceptualizes crowdsourcing as a mode of open innovation and places such a concept within the context of the sharing economy. Upon this framework, the paper analyses the case of InnoCentive, a successful crowdsourcing platform where innovation-driven organizations search for solutions to their R&D tasks. The system dynamics model frames main InnoCentive business processes and offers a causal perspective on the relationships between platform performance—in terms of users base—and resources structure. The discussion on simulation outputs is carried out through a dynamic performance management view of p…

system dynamicInformation Systems and ManagementKnowledge managementmultisided platformbusiness.industryStrategy and Managementdynamic performance managementGeneral Social Sciencescrowdsourcing; dynamic performance management; multisided platform; open innovation; system dynamicsCrowdsourcingopen innovationSystem dynamicssystem dynamicscrowdsourcingBusinessOpen innovationSystems Research and Behavioral Science
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Gratitude Questionnaire–20 Items (G20): A Cross-Cultural, Psychometric and Crowdsourcing Analysis

2020

The use in psychology of crowdsourcing platforms as a method of data collection has been increasing in popularity because of its relative ease and versatility. Our goal is to adapt the Gratitude Questionnaire–20 Items (G20) to the English language by using data collected through a crowdsourcing platform. The G20 is a comprehensive instrument that takes in consideration the different basic processes of gratitude and assesses the construct’s cognitive, evaluative, emotional, and behavioral processes. We test the psychometric properties of the English version of the G20 with a Prolific (ProA) user sample. We assess the adequacy of the G20 for the crowdsourcing population in its English version…

validitymedia_common.quotation_subjectPopulationApplied psychologypositive psychologylcsh:BF1-990050109 social psychologySample (statistics)Crowdsourcing050105 experimental psychologygratitude questionnairecross-culturalGratitudeEnglish adaptationPsychology0501 psychology and cognitive scienceseducationGeneral Psychologymedia_commonOriginal Researcheducation.field_of_studyData collectionreliabilitybusiness.industry05 social sciencesPopularityTest (assessment)lcsh:Psychologycrowdsourcing platformpsychometrybusinessConstruct (philosophy)PsychologyFrontiers in Psychology
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Le Crowdsourcing : problématisation sensible autour d'une mise en forme du lien communautaire

2014

International audience; Alors que l’utilisation des plateformes sociales (réseaux sociaux, blogs, wikis) est désormais généralisée (du côté des internautes comme des organisations), on observe un investissement et un intérêt croissant pour les plateformes de création collaborative, issues du paradigme de l’open-innovation (H.Chesbrough). On insistera plus exactement sur les dispositifs de crowdsourcing et de co-création en ligne ayant pour point commun la mise en relation de communautés (de professionnels, d’ingénieurs, de designers, d’experts, de fans…) avec les enjeux communicationnels des organisations. La recherche à propos de ces nouveaux espaces de collaboration en ligne a été jusqu’i…

web socialapproche sensible[SHS.INFO]Humanities and Social Sciences/Library and information sciences[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencescrowdsourcingdesign 2.0[SHS.INFO] Humanities and Social Sciences/Library and information sciences
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